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  1. #1
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by HyoMinPark View Post
    Simplifying them into a single button is dumbing them down. BRD already lost enough of its complexity going into ShB—it really doesn’t need to lose anything else.
    Then instead of it and caustic bite being a button you only press once per 30s+ transition phase, why not ask to have it reworked to be something worthwhile?
    (0)

  2. #2
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by YusiKha View Post
    Then instead of it and caustic bite being a button you only press once per 30s+ transition phase, why not ask to have it reworked to be something worthwhile?
    The DoTs are worthwhile: they’re the source of our Repertoire, and our Repertoire procs many a different things. Personally, I’d rather our DoTs return to how dynamic they were back in SB, where we could use them to snapshot buffs and manipulate our proc rate. However, I don’t expect this to ever be a thing again.

    Quote Originally Posted by Mansion View Post
    I think they are talking about Wide Volley, that rain of purplish/pinkish thin arrows.
    Ah. The “needle-like” made me thing of Rain of Death, since it looks more needle-esque to me.
    (6)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  3. #3
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by HyoMinPark View Post
    The DoTs are worthwhile: they’re the source of our Repertoire, and our Repertoire procs many a different things. Personally, I’d rather our DoTs return to how dynamic they were back in SB, where we could use them to snapshot buffs and manipulate our proc rate. However, I don’t expect this to ever be a thing again.
    I believe you’re missing the point entirely so I will lay out my entire argument in simple terms.

    Caustic Bite and Stormbite do not need to be separate buttons are they are only used together, or refreshed simultaneously with Iron Jaws.
    As such, there would be no significant changes to BRD gameplay (besides 1 extra heavy shot in the opener) if Iron Jaws applied both DoTs instead of refreshing their durations.

    I believe that 3 buttons existing to do 1 button’s job is bad job design, so I want either:
    1) The 3 buttons consolidated into 1. This is the boring solution.
    2) The debuff durations to not be identical. This is the better solution, as it gives Caustic and Storm more uses than just ‘apply in the opener and unbind’
    (1)

  4. #4
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by YusiKha View Post
    I believe you’re missing the point entirely so I will lay out my entire argument in simple terms.

    Caustic Bite and Stormbite do not need to be separate buttons are they are only used together, or refreshed simultaneously with Iron Jaws.
    As such, there would be no significant changes to BRD gameplay (besides 1 extra heavy shot in the opener) if Iron Jaws applied both DoTs instead of refreshing their durations.

    I believe that 3 buttons existing to do 1 button’s job is bad job design, so I want either:
    1) The 3 buttons consolidated into 1. This is the boring solution.
    2) The debuff durations to not be identical. This is the better solution, as it gives Caustic and Storm more uses than just ‘apply in the opener and unbind’
    That is completely different than what you suggested earlier. Make up your mind.

    Quote Originally Posted by YusiKha View Post
    Would removing Wind Bite and Miasma (and adjusting potencies to make up for the lost dot) actually affect level 80 gameplay at all?
    (5)

  5. #5
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Mhaeric View Post
    That is completely different than what you suggested earlier. Make up your mind.
    “Hmm yeah I do have issues getting my ideas across lemee check”

    Quote Originally Posted by YusiKha View Post
    Both DoTs being the same duration as well as able to be refreshed simultaneously leads to them being acting like a single DoT.
    Would removing Wind Bite and Miasma (and adjusting potencies to make up for the lost dot) actually affect level 80 gameplay at all?
    Quote Originally Posted by YusiKha View Post
    Caustic Bite and Stormbite do not need to be separate buttons are they are only used together, or refreshed simultaneously with Iron Jaws.
    As such, there would be no significant changes to BRD gameplay (besides 1 extra heavy shot in the opener) if Iron Jaws applied both DoTs instead of refreshing their durations.
    Oh, never mind.
    I changed the wording from an absolute ‘changes at all’ to ‘significant changes’.
    (1)

  6. #6
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by YusiKha View Post
    I believe you’re missing the point entirely so I will lay out my entire argument in simple terms.

    Caustic Bite and Stormbite do not need to be separate buttons are they are only used together, or refreshed simultaneously with Iron Jaws.
    As such, there would be no significant changes to BRD gameplay (besides 1 extra heavy shot in the opener) if Iron Jaws applied both DoTs instead of refreshing their durations.

    I believe that 3 buttons existing to do 1 button’s job is bad job design, so I want either:
    1) The 3 buttons consolidated into 1. This is the boring solution.
    2) The debuff durations to not be identical. This is the better solution, as it gives Caustic and Storm more uses than just ‘apply in the opener and unbind’
    I will lay out my disagreement in equally simple terms:

    There would be no significant changes... other than dumbing down the job for no reason simply because you want to press one button instead of two? Sorry, I don’t see the need for your change. Not everything needs to be easy.
    (8)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  7. #7
    Player
    TroubadourAura's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    9
    Character
    The Troubadour
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by YusiKha View Post
    I believe you’re missing the point entirely so I will lay out my entire argument in simple terms.

    Caustic Bite and Stormbite do not need to be separate buttons are they are only used together, or refreshed simultaneously with Iron Jaws.
    As such, there would be no significant changes to BRD gameplay (besides 1 extra heavy shot in the opener) if Iron Jaws applied both DoTs instead of refreshing their durations.

    I believe that 3 buttons existing to do 1 button’s job is bad job design, so I want either:
    1) The 3 buttons consolidated into 1. This is the boring solution.
    2) The debuff durations to not be identical. This is the better solution, as it gives Caustic and Storm more uses than just ‘apply in the opener and unbind’
    So by separating the timers, you fix nothing, aside from adding in more uses of Iron Jaws to reset the durations? Even if they are separate timers, Iron Jaws STILL resets durations...Your argument, personally, is moot for bard. SMN MAYBE? Only because of how seemingly chaotic their rotations are with how much pet ability double weaving it has now. However bard doesn't need to be easier than it already is, like many people have already advocated reasoning for.
    (0)

  8. #8
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by TroubadourAura View Post
    So by separating the timers, you fix nothing, aside from adding in more uses of Iron Jaws to reset the durations? Even if they are separate timers, Iron Jaws STILL resets durations...Your argument, personally, is moot for bard. SMN MAYBE? Only because of how seemingly chaotic their rotations are with how much pet ability double weaving it has now. However bard doesn't need to be easier than it already is, like many people have already advocated reasoning for.
    Desyncronising the timings for Caustic and Storm would make you manually dot and use IJ only when they're both about to run out. A more engaging system than just "I IJ every 30s and in raid buff" I think.
    (1)