Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast
Results 41 to 50 of 58
  1. #41
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    So SE has stated their priority as:
    Ninja -> Samurai -> (if I remember right) Summoner.
    I am trying to remember if #3 is summoner or red mage...

    Outside of this list...
    I hear a lot that dancer DPS is too low for the buff it gives. The invulnerability for dark knight is poorly designed due to needing healers to be ready for it and able to heal you up to 100%, and I hear Astrologian has bad MP management.

    Then I just heard that every class except maybe black mage “feels wrong”...

    If these concerns are correct then despite Shadowbringers 5.0 having the best story so far for any FF game, will this expac go down as a failure due to the class designs and /!or story content in 5.x (I dread 5.x being just Xenos part 2 in a half made Garlean city...)

    That said...

    I think SE’s priority list is right, with the exception of AST MP needing to be on the list sooner rather than later.

    I thin Dancer is actually where it should be because they meed to lower its popularity... BUT this might still fail as frankly... it has one of the best playstyles right now. Is just packed full of fun. Gunbreaker is in the same position but a vocal segment is livid over the sound effects being too good, wanting them to return to sounding like a 1980s infomercial slicing tomatoes and tin cans...

    Me... I would set it as Ninja -> Summoner -> Astrologian -> Samurai -> Dark Knight and not come back to dancer or gunbreaker until 6.0...
    (0)
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

  2. #42
    Player
    RadicalPesto's Avatar
    Join Date
    Jan 2019
    Posts
    143
    Character
    Pesto Lady
    World
    Lich
    Main Class
    Red Mage Lv 70
    A very quick and dirty way to address the issues currently affecting the entire physical ranged role might be to just take the trait "Enhanced Action Damage II", which all of them have, and bump the percentage in it from 20% to 25%. Might be just enough to keep ranged physical DPS viable for more than just the passive 1% role buff. As far as gameplay goes, all physical rangeds can be best described as "mostly fine", with some finetuning required for MCH's ping issues and BRD's current lack of a strong enough support identity. RDM needs some very large DPS buffs to be a good class, and SMN needs both that and a large overhaul given that its current gameplay is highly unpopular.

    In practice there really isn't a single individual highest priority job, simply because half of the DPS role is in a pretty bad state right now. Shame because some of the worse off classes are actually very fun, but the tight DPS checks Eden's Gate Savage was designed with and the huge disparities we're dealing with now mean people may get excluded from groups and pressured into not playing what they like.
    (3)

  3. #43
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by BubblyBoar View Post
    Blue Mage without a doubt
    BLU is too overpowered:

    1.) It has spells that are rng and never land in a game that focuses on killing trash by gathering them up and burning them down.
    2.) It has White Wind which would ruin your DPS, eat your MP, and probably wouldn't be able to save the party if your HP is already low.
    3.) It has a tank stance that lets it live for one more hit while lowering their DPS by 70% that's so horribly overpower think of all the tanks that will lose their raid positions.
    4.) It has a majority of 120 potency spells making it almost on par with a scholar ruin spell, I guess.
    5.) Oh and the primal spells, they are grossly overpowered acting like a BLM fire I at best and having a cooldown of 60-90s.

    /sarcasm

    seriously why was this job limited in the first place...
    (3)

  4. #44
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Noctisnine View Post
    Not really... Summoner is the hardest dps to play right now it's damage does not reflect that at all, so top priority should be giving summoner quality of life improvements and buffs. Dancer does not need buffs at all. I would say samurai needs more quality of life improvements, followed by machinist who needs a slight buff and red mage.
    DNC absolutely needs potency buffs—all of the physical ranged do. It’s better to bring 2 BLMs than it is to bring a physical ranged, even with you losing the 1% party buff from having a physical ranged in your party. I don’t think that SMN being more complicated is a good enough defense to ignore the role as a whole.

    Back on the subject of DNC specifically, though: if you think it doesn’t need potency adjustments, I’d invite you to look at some of the lower percentiles of the Big 3 jobs and then find how high a DNC has to be to match them in rDPS—not aDPS, not pDPS, but rDPS. There was a post in another thread that was actually very interesting to consider:

    Quote Originally Posted by CKNovel View Post
    Is it impossible to clear with X jobs or X comps?
    No, you can clear with every 2 Tank / 2 Healers / 4 DPS comp

    The problem is that some comps using BLM, MNK, DRG, NIN and/or SAM will have a much easier time clearing content.
    Ranged DPS, SMN and RDM are taxed for utility/mobility that doesn't lives up to the cost.

    The other problem is that a bad MNK, BLM, DRG will do as much DPS as a ranged DPS/RDM/SMN, not rewarding their skill and job optimisation.

    You have the argument that since all jobs can clear so nobody should care, that the tax is deserved.
    And you have the argument that ranged/SMN/RDM's effort should be rewarded as much as any melee effort.

