Quote Originally Posted by HyoMinPark View Post
Generally, the developer don’t make huge overhauls to any job in the middle of an expansion; they save those for expansion releases. The largest changes they make tend to be things like WAR’s Inner Release change during Stormblood, in which they changed how the skill inherently functioned (same with Shake it Off). The changes they are discussing for NIN—where they’re talking about a major overhaul that will make it feel like a different job—are actually unprecedented in the history of this game.
I think it's a very good thing that they're doing this. There's only so much playtesting that SE can do on new classes before release (and based on the fact that almost half of the jobs seemed to have major complaints (SCH, AST, MNK, SNM, NIN, BRD, SAM, DRK) they could clearly do with more playtesting). 2 years is a long time for a class to feel bad to play, and being open to making changes as the playerbase demands them (although I wish they'd get a better mechanism for player feedback than whatever distortion gave them the idea that every card except balance was worthless and SCHs were dpsing too much) is a good thing. I just wish healers could get the same consideration.