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  1. #41
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by DPZ2 View Post
    See, that is an assumption that players leveling through the MSQ are doing dailies ... a mistaken assumption.
    I’m not talking about players lvling through MSQ I’m talking about people that have multiple jobs at max lvl.
    If someone is taking their first job though they will have gear given to them by the story quests
    (2)

  2. #42
    Player
    Aeloria's Avatar
    Join Date
    Jun 2015
    Posts
    36
    Character
    Arna Whisperwind
    World
    Midgardsormr
    Main Class
    Black Mage Lv 80
    Something needs to be done to solve this. I just had a leveling roulette the other morning that was not even worth the effort by the time we finished due many different issues, but one glaring obvious issue was ilvl 355 gear on the healer in the lvl 73 leveling dungeon. I won't go into more detail as it would better suited to the tales from the df thread, but suffice it to say it was a very unpleasant. I will give credit to the healer for at least trying very hard with the gear handicap and derpy tank who should have clued in. Situational Awareness is severely lacking among the player base.
    (2)

  3. #43
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    If it's the first class they're leveling, they get tons of gear through the MSQ. Even ignoring all side quests, they get items for most slots and in HW and later even HQ.
    In addition to that, they get guaranteed drops in leveling dungeons in HW and later with most of them being part of the MSQ and therefore mandatory.

    If it's their 2nd+ class they're leveling, they already have a decent amount of tomes of all types by just doing mandatory MSQ 50/60/70 dungeons & trials. Not enough for a full set but enough to buy good gear for some slots that will last several levels. Nobody has 0 tomestones after hitting 80 with their first class.
    For <50, GC gear is quite good and when reaching 80 wirst the first class, most people are already drowning in GC seals even when constantly doing ventures on all retainers.

    If some slots are still outdated: vendors and market boards exist, they get pointed in their direction as early as lv 5. Even without selling anything on the market board, you have enough money to buy things for the most outdated slots.
    A lot of stuff is incredibly cheap (even cheaper than vendor) at the mb.

    If someone felt the need to put every single gil into glamours, housing etc., that's on them.
    Same with tomestones, if someone bought random stuff with it instead of something useful, that's on them. Don't know what to with tomestones? Ask.
    It's not other people's responsibility to carry you because you made poor decisions.

    There is no excuse to have some slots not even equiped or only with severly outdated gear.
    (4)

  4. #44
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Limonia View Post
    I mean, I went into Bardam's Mettle with 270 gear because I didn't expect it in the roulette (I forgot I had barely leveled up up 65). But that was at least 270. And not 160 NQ. I healed ilvl 260-270 tanks in Castrum Abania, and they melted. But that gear wasn't completely useless at least. But ilvl 110 NQ tank gear on a DPS is.
    Ilvl 270 is perfect for Bardam. It's the same level as the loot from the previous dungeon.

    But I agree there should be a minimum requirement, something like 15 ilvl lower than the loot from chests. The devs are overly concerned about the "problems" that this would create. Having to get adequate gear in an MMORPG is not a problem, it's a feature.
    (3)

  5. #45
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Reinha View Post
    Ilvl 270 is perfect for Bardam. It's the same level as the loot from the previous dungeon.

    But I agree there should be a minimum requirement, something like 15 ilvl lower than the loot from chests. The devs are overly concerned about the "problems" that this would create. Having to get adequate gear in an MMORPG is not a problem, it's a feature.
    Yeah I think 15 below would be perfect
    (1)

  6. #46
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Yeah I'm tired of getting people coming into dungeons with a huge ilvl difference (had a tank in Sirensong Sea with ilvl 200 gear and 150 accessories), if their plan isn't to gate people then what's their plan? I don't see the issue in gating ilvl with giving suitable rewards while doing so, this makes it so the new people get their ilvl 260 gear while going through the latter half of HW or just give it as a reward coffer after a certain part of the MSQ.

    As for the people leveling alts they're just lazy it's so easy to get poetics hell I find myself capped every 2 days just from doing roulette's not even counting MSQ roulette which would give you another 300 poetics with a chance at new bonus. People need to start kicking people from groups that come undergeared, I did so myself when I got a Don Mheg with a healer that had a Shire AST weapon and Shire rings right side with an ilvl 200 belt they had WHM and SCH both at 80 I don't get it.
    (5)

  7. #47
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    On this note they also need a different naming scheme for the 230/260 and 360/390 tome gear, I’ve seen people running around with the lower I lvl gear when they could have the higher for the same exact amount of tomes. I don’t think listing it as I and II is helping, maybe label the I as glamor gear or something instead.
    (1)

  8. #48
    Player
    Gaethan_Tessula's Avatar
    Join Date
    Jun 2019
    Location
    Gridania
    Posts
    222
    Character
    Gaethan Tessula
    World
    Adamantoise
    Main Class
    Blue Mage Lv 70
    So, on the one hand, I generally agree. I had a Dohn Mheg run where both DPS were doing ~3500 each on AoE pulls. I've had tissue paper tanks. There's a point at which encounters become mathematically impossible if people aren't geared, and rather tedious even if it IS possible.

