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  1. #10
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by ZeroFool View Post
    Fishing for cards sounds less like an inherent issue and more a natural outcome of a mechanic designed around RNG. Wanting to draw a Balance seemed par for the course, but like with anything chance-based, shouldn't the desired outcome be considered a reward and not a necessity?

    Relying so heavily on a single outcome of six just sounds like setting oneself up for frustration, as opposed to anticipating the possibilities the next Draw may bring to the current situation. A bit of an unfair statement, but if people are so focused on consistency there are other jobs that may be more to their satisfaction, which I only mention because AST did not need to be that job.

    At most, tools to mitigate unfavorable outcomes like Redraw should have sufficed. The changes just seem so heavy-handed and unwarranted.
    That's the part that gets me, like, the class is card based. Cards are, by nature, random and unpredictable, so having them tied to RNG I don't think is a problem. A way to force the card you want at a cost would've been a nice addition to AST, instead of outright removing what a lot of people loved about the class in the first place.
    (10)
    Last edited by Billythepancake; 09-02-2019 at 04:53 PM.

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