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  1. #41
    Player
    Caitlinzulu's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    889
    Character
    Caitlin Seraphim
    World
    Shiva
    Main Class
    Archer Lv 100
    No, keep ff its own concept
    (0)

  2. #42
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Caitlinzulu View Post
    No, keep ff its own concept
    "Make players pay monthly for their storage space" isn't a unique or interesting concept worth pursuing.
    (2)

  3. #43
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Caitlinzulu View Post
    No, keep ff its own concept
    Thank you for your insightful contribution
    (1)

  4. #44
    Player
    Kaiserdrache's Avatar
    Join Date
    Aug 2018
    Posts
    305
    Character
    Merridyll Cailleach
    World
    Shiva
    Main Class
    Bard Lv 80
    This game defenetely requires in the Inventory a huge quality of life improvement


    1. Weapons and Tools shouldn't be put together, the game has simply too many classes for such a retarded outdated system, that was designed under ARR as a measurement, not under Shadowbringers with like half a dozen classes more...
    2. Same should be done with Gears and Accessoires
    3. Inventory Space of our bags needs to be increased from 175 to like 250, for example be stop wasting space for somethin idiotic like quest items, quest items should just be in an invisible bag, useable stuff like the compass or maps, should be put into some kind of Toolbelt Skillbar Segment that one of the many we can have should be turned into, to be able to quickuse these things without needing to open the inventory.
    4. Companion Bag should raise in size with each companion level by 5 Slots.
    5. The tons of trash items this game has, needs to get reduced, theres alot of outdated stuff, that should be either removed from the game, or reworked to receive new puposes to make the items valuable/useful again
    6. Things like fishing lures should be put into container items, that you can open and close for basically "sub inventories", so that like out of 50 lures with full slots, becomes just 1 slot, which contains 50 Lures, this way can be massively space saved up for other things to store.
    7. GW2 is on this a perfect example, FF14 needs an Account Chest System to allows player to storage into it all kinds of crafting materials, glamours ect, so that you dont have to run around with alk this stuff with you, if you craft something would take the game automatically everything needed from your Account Chest, if you have what is needed, its just a way better designed and much more comfortable system, compared to what FF14 has looks like made by a scrub, who had no idea about what he's doing and what kind of inventory management is neccessary for a MMORPG, thinking about it what a disaster 1.0 was, I just believe the same person must have been responsible for this inventory mess.
    8. Changing skins / glamours is there also a much better system without any ridiculous limitations, as also the dyeing system is there a thousand times better and more modern techlogically, as also simpler to use, than the garbage mechanics here, where the very few colors we have are all inventory trash, instead of being just chooseable colors you've unlocked for your account.

    In regard of quality of life is GW2 compared to FF14 miles ahead in regard of inventory management, character customization with skins and colors as also crafting/gathering management with materials too.

    MILES AHEAD

    SE should really take a close look on this Game to see, what can be improved on FF14 based on those massive game quality difference, to realize where FF14 is significantly lacking, compared to the game concurrence on the market of the other well doing AAA MMORPGs.
    (3)

  5. #45
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    I agree, while it is slightly justifiable by them bringing you worthwhile items that can generate a lot of gil, this is pretty bad. ESPECIALLY as MB slots are also tied to these. Seriously, I can't fathom how someone can do with just 40 MB slots...
    (1)
    Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.

  6. #46
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,614
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Kaiserdrache View Post
    7. GW2 is on this a perfect example, FF14 needs an Account Chest System to allows player to storage into it all kinds of crafting materials, glamours ect, so that you dont have to run around with alk this stuff with you, if you craft something would take the game automatically everything needed from your Account Chest, if you have what is needed, its just a way better designed and much more comfortable system, compared to what FF14 has looks like made by a scrub, who had no idea about what he's doing and what kind of inventory management is neccessary for a MMORPG, thinking about it what a disaster 1.0 was, I just believe the same person must have been responsible for this inventory mess.
    The space in GW2 is a bit imaginary. You cannot add more items once you have reached the limit for a particular crafting item. Regular storage space for anything other than crafting items is severely limited -- both personal and (sometimes shared account) bank space.

    That, and GW2 crafting is a bit underwhelming until you reach the higher levels. Oh, and your character can't pursue more than two active crafts on a single character without paying money for them.

    There is also a tendency to forget that if you belong to an FC in this game, there is absolutely no need to put most of the lower level crafting items (pre-level 40s) with your retainers, since you are able to purchase the basic items (iron ore, cotton cloth, etc) from a materials vendor. At one point, I found three slots taken up with animal skins for which I (a) had no real use (b) could easily convert into HQ leather because of skill level (c) could have obtained cheaply from a materials vendor in the unlikely event I needed HQ leather at some point as a level 70 crafter.

    < forgot to add this earlier>

    And, most importantly, once you have used a crafting material the finished product can no longer go into that Account Chest, regardless of whether it is intermediary (soles for shoes, for example) or not.
    (0)
    Last edited by DPZ2; 09-08-2019 at 01:15 AM. Reason: forgot one thing

  7. #47
    Player
    Kaiserdrache's Avatar
    Join Date
    Aug 2018
    Posts
    305
    Character
    Merridyll Cailleach
    World
    Shiva
    Main Class
    Bard Lv 80
    Haven't said that everything there is perfect either, bit in regards of storaging stuff, inventory management, inventory space, even if you have to pay for it, but it cost alot less, than for example here a mount or outfit, and gives you more comfort, as you can, if really neccessary increase the size of your Account Chest, how many bags your character can carry and the amount of units per material type can be increased, which are just functional one time buy upgrades for your account, and not something you have to pay for monthly just to keep it.

