Unless casting your mount becomes a part of your combat rotation what exactly would that solve?
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The current design works great when you undergear content. You will be spamming heals and shields and rezzes until you run out of mana and barely getting by.
The problem is faced in every MMO with vertical progression; eventually you outgear it and healing becomes less needed. Maybe that happens early or later - but in the long run this is an unsolvable problem built into vertical progression games.
That’s why we have green dps. It’s why we have them in WoW. It’s why I personally first saw green DPS in City of Heroes almost 14 years ago... the MMO that I believe gave healers the label of “green” for their role as all healing was colored green on screen...
In WoW they originally prevented this not by stopping you from ever outgearing content... they just gave healers no viable DPS toolkit... that’s mostly gone now. And green DPS is the rule in WoW.
It’s not that green DPS are going to be parsing good DPS numbers unless the game engine is broken... but it’s about something to do...
WoW’s classic through Wrath era community solved this very differently than here. They just had healers AFK between heals - my old cohealer sometimes DC’d from the AFK timer in mid boss fight back in Burning Crusade/2007. Healer was seen as the role that you have your friend or sig-other that actually hates MMOs play... It was low engagement and easy very early on in gearing...
Many healers have already hit that point in Shadowbringers...
They can AFK or they can green DPS...
Yes many healer quit WoW healing when it started trying to fix this. First they tried what SE is trying right now. They made healing dramatically harder in Cataclysm. But within just a patch or two longer than before healers had outgeared the new standard and were back to AFKing...
And then you started seeing the counter spec, the discipline healer, rapidly become the most popular healer with a whole new set of players because it was a green DPS. Ever since every WoW healers has had a DPSing toolkit. Some of them just a few buttons, some a complex martial arts rotation...
Only in a horizontal progression game like Guild Wars 2 or Elder Scroll will you ever be able to stop people from outgearing the need for healing... and yet green DPS is actually more solidly built into the engine in those games than in any others...
Which highly implies that a good green dps toolkit is the only viable long term solution...



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