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  1. #1
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,034
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Nora_of_Mira View Post
    this seems like a reworked idea of Deep Dungeon/Relic Weapon/Eureka content, which I applaud you attempting to create. What lost my support of this idea is the 100 floors RNG. What you call "spends weeks to finish" sounds like "time wasted because I lost to RNG and/or strangers not even trying to complete the content". That's ultimately why I stopped doing PotD/HoH after getting the base rewards I wanted (hair styles).

    Eureka I consider differently bc my progress was mine and mine alone, and some days I could decide to join the train and others I could solo light farm. And the Baldesion Arsenal was the most unique experience Ive had in FFxiv and very memorable.

    And if you're referring to savage weekly loot, its now week 5 or 6 since its started and theres still so much gear to get so I'm not really sure what you mean.

    I meant like weekly content being a short and sweet thing, but afterwards there isn't much else to do in within the week, feels like a big void at times but just for people who are already caught up with previous content and left with nothing to do really. Basically my idea was something that can at least last weeks rather than within just a couple days out of the week when you want to have some kind of adventure rather than just going back to doing mini-games, crafting, etc.

    Least something worthwhile to break the repetition, but not be very boring either. I didn't consider some of the good aspects of Eureka, maybe it can be worked into somehow, the main thing about Eureka to me was how repetitive and predictable it got until Hydatos came out. The Deep Dungeon idea I had in my head was in hope to break such repetition because it won't always be the same experience each time, the original Deep Dungeons were on the right track but I felt it didn't reach their full potential at times.


    I admit that maybe the Dark Souls side of me would love to see this, but idk how my idea would fly with alot of people.

    If the RNG is a issue then I guess would be the better alternative?
    (1)
    Last edited by Kaliesto; 09-04-2019 at 10:18 PM.

  2. #2
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Kaliesto View Post
    Least something worthwhile to break the repetition, but not be very boring either. I didn't consider some of the good aspects of Eureka, maybe it can be worked into somehow, the main thing about Eureka to me was how repetitive and predictable it got until Hydatos came out. The Deep Dungeon idea I had in my head was in hope to break such repetition because it won't always be the same experience each time, the original Deep Dungeons were on the right track but I felt it didn't reach their full potential at times.
    I'm of the crowd that actually loved Eureka, except for the Light farms that I only did what was required to upgrade my weapon and stopped. Pagos was a slow, painful journey but Pyros mixed it up thanks to the Mnemes and Hydatos introduced better Mnemes and interesting strats. Leveling to max involved either fate farming, or figuring out how to kill massive chains of mobs w/o dying, which was pretty fun figuring out. BA was as intense as Savage but shared across 48-56 people. The content was essentially 24-main raid level of difficulty, but the death penalty made it super tense and rewarding. Upgrading your gear with the crystals (or w/e they were, i forget) was also rewarding bc it made future progress in BA a lot easier.

    Eureka gets a bad rap, but as someone who dove deep into Eureka every time a new section was released, it shares a lot similarity which what you're suggesting. Meaningful communication with strangers, the repetition wore off every 1-2 levels (as you were forced to kill different mobs) and all of it amounted to a one-of-a-kind dungeon that was super fun to go through/learn its gimmicks but also rewarded great stuff: Unique glam (both armor and weapons), decent chunk of gil (thanks to the glam and minions), and of course the Ozma mount. All of which was playable during Raid downtime, which was super nice and kept me playing well after raiding season was over.

    for me personally, i dont think anything will top the Baldesion arsenal as memorable content in this game.
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