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  1. #1
    Player
    Kaiserdrache's Avatar
    Join Date
    Aug 2018
    Posts
    305
    Character
    Merridyll Cailleach
    World
    Shiva
    Main Class
    Bard Lv 80
    Haven't said that everything there is perfect either, bit in regards of storaging stuff, inventory management, inventory space, even if you have to pay for it, but it cost alot less, than for example here a mount or outfit, and gives you more comfort, as you can, if really neccessary increase the size of your Account Chest, how many bags your character can carry and the amount of units per material type can be increased, which are just functional one time buy upgrades for your account, and not something you have to pay for monthly just to keep it.

    Yes, crafting isn't the best there, one reason why I came here, because of that, however, it wasn't my point, which game has the better crafting system, but in stead which one offers the better quality of life within it's gameplay mechanic, and there I still see GW2 miles ahead of FF14


    GW2 has up to 4 dye slots per item, FF14 only one and even that just only for either limited content for raiders , or by upgrading equipment. In GW2 is none of this bs required just to color your characters as you like, only thing you need is unlocking the color.._
    Colors, GW2 offers hundredsof colors to dye your gear there, FF14 offers only a few dozen and they are inventory clutter here always, in GW2 just only as long you haven't unlocked it, from then on never again.

    In GW2 you can put all materials with 1 click into your account chest to clean up your inventory of stuff that you don't need to have with you in your inventory, here in FF14 every single trash item clutters your tiny inventory full, many things aren't even sellable, recyable or tradable and just have to be thrown away if you have no need for it or eventually can't use it, due to gender lock, or wrong class stuff.
    The more classes you play and SE adds, so worser can become the inventory management and it can't be good game design, when players get forced literally to play a game a certain way just to be able to manage all this inventory clutter, without ever running out of space or abusing the FC chest every now n then as basically immergency way to load out some stuff for that you haven't temporarely enough space.

    Not to mention that changing your looks there is much easier due to all item skins bein unlockable for your account without any stupid limitation therd of many skins/glamours you can save maximum, there is every item you possed and unlocked just permanently accessible and changing looks is always possible without that you have to manage anything abot that due to there bein no silly limit, ynlock the skin simple, done and change the look to it whever you like without ever fearing, you could run out of space to collect more.

    Its basically just a superior database system onto which GW2 has been build on, that is able to save more account data and information of our characters.
    I dont know how big most likely the difference of data load is between a GW2 character and a FF14 character, but I just guess, that of the GW2 characters withbthat much QoL is alot bigger, what would mean SE would most likely have to improve their servers to make the things GW2 already has possible for FF14, which in return is I guess, alot of money that SE just doen't want to spent for this 6 year old game, at least not now anymore for the current gen of crossplay with the PS4.
    Maybe somewhen in the future of crossplay with the latest PC gen and PS5, when the technological next upgrade of this game stands before us and PS4 support ends to continue with it on PS5

    But thats all now just theorycrafting

    Ps: same as much as like Yoshida P has mentioned a few months ago in an online magazine interview that he'd like to improve the graphics for FF14, also something we all have likely to wait for on PS5 to arrive and PS4 support to end, because then there no hurdle anymore from stopping him to do that, and i'm pretty sure thats not the only technical hurdle there is, which stops currently the game of potentially being better, than it is now.
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    Last edited by Kaiserdrache; 09-08-2019 at 04:53 AM.

  2. #2
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,629
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 99
    Quote Originally Posted by Kaiserdrache View Post
    snip
    Well, you'll just have to accept that GW2 and FFXIV are two different MMOs written by two different companies with differing design philosophies. Each has a unique history -- most of the design philosophy for Final Fantasy 14 was developed years before Guild Wars 2 came out. Of course they're going to be different. Of course they're not going to make major design changes at this point.

    Final Fantasy XI, Final Fantasy XIV, WoW, Blade and Soul, Guild Wars 2, Wildstar, Lord of the Rings Online -- they've all had playstyle and in-game lifestyle differences that could (or would) never be incorporated into the other MMOs. The developers can provide new Quality of Life changes, but cannot radically revise the basic underlying code base. At that point, you write another game entirely or leave the current one on life support, which is what happened with GW2 and LOTRO (and Wildstar until they shut it down entirely).
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