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  1. #41
    Player
    kazzel120's Avatar
    Join Date
    Apr 2014
    Posts
    119
    Character
    Kamie Celesstian
    World
    Midgardsormr
    Main Class
    Lancer Lv 80
    Quote Originally Posted by shao32 View Post
    what are you talking about? you didn't have any idea how HW DRK use to work right? first of all dark dance was used everywhere, apart of being free and nice fluff mitigation tool, increase the chances to proc low blow and replisal with mean more overall mitigation and dps.

    his MP management was more controled that SB in the first place since in that expansion you generate way more MP that bad players can manage, in HW the rate was nice and consistent and you didn't have to save anything for TBN since didn't exist in the first place, you just have a confy amount based on you preference to don't let darkside fade off.

    actually lose dark dance, the uptime of reprisal (20s each 30s recast) and foresight (role WAR skill) witch was the perfect counterpart of dark mind leaving DRK lower leves feel like trash since didn't have TBN until lvl 70 just like now actually since that didn't change.

    DRK have almost the same GCD pace of WAR right now leaving the only diference betwen both jobs being edge/flood, the slow MP management and TBN vs infuriated mechanic, they aoe rotation its literaly almost the same too.
    Again it was a mess lol. Having to hold off on a dark arts because you needed to save mp for dark side was a pain sorry.

    Again dark dance was useless in anything outside trash pulls because most of your incoming damage in raids was magic damage. Not even kidding i used it for trash and only a few add phases.

    HW DRK was not the best version sorry. And reprisal was good when it wasn't on a cool down. Even with the mad evade from dark dance.

    So yeah I've been a DRK main since HW in fact i swapped from a dps main DRG to DRK. And i remember how it played it wasn't all sunshine and roses. It was a mess of a job with an over inflated tool kit. And Dark Arts spam.
    (3)

  2. #42
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    Unleash and Stalward Soul always sit at 2.5 and don't gain benefit from sks.
    (0)

  3. #43
    Player
    jetfire117's Avatar
    Join Date
    May 2019
    Posts
    109
    Character
    Rujhezia Zima
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by kazzel120 View Post
    Again it was a mess lol. Having to hold off on a dark arts because you needed to save mp for dark side was a pain sorry.

    Again dark dance was useless in anything outside trash pulls because most of your incoming damage in raids was magic damage. Not even kidding i used it for trash and only a few add phases.

    HW DRK was not the best version sorry. And reprisal was good when it wasn't on a cool down. Even with the mad evade from dark dance.

    So yeah I've been a DRK main since HW in fact i swapped from a dps main DRG to DRK. And i remember how it played it wasn't all sunshine and roses. It was a mess of a job with an over inflated tool kit. And Dark Arts spam.
    Not really a pain to me, felt good managing it and learning how to optimize the fights to see how much dark arts I can do. Plus we had another combo ender to use while we replenish our mana.

    So what? That means dark dance is still useful and as a tank it's better to have another CD than not. It did also have a chance to proc lowblow/reprisal during raid AOEs.

    Which version do you think is the best?

    It may have been a mess of a job with an inflated toolkit at first, but after taking the time to learn how to play the job (which I know is hard for people these days) it turned from a mess to a smooth ride. I rather go back to a inflated toolkit to learn instead of being left with something so simple.
    (2)

  4. #44
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by kazzel120 View Post
    Again it was a mess lol. Having to hold off on a dark arts because you needed to save mp for dark side was a pain sorry.

    Again dark dance was useless in anything outside trash pulls because most of your incoming damage in raids was magic damage. Not even kidding i used it for trash and only a few add phases.

    HW DRK was not the best version sorry. And reprisal was good when it wasn't on a cool down. Even with the mad evade from dark dance.

    So yeah I've been a DRK main since HW in fact i swapped from a dps main DRG to DRK. And i remember how it played it wasn't all sunshine and roses. It was a mess of a job with an over inflated tool kit. And Dark Arts spam.
    You mean like now having to hold edge to have enough MP for TBN? Like it or not don't make it a mess, the mechanic was perfectly viable and work well and DRK is doing the same right now more or less.

    Wrong again, dark dance was useful in anything that have physical damage with was literally the 99'99% of the game, free parry mitigation, considering physical damage was present everywhere with just 1-2 exceptions using dark dance increase you chance of proc low blow and reprisal with again both are a DPS gain and help a lot to keep reprisal on coldown making dark dance a dps gain in any place that is not only magical damage like Alexander S12.

    That's sujetive but in my opinion HW DRK was way better designed that current version on everything, from his leveling procces to his overall unique gameplay at max level, yes it have problems like all the jobs in the game, his problem was the job have to be MT always and that's all, anything outside of that is bad players playing the job poorly.

    on HW DRK have only 27 skills + 6 role skills a total of 33 skills so it wasn't over inflated at all, it was with the current standards and DA spam was on SB no HW, on HW DA was used regularly but wasn't a spam and DRK use to have dark passenger as principal MP expended only behind DA carve and spit.

    With all respects but with you arguments I feel you didn't now how to play properly DRK back in HW.
    (2)
    Last edited by shao32; 08-31-2019 at 01:00 PM.

  5. #45
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by TheForce View Post
    What a boring and dull way to view it. Nonetheless, It still adds an extra layer of play to pay attention to.
    Over the course of 1 minute you will perform 2 sword rotations that consist of goring blade, royal authority, and atonement, with one additional goring blade before moving into Requiscat.. That's 5 riot blades (5000 MP) and 6 Atonements (2400 MP). You use Spirits Within twice for another 500 MP each. You receive 200 MP per tick every 3 seconds. That's 4000 MP over a minute.

    You gain 12400 MP every minute just for doing your bare minimums.