    On the other hand, I did this (being undergeared) recently. I got SCH to 61 after leveling and 50/60 dungeon roulette, went to buy shire gear, and found I only had enough for aug. weapon, normal chest, and normal legs. I had spent the bulk of my poetics recently on getting DRK full aug. shire, and I don't do full roulette daily anymore because I find the content boring. I really, really didn't want to go do MSQ3K: Errands With Cid Roulette or any of the other braindead poetics granting content. I had ~220 ilvl for SCH, some leftover HQ food and Infusions, and am pretty confident in my skill as a healer.

    So I queued into Sirensong with the musty AF2 armor people have been mentioning in this thread. The tank went full tilt. And I healed it, no deaths except one DPS who got 9 stacks of vuln. on Governor (I even rescued them out of it the first time). Had to actually pop infusions to heal some of the spicier pulls, had to use Dissipation way more than is likely normal, had to hold back my gag reflex when I had to spam physick to keep the tank up, didn't DPS nearly as much as I could have properly geared. But I did it, and honestly it was fun to actually be challenged to heal outside of Savage prog/awful party members. I made the run go slower, but I find it hard to regret an experience that I feel validated my assessment of my own skill.

    So while I think there needs to be a limit, I don't think it needs to be too high. In fact, I'm also of the opinion that max ilvl for dungeons needs to be lower, for both leveling and endgame. The level of faceroll that most content in this game is up to current patch contributes to bad habits in the playerbase, and actually requiring some degree of competent play by disallowing gross overgearing would help. Make people do mechanics in leveling dungeons FFS.
    (1)
    Last edited by Gaethan_Tessula; 09-03-2019 at 02:56 AM.

  9. #49
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    If you want to run content at min ilvl for the challenge, that’s fine, make some PF runs and find like minded people, I’m sure you will find many who share your desire for more challenging runs. But don’t waste the time of 3 other people who are just looking to get in and out of a dungeon by purposely undergearing. Many of us have put the time and effort into farming said gear so we can get through stuff like dungeons faster if you don’t want to do that then go group with like minded people.
    (10)

  10. #50
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Gaethan_Tessula View Post
    So, on the one hand, I generally agree. I had a Dohn Mheg run where both DPS were doing ~3500 each on AoE pulls. I've had tissue paper tanks. There's a point at which encounters become mathematically impossible if people aren't geared, and rather tedious even if it IS possible.

    On the other hand, I did this (being undergeared) recently. I got SCH to 61 after leveling and 50/60 dungeon roulette, went to buy shire gear, and found I only had enough for aug. weapon, normal chest, and normal legs. I had spent the bulk of my poetics recently on getting DRK full aug. shire, and I don't do full roulette daily anymore because I find the content boring. I really, really didn't want to go do MSQ3K: Errands With Cid Roulette or any of the other braindead poetics granting content. I had ~220 ilvl for SCH, some leftover HQ food and Infusions, and am pretty confident in my skill as a healer.

    So I queued into Sirensong with the musty AF2 armor people have been mentioning in this thread. The tank went full tilt. And I healed it, no deaths except one DPS who got 9 stacks of vuln. on Governor (I even rescued them out of it the first time). Had to actually pop infusions to heal some of the spicier pulls, had to use Dissipation way more than is likely normal, had to hold back my gag reflex when I had to spam physick to keep the tank up, didn't DPS nearly as much as I could have properly geared. But I did it, and honestly it was fun to actually be challenged to heal outside of Savage prog/awful party members. I made the run go slower, but I find it hard to regret an experience that I feel validated my assessment of my own skill.

    So while I think there needs to be a limit, I don't think it needs to be too high. In fact, I'm also of the opinion that max ilvl for dungeons needs to be lower, for both leveling and endgame. The level of faceroll that most content in this game is up to current patch contributes to bad habits in the playerbase, and actually requiring some degree of competent play by disallowing gross overgearing would help. Make people do mechanics in leveling dungeons FFS.
    I actually find the most depressing part of this story is the fact that you're running a parser on casual dungeon content.
    (9)

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