    For example about a "random" (One of the worst, I have to admit) FFLog Report on E4S:
    Machinist - 71th percentile - 12.678 rDPS
    Black Mage - 21th Percentile - 12.325 rDPS
    Monk - 13th Percentile - 12.510 rDPS
    Dragoon - 13th Percentile - 12.256 rDPS


    In other words, if their Black mage was a SMN/RDM or their MNK/DRG was a SAM/NIN they wouldn't have cleared E4S.
    Jobs DPS disparity is so big that if you can't do the mechanics right, shifting your comp to the highest DPS job becomes a pass for the clear.
    I looked up DNC’s rDPS after reading this post, and under the All Bosses average metric, a DNC would have to be 90th percentile—so, almost orange percentile, since orange starts at 95th percentile—just to reach ~12,300 rDPS. Meanwhile, that’s something those 3 “big jobs” (BLM/MNK/DRG) can hit in a gray percentile. For E4S specifically, DNC still has to be purple to meet these rDPS thresholds: 80th percentile for the job is ~12,400 rDPS. For funnsies, a 10th percentile DNC on E4S is ~11,100 rDPS, over 1,100 rDPS less than the 13th percentile DRG in that log quoted above.



    On topic, I think the jobs that need to be looked at first should be:
    —The physical ranged: all three need potency buffs straight up. When it’s mathematically better to sacrifice the 1% and do triple melee or double BLM over bringing physical ranged, there’s a problem with the role as a whole.

    Other jobs that could stand to be looked at soon:
    —AST: something needs to be done with this job. It has to work harder to achieve less results than a WHM or SCH does. It’s still the lowest rDPS of the three healers, and its opener is one of the jankiest openers I’ve ever dealt with. The cards are also in need of TLC.
    —SAM: It does need to be more on par with the other melee. It makes little sense to me why it’s so low still. I don’t think it’s as high of a priority as some jobs above, but it does need to be addressed.
    —SMN: I don’t know much about it, but the gameplay is garbage from every SMN I’ve spoken to. It could also use potency buffs.
    —RDM: Needs potency buffs. If SMN is buffed considerably in Patch 5.1, RDM is dead.
    (9)
    Last edited by HyoMinPark; 09-10-2019 at 05:21 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  5. #45
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    First priority for a fix is the job design team itself. I'm not going to bash the quality of their work, but rather my problem is that they've kept the team the same since the launch of ARR. In the meantime, the number of jobs and abilities has ballooned and the expectations of the player base have only ever gotten higher with each tier.

    They just cannot keep up and their time is evidently stretched way too thinly across the various roles and classes with the last two expansion releases being particularly bad for certain jobs.
    (7)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  6. #46
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Brightshadow View Post
    BLU is too overpowered:

    1.) It has spells that are rng and never land in a game that focuses on killing trash by gathering them up and burning them down.
    2.) It has White Wind which would ruin your DPS, eat your MP, and probably wouldn't be able to save the party if your HP is already low.
    3.) It has a tank stance that lets it live for one more hit while lowering their DPS by 70% that's so horribly overpower think of all the tanks that will lose their raid positions.
    4.) It has a majority of 120 potency spells making it almost on par with a scholar ruin spell, I guess.
    5.) Oh and the primal spells, they are grossly overpowered acting like a BLM fire I at best and having a cooldown of 60-90s.

    /sarcasm

    seriously why was this job limited in the first place...
    Probably because of the way BLU traditionally picks up spells, they wouldn't want someone queueing with it with only one spell for example, and the whole 'Death' spell simply existing to be frank. What I don't understand is why they didn't just omit said Death spell and lock BLU from joining any roulette's until it picks up a certain number of spells? That practically solves the issue right then and there. That or lock the more meme spells to map exploration only. There were a lot of ways they could have made it viable.
    (1)

  7. #47
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    SAM>NIN>SMN>AST in that order.

    For SAM, it's just ridiculous to have a no utility job be weaker than those with utility. What's the point?

    AST is last in the list because I feel it's actually really strong right now. It needs a buff to MP management but other than that it's very strong. What people are asking for is more along the lines of a rework for cards, and that won't happen till at least next expansion.
    (0)

  8. #48
    Player
    Noshpan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,538
    Character
    Ganth Fyrion
    World
    Leviathan
    Main Class
    Red Mage Lv 90
    Based upon my observation I think AST, NIN, SAM need more tweaking. I've heard from plenty of former NIN players of their issues, but the job is getting better. Same with AST. GNB could at least have the issue with Superbolide addressed. Naturally, DNC will be receiving constant tweaking during the expansion.

    As a RDM main, I will say that Reprise is terribly underwhelming, but it's a job that I've accepted as "used during progression but not during clears".
    (0)
    I LIKE the fence. I get 2 groups to laugh at then.

  9. #49
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sebazy View Post
    First priority for a fix is the job design team itself. I'm not going to bash the quality of their work, but rather my problem is that they've kept the team the same since the launch of ARR. In the meantime, the number of jobs and abilities has ballooned and the expectations of the player base have only ever gotten higher with each tier.

    They just cannot keep up and their time is evidently stretched way too thinly across the various roles and classes with the last two expansion releases being particularly bad for certain jobs.
    Talking with my friend the other night, we were discussing how uncreative a lot of the ShB changes were; in particular Delirium being a IR clone comes to mind. Even a lot of the jobs as a whole feel too simplified. Bard, Astro—though the healers as a whole suffer in this regard. And it all comes down to this. They desperately need some fresh ideas, and frankly, more people to help execute them. Shadowbringer has really highlighted this because I cannot recall a period where so many jobs have been hit or miss.
    (4)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  10. #50
    Player
    Lalarrific's Avatar
    Join Date
    Jan 2018
    Location
    Gridania
    Posts
    96
    Character
    Rose Blaidd'drwg
    World
    Faerie
    Main Class
    White Mage Lv 53
    Bard. Right now, it lacks an identity.
    (3)
    ~With a spring in my step, and a song in my heart~

Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast