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  1. #1
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,676
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100

    Fixing The Praetorium

    THIS POST WILL CONTAIN SOME SPOILERS FOR 2.0 AND FINAL SHADOWBRINGERS DUNGEON

    It's not hard to see how long XIV has come in terms of delivering a story finale since the days of 2.0 and when The Praetorium was new.

    Back in the day the fights in this dungeon felt alright, but ever since the cutscenes were made unskipable, the dungeon has become practically unplayable. I'm actually writing this while Nero indulges himself for 5 minutes. I have two friends that just started playing XIV, and I'm just a bit sad this is the experience that awaits them. I know some rework is planned for 2.X content sometime in the future, I don't think I've seen if there's gonna be work done for Praetorium (and even Meridianum) so I've decided to make a small post of stuff I'd do. if there's one thing from 2.0 I feel deserves/needs a complete rework right now, it's Praetorium.

    My Fixes to Praetorium
    - Sync item level to 90 as max
    - Make the instance for 4 instead of 8 players
    Both these previous fixes aim to make the dungeon feel less bloated, more focused and make the important fights not as easy as they currently are. I understand it's MSQ, but to be able to beat every boss in less than 30 seconds while ignoring every mechanic just makes the fights feel incredibly anti climactic.
    - Remove a lot of cutscenes, have them happen as voice clips or text messages throughout the dungeon.
    Amaurot is a great example of this. Instead of Emet going on for 5 minutes on a long speech, you get bubbles of text and experience the destruction of the city around you, and it's fantastic to tell the finale of the story thought dynamic means and actual gameplay. For Praetorium, you can have a back and fourth between Nero and Cid throughout the entire dungeon up to his fight, and have a single (shorter) cutscene for Gaius before his fight.
    - Make Gaius the Final Boss of the dungeon. Rework his fight, make it a bit harder, and have that be the end of The Praetorium.
    - Make current Ultima HM into a standard MSQ final encounter for ARR.
    Maybe nerf the final Aetheric Boom, but the fight already exists. Current Ultima in The Praetorium is presented as this huge terrible fight but again, you can kill both its phases in less than a minute each. Ultima HM was a good old school fight. Re-using it as a final fight for 2.0 would just make the ending of the story feel much closer to where the expansions ended up going with their story finales.
    - Lahabrea can be a cutscene only.
    Even back in the day this guy was considered a pushover, and right now he's so worthless that the game makes him immortal at 0.1% only so that he can deliver all his dialogue. Just make it a cutscene post-Ultima fight and it should be more than enough.

    I think Praetorium is in desperate need of a massive rework that elevates the end of ARR somewhere close to what the newer xpacs have delivered.
    (7)

  2. #2
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,613
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    So, basically, ensure that the 2.0 finale is as incomplete and blah as possible before the credits launch ...
    (4)

  3. #3
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,676
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    "as incomplete and blah as possible"

    Sorry, I don't know how you'd get that from the post but no, the intention is the complete opposite.
    (5)

  4. #4
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by DPZ2 View Post
    So, basically, ensure that the 2.0 finale is as incomplete and blah as possible before the credits launch ...
    Because it’s complete and not blah now?

    If this suggestion is insufficient, what would you propose to make it better?
    (5)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  5. #5
    Player
    Avenger's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    632
    Character
    Coriander Silverflame
    World
    Diabolos
    Main Class
    Thaumaturge Lv 90
    I think it is mostly fine as is - the story dungeon idea is something I kind of miss even though it quickly became toxic in ARR. I would have been fine with it as it is now.

    However I do agree that the ilvl sync should be lower and/or the bosses should be tougher. Splitting out Ultima (as a version that is HM and actually hard) and Lahabrea (and making him not a pushover) would be fine.
    (3)

  6. #6
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Can't fix what ain't broke.
    (4)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  7. #7
    Player
    Spectrum's Avatar
    Join Date
    Apr 2012
    Location
    Ul'dah
    Posts
    12
    Character
    Aura Spectrum
    World
    Adamantoise
    Main Class
    Paladin Lv 90
    You have some really great ideas. I heard they're consolidating quests from previous expansions to make the entire story more streamlined (gutting a lot of pointless side quests I think), so hopefully they do work on those two dungeons because no one likes them. Great addition to the story, but very poorly executed. Those duties only make me borderline hate the characters in them because I've seen them say the same dialog 8 million times. I just hope they don't take away the 500 poetics from MSQR if they do rework it ^^;
    (2)

  8. #8
    Player
    Seraph522's Avatar
    Join Date
    Dec 2018
    Location
    Gridania
    Posts
    211
    Character
    Estelle Joyeaux
    World
    Adamantoise
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Spectrum View Post
    I just hope they don't take away the 500 poetics from MSQR if they do rework it ^^;
    That's pretty much guaranteed. The reason the rewards for MSQ roulette are so high is specifically because of the locked cutscenes; back when they weren't locked, the rewards were dramatically less. I think a rework isn't a bad idea, if only so new players don't have to sit through people whining in chat about all the cutscenes, but any rework is going to bring with it reduced rewards.
    (4)

  9. #9
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,613
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by HyoMinPark View Post
    Because it’s complete and not blah now?

    If this suggestion is insufficient, what would you propose to make it better?
    I didn't think it was insufficient, I thought it eliminated the entire reason for the instance in the first place: Elimination of the Ultima Weapon.
    (0)

  10. #10
    Player
    Seraph522's Avatar
    Join Date
    Dec 2018
    Location
    Gridania
    Posts
    211
    Character
    Estelle Joyeaux
    World
    Adamantoise
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by DPZ2 View Post
    I didn't think it was insufficient, I thought it eliminated the entire reason for the instance in the first place: Elimination of the Ultima Weapon.
    Pretty sure that's not eliminated at all; what OP is suggesting is that the fight with Ultima Weapon be separated into its own trial, like what every expansion since HW has done - one final dungeon (everything in Prae prior to the fight with Ultima) and one final trial. The only thing OP suggested removing was the fight with Lahabrea, which, let's be honest, is effectively a glorified cutscene anyways, so turning it completely into one wouldn't change much.
    (5)

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