    Yes, crafting isn't the best there, one reason why I came here, because of that, however, it wasn't my point, which game has the better crafting system, but in stead which one offers the better quality of life within it's gameplay mechanic, and there I still see GW2 miles ahead of FF14


    GW2 has up to 4 dye slots per item, FF14 only one and even that just only for either limited content for raiders , or by upgrading equipment. In GW2 is none of this bs required just to color your characters as you like, only thing you need is unlocking the color.._
    Colors, GW2 offers hundredsof colors to dye your gear there, FF14 offers only a few dozen and they are inventory clutter here always, in GW2 just only as long you haven't unlocked it, from then on never again.

    In GW2 you can put all materials with 1 click into your account chest to clean up your inventory of stuff that you don't need to have with you in your inventory, here in FF14 every single trash item clutters your tiny inventory full, many things aren't even sellable, recyable or tradable and just have to be thrown away if you have no need for it or eventually can't use it, due to gender lock, or wrong class stuff.
    The more classes you play and SE adds, so worser can become the inventory management and it can't be good game design, when players get forced literally to play a game a certain way just to be able to manage all this inventory clutter, without ever running out of space or abusing the FC chest every now n then as basically immergency way to load out some stuff for that you haven't temporarely enough space.

    Not to mention that changing your looks there is much easier due to all item skins bein unlockable for your account without any stupid limitation therd of many skins/glamours you can save maximum, there is every item you possed and unlocked just permanently accessible and changing looks is always possible without that you have to manage anything abot that due to there bein no silly limit, ynlock the skin simple, done and change the look to it whever you like without ever fearing, you could run out of space to collect more.

    Its basically just a superior database system onto which GW2 has been build on, that is able to save more account data and information of our characters.
    I dont know how big most likely the difference of data load is between a GW2 character and a FF14 character, but I just guess, that of the GW2 characters withbthat much QoL is alot bigger, what would mean SE would most likely have to improve their servers to make the things GW2 already has possible for FF14, which in return is I guess, alot of money that SE just doen't want to spent for this 6 year old game, at least not now anymore for the current gen of crossplay with the PS4.
    Maybe somewhen in the future of crossplay with the latest PC gen and PS5, when the technological next upgrade of this game stands before us and PS4 support ends to continue with it on PS5

    But thats all now just theorycrafting

    Ps: same as much as like Yoshida P has mentioned a few months ago in an online magazine interview that he'd like to improve the graphics for FF14, also something we all have likely to wait for on PS5 to arrive and PS4 support to end, because then there no hurdle anymore from stopping him to do that, and i'm pretty sure thats not the only technical hurdle there is, which stops currently the game of potentially being better, than it is now.
    (1)
    Last edited by Kaiserdrache; 09-08-2019 at 04:53 AM.

  8. #48
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,614
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Kaiserdrache View Post
    snip
    Well, you'll just have to accept that GW2 and FFXIV are two different MMOs written by two different companies with differing design philosophies. Each has a unique history -- most of the design philosophy for Final Fantasy 14 was developed years before Guild Wars 2 came out. Of course they're going to be different. Of course they're not going to make major design changes at this point.

    Final Fantasy XI, Final Fantasy XIV, WoW, Blade and Soul, Guild Wars 2, Wildstar, Lord of the Rings Online -- they've all had playstyle and in-game lifestyle differences that could (or would) never be incorporated into the other MMOs. The developers can provide new Quality of Life changes, but cannot radically revise the basic underlying code base. At that point, you write another game entirely or leave the current one on life support, which is what happened with GW2 and LOTRO (and Wildstar until they shut it down entirely).
    (1)

  9. #49
    Player
    Wiccan026's Avatar
    Join Date
    Aug 2016
    Location
    All Three, but Limsa was the first
    Posts
    213
    Character
    Cerryl Lorinth
    World
    Lamia
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by SweetestLily View Post
    My old mmo, DCUO, had this system in place and it worked like a charm. Once you bound the item you could delete it and then use it any time as glam and you would always have it. It was called the style tab. That game had terrible inventory space compared to FFXIV and even so there was never any issues with space because of it. If a crappy mmo like that one could pull it off I don't see why this one couldn't. It would surely solve the inventory issues once and for all.
    That game is set up and coded differently. That game had the style tab, this game has the glamour dresser (which they said that takes up so much "space" and would cause things to be "weird" (Im assuming they meant crash or cause other unforseen issues) if it was in certain spots (one of the reasons we dont have one to put in our housing system, it would interact with all the individuals near it therefore causing a problem). The style tab in DCUO might work on a similar principle but at the end of the day all items in that game (minus hair options if memory serves) are worn by both genders when in this game it does not work that way (one of the reasons why the armoire and glamour dresser aren't coded the same, those two work on different "set values" because specific items go in the armoire and everything else can be random from glam dress to glam dress).

    That's not to mention all the other reasons that complicate the coding of trying to set up a system that similarly exists in DCUO to this one.

    Although even though there are a lot of better styles and art in this game, I do miss the DCUO style tab, having to not go to a cutscene every time to get my hair done would be amazing.
    (0)

  10. #50
    Player
    Nabril's Avatar
    Join Date
    May 2018
    Posts
    352
    Character
    Dorion Borstein
    World
    Halicarnassus
    Main Class
    Black Mage Lv 90
    This game has more free inventory space than any other game I know for less money than World of Warcraft.
    (0)

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