I liked it in general, also the simplified controls those duties had. Though the pace of that specific one was bad. It just felt too long and tedious. I liked the pace of the Y'shtola and Hien duties more.

I liked it in general, also the simplified controls those duties had. Though the pace of that specific one was bad. It just felt too long and tedious. I liked the pace of the Y'shtola and Hien duties more.

I didn't like the Thancred quest nor any other duty where I was controlling a different character other than my own (like the one with Alphinaud in The Burn even though that was way easier than the Thancred one). I don't want to control other characters, I want to control MY character, the heroine of the story. I understand why they did it for narrative reasons but its like meh, I dont want to control different characters. Also, I play only healer and am somewhat comfortable with that; I don't know any of the skills or what they do for the other roles except for the ones I experimented with like RDM and even then I'm horrible at the other roles and would rather not be forced to play a role that I suck at.
#KeepPvPOutOfMyMMOs
I liked the duty quite a bit actually. I do get that they were going for a drawn out battle of attrition between powerful fighters thing. Still, a bit shorter, more intense battle could've been better. It could've been more difficult as well if it were shorter. Overall, I would like to see these kinds of duties continued in the future. As long as they are kept on the shorter and more challenging side. No more Alphinaud on The Burn please, that one was dreadful, (albeit narratively interesting enough).
I found it pretty fun but it certainly could have been shorter~
I am not enjoying the solo duties in Shadowbringers. And the length of them makes it worse. I'm completing them (usually after a fail), but just casting my vote AGAINST them in future patches/expansions - if it even makes any difference.


I had toggled off my pet hotbar (I think because it got in the way of my gathering) but because this duty was so tediously long, I literally had to quit because I couldn't stand having to manually click on the attacks. I had to look up how to re-enable my pet hotbar to properly use my keybind because the game forces you to slice up Ran'jit about a thousand times. This was an awful fight. Bullet sponges are not engaging.
I was able to manually click the attacks during the Y'shtola and Hien fight but Thancred either had the strength of a kitten or he was fighting the T-1000.

I hated this one too. It takes too long.


Eh, the only thing that bothered me about the duty is that it went on for too long.
Big agree on this, though. It's, what, five buttons? And only two of them are attack buttons? If anything, it's too oversimplified.While I can agree with the amount of time it took to complete the duty being a tad lengthy, these complaints about having to "play a class I don't enjoy" are rather silly. Would it have made much of a difference if Thancred was your class of choice but still only had a handful of actions available?
I enjoy these roleplay quests for the story elements they provide, especially this one in particular because of the characters it involved. While the toolkit complexity could use a bit of tweaking, I hope they (and I'm pretty confident they will) stay.
The beginning of the fight is pretty much the best time to try all of your buttons since nothing is happening. Thancred's got a regular combo, a gap closer, a damage increase, a defense buff, and a heal.The only problem I had with this and the similar role quests is I did not have an easy way to determine what all the skills were for. I was suddenly just thrust onto a new character with different skills and no way to pause and no actions screen to see what all the skills do, at least on PS4... And also the dialogue just flies by far to quickly, would really love a wait system or something just to be able to read the dialogue and learn what the skill buttons do.
Last edited by Berteaux_Braumegain; 09-05-2019 at 09:34 AM.


Should have just broken this weird recent tradition of 3 trials to the first MSQ storyline of an expac and just giving us a Ranjit trial, or dungeon.
It's boring and for KBM users outright frustrating.

It was alright, but the problem I had was the amount of skills we had to play with. Pressing the same buttons over and over isn't very intriguing, but at the same time, overcomplicating it would probably make it more difficult and tedious. It's hard to say, perhaps the "rotation" for the fight should haven't been reused so many times.
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