
Then instead of it and caustic bite being a button you only press once per 30s+ transition phase, why not ask to have it reworked to be something worthwhile?





The DoTs are worthwhile: they’re the source of our Repertoire, and our Repertoire procs many a different things. Personally, I’d rather our DoTs return to how dynamic they were back in SB, where we could use them to snapshot buffs and manipulate our proc rate. However, I don’t expect this to ever be a thing again.
Ah. The “needle-like” made me thing of Rain of Death, since it looks more needle-esque to me.
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Hyomin Park#0055

I believe you’re missing the point entirely so I will lay out my entire argument in simple terms.The DoTs are worthwhile: they’re the source of our Repertoire, and our Repertoire procs many a different things. Personally, I’d rather our DoTs return to how dynamic they were back in SB, where we could use them to snapshot buffs and manipulate our proc rate. However, I don’t expect this to ever be a thing again.
Caustic Bite and Stormbite do not need to be separate buttons are they are only used together, or refreshed simultaneously with Iron Jaws.
As such, there would be no significant changes to BRD gameplay (besides 1 extra heavy shot in the opener) if Iron Jaws applied both DoTs instead of refreshing their durations.
I believe that 3 buttons existing to do 1 button’s job is bad job design, so I want either:
1) The 3 buttons consolidated into 1. This is the boring solution.
2) The debuff durations to not be identical. This is the better solution, as it gives Caustic and Storm more uses than just ‘apply in the opener and unbind’
That is completely different than what you suggested earlier. Make up your mind.I believe you’re missing the point entirely so I will lay out my entire argument in simple terms.
Caustic Bite and Stormbite do not need to be separate buttons are they are only used together, or refreshed simultaneously with Iron Jaws.
As such, there would be no significant changes to BRD gameplay (besides 1 extra heavy shot in the opener) if Iron Jaws applied both DoTs instead of refreshing their durations.
I believe that 3 buttons existing to do 1 button’s job is bad job design, so I want either:
1) The 3 buttons consolidated into 1. This is the boring solution.
2) The debuff durations to not be identical. This is the better solution, as it gives Caustic and Storm more uses than just ‘apply in the opener and unbind’

“Hmm yeah I do have issues getting my ideas across lemee check”
Oh, never mind.Caustic Bite and Stormbite do not need to be separate buttons are they are only used together, or refreshed simultaneously with Iron Jaws.
As such, there would be no significant changes to BRD gameplay (besides 1 extra heavy shot in the opener) if Iron Jaws applied both DoTs instead of refreshing their durations.
I changed the wording from an absolute ‘changes at all’ to ‘significant changes’.





I will lay out my disagreement in equally simple terms:I believe you’re missing the point entirely so I will lay out my entire argument in simple terms.
Caustic Bite and Stormbite do not need to be separate buttons are they are only used together, or refreshed simultaneously with Iron Jaws.
As such, there would be no significant changes to BRD gameplay (besides 1 extra heavy shot in the opener) if Iron Jaws applied both DoTs instead of refreshing their durations.
I believe that 3 buttons existing to do 1 button’s job is bad job design, so I want either:
1) The 3 buttons consolidated into 1. This is the boring solution.
2) The debuff durations to not be identical. This is the better solution, as it gives Caustic and Storm more uses than just ‘apply in the opener and unbind’
There would be no significant changes... other than dumbing down the job for no reason simply because you want to press one button instead of two? Sorry, I don’t see the need for your change. Not everything needs to be easy.
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Hyomin Park#0055

So by separating the timers, you fix nothing, aside from adding in more uses of Iron Jaws to reset the durations? Even if they are separate timers, Iron Jaws STILL resets durations...Your argument, personally, is moot for bard. SMN MAYBE? Only because of how seemingly chaotic their rotations are with how much pet ability double weaving it has now. However bard doesn't need to be easier than it already is, like many people have already advocated reasoning for.I believe you’re missing the point entirely so I will lay out my entire argument in simple terms.
Caustic Bite and Stormbite do not need to be separate buttons are they are only used together, or refreshed simultaneously with Iron Jaws.
As such, there would be no significant changes to BRD gameplay (besides 1 extra heavy shot in the opener) if Iron Jaws applied both DoTs instead of refreshing their durations.
I believe that 3 buttons existing to do 1 button’s job is bad job design, so I want either:
1) The 3 buttons consolidated into 1. This is the boring solution.
2) The debuff durations to not be identical. This is the better solution, as it gives Caustic and Storm more uses than just ‘apply in the opener and unbind’

Desyncronising the timings for Caustic and Storm would make you manually dot and use IJ only when they're both about to run out. A more engaging system than just "I IJ every 30s and in raid buff" I think.So by separating the timers, you fix nothing, aside from adding in more uses of Iron Jaws to reset the durations? Even if they are separate timers, Iron Jaws STILL resets durations...Your argument, personally, is moot for bard. SMN MAYBE? Only because of how seemingly chaotic their rotations are with how much pet ability double weaving it has now. However bard doesn't need to be easier than it already is, like many people have already advocated reasoning for.
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