
Originally Posted by
Nariel
How so ?
I don't think because you are a "heal" using anything that is not a heal/support is going out of your way, DpS skill are part of your toolkit as a healer and are to be used on downtime, downtime you have to create by getting better at healing. Using the full extent of your ability is the core of gameplay of everyone.
Healers are the most punished role for other peoples' mess ups, from your tank, your DPS and your co-healer.
Since you didn't understand:- Any DPS, their role is to DPS. Everything they have contributes to this and sacrifices nothing to gain it (except for RDM and being forced to verraise or a SMN sacrificing Swiftcast to Resurrect /salute).
- A GNB with Royal Guard on does their standard combo (Keen Edge > Brutal Shell > Solid Barrel). This automatically contributes 900 potency worth of damage and grants a shield and a shell that leads into more damage potency options. This does not come at the expense of the role - it doesn't stop them from using CDs. Previous expansions, this may have been the case with stances. It no longer is.
- A healer is automatically penalized for using any GCD heal. If their co-healer has oGCD heals, but doesn't use them and forces another healer to use a GCD heal, that healer is actively punished (as a WHM, this is a daily struggle, even with the new lily system).
Raid utility is generally craved by the player base.
- Why can't healers have more healing+DPS spells like earthly star, afflatus+misery and assize if their DPS is so required on completing duties near minimum ilvl?
- Healers are often viewed as a "support" role across the board, so why has the team not embraced the support role in these other functions?
What my previous ponderings were not addressing:- Can healers DPS?
- Should healers DPS?
- Is hitting one DPS button hard?
- Should healers have a DPS button at all?
Honestly, most people, even through this thread, have been saying healers DPS because there is a lot of healing downtime, so you fill that downtime with DPS. My other musings were 'how would other players feel, especially healers, both casual and hardcore, if healers had less chances to because that downtime was completely filled with buffing opportunities that negated their personal DPS contribution for all raid DPS contribution?'
Personal thoughts that both support why I'm looking at it this way, but would steer the conversation away from what I'm thinking about:
I'm also looking at a perspective that is not in a vacuum.
(Example) Just because I may be a healer that also DPSs, I'm not naive enough to think that even my grey parse in my E4S clear means people think I did an alright job. Even if someone went through the logs to see it was because my co-healer made me sacrifice GCDs heals where other healers were not, hence my low [DPS] parse. Despite my co-healer being a class with ample oGCD tools that'd allow us both to DPS.
Most people would see my numbers and hit pass.(/example)
That is a direct example of the role being actively punished by another role - in this case, their own co-healer.
There are people that only do a specific healer rotation (IE: mapped their entire heal kit for a fight) and would rather wipe than deviate from that rotation and place well in healer DPS. Some people would rather drop DPS to heal, but do worse compared to healers of the former.
What's not in a vacuum: passing up players with percentiles in DPS on another site and not looking at the whys for every person you judge. This has mainly been on my mind since a certain XIV streamer made a poll on Twitter asking if it was toxic or not toxic to remove players based on their logs. This then becomes more of a social problem than a game design problem as the only metric of worth being used is DPS. The fact a fight is cleared or people died doesn't matter - just your DPS. That's why my complaints for this game are not leveraged against the game, but the community. However, this is thinking that detracts from my other thoughts.

Originally Posted by
NintendoAnimeFan
You’ve never played World of Warcraft then.
Not just WoW. Mainly much older games that are people forgotten or simply never heard of by newer MMO players. Ragnarok Online, Perfect World, Forsaken World, TERA's healers do abysmal damage compared to their DPS counterparts, but they usually had something to compensate for that (like buffing...).