    What exactly are you paying attention to?
    (4)

  6. #46
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Void Ark just gave me more reasons to hate the 5.0 Dark Knight rework, mostly because of the second boss room were the stationary boss is immune to magic damage, and Dark Knight has 2 spells, and 4 abilities that do magic damage at 60, and the third boss room were Blood Weapon doesn't even restore MP when you land weaponskills on the boss when it has that barrier up(which can break if you hit enough time), so Dark Knight is the most not-fun tank this expansion, period.


    I hate how The Blackest Night no longer gives 50 blood gauge.


    I hate how Delirium is basically Inner Release but worse.


    I hate Edge/Flood of Darkness/Shadow for it ties to a mechanic that worked way better without these things and actually gave meaning to MP management(Darkside) and it is longer to say than Dark Arts spam.


    I hate Stalwart Soul because of late you get it, how weak it is, and how bright it is with that bright purple light.


    I hate Living Shadow because it was something that doesn't fit with how Dark Knight is supposed to be currently(level 90 or 100 ability is more acceptable than level 80 for Living Shadow).


    I hate how Blood Weapon can only work under very specific conditions, and it doesn't even restore HP which makes it worse.


    I hate that I'm still spamming Souleater combo when I could have alternating between Souleater combo and Power Slash Combo.


    I hate how little MP Dark Knight gains from doing just DPS only which makes Dark Knight more suited to offtank position because why would I spend 3000 MP for HP shield that might not be up for the next tank buster because I already used it for DPS Edge/Flood of Darkness/Shadow.


    TL;DR I have a lot of hatred for Dark Knight rework and playing older content is the where a lot of the problems of with the Dark Knight rework are more noticeable.
    (1)

  7. #47
    Player
    kazzel120's Avatar
    Join Date
    Apr 2014
    Posts
    119
    Character
    Kamie Celesstian
    World
    Midgardsormr
    Main Class
    Lancer Lv 80
    Quote Originally Posted by jetfire117 View Post
    Not really a pain to me, felt good managing it and learning how to optimize the fights to see how much dark arts I can do. Plus we had another combo ender to use while we replenish our mana.

    So what? That means dark dance is still useful and as a tank it's better to have another CD than not. It did also have a chance to proc lowblow/reprisal during raid AOEs.

    Which version do you think is the best?

    It may have been a mess of a job with an inflated toolkit at first, but after taking the time to learn how to play the job (which I know is hard for people these days) it turned from a mess to a smooth ride. I rather go back to a inflated toolkit to learn instead of being left with something so simple.
    Stormblood DRK to me was the best tbh. It had most of its tool kit intact still and was godly in trash pulls with abyssal dark arts spam plus TBN.

    But for me HW Drk was a mess not saying it didnt have its good points but it was still a mess.

    Shadow Bringers DRK also has its high points like TBN now being probably the best cd of all the tanks. Could it use a few changes sure but as it is now all the tanks are so close to each other. But DRK and GNB to.me are the 2 best to play right now.
    (0)

  8. #48
    Player
    TheForce's Avatar
    Join Date
    Jun 2015
    Posts
    390
    Character
    The Protector
    World
    Aegis
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kabooa View Post
    Over the course of 1 minute you will perform 2 sword rotations that consist of goring blade, royal authority, and atonement, with one additional goring blade before moving into Requiscat.. That's 5 riot blades (5000 MP) and 6 Atonements (2400 MP). You use Spirits Within twice for another 500 MP each. You receive 200 MP per tick every 3 seconds. That's 4000 MP over a minute.

    You gain 12400 MP every minute just for doing your bare minimums.

    What exactly are you paying attention to?
    Lol. Once again, what a dull outlook. Firstly, things will rarely ever be this precise. From being an actual Tank (I didn't see a TE, Prom, or Clem, or any other non - damage focused skills in this movie script you typed), dodging aoes, dealing with mechanics, and other elements of the various fights in this game, you're realistically not going to be in an enemy's or boss's face doing nothing but damage heavy combos the entire time. Meaning that this sequence you typed up isn't a practical example of what actual Tanking gameplay will look like most of the time. Unless you're one of these fellows who wants to pretend they're a "blue dps" and only cares about maximizing damage as if that's all there is to this game.

    Secondly, you are paying attention to your MP. I'd assume the answer to your question would be obvious, since in Req's tooltip it clearly states that it only works under that condition. If you want to play like a machine and totally rely on your movie script for managing your MP, then go right ahead. But just know that the MP reqirement for req will always be there, so you need to be extra cautious to not screw anything up in that script. It's annoying that I even have to go into such length about something like this and that you choose to pretend that this extra layer of gameplay doesn't exist. There is literally an added element of gameplay exclusive to PLD that only works under certain conditions and you want to honestly try and tell me it basically doesn't exist just because of a certain way you chose to play. Incredible.

    Unlike PLD, your Dark Knight is a flawed, and uninspired class. You're free to like it but don't try to minimize PLD and its design because you're unwilling to accept it is objectively the more intricate and engaging class.
    (1)

  9. #49
    Player
    kazzel120's Avatar
    Join Date
    Apr 2014
    Posts
    119
    Character
    Kamie Celesstian
    World
    Midgardsormr
    Main Class
    Lancer Lv 80
    Quote Originally Posted by TheForce View Post
    Lol. Once again, what a dull outlook. Firstly, things will rarely ever be this precise. From being an actual Tank (I didn't see a TE, Prom, or Clem, or any other non - damage focused skills in this movie script you typed), dodging aoes, dealing with mechanics, and other elements of the various fights in this game, you're realistically not going to be in an enemy's or boss's face doing nothing but damage heavy combos the entire time. Meaning that this sequence you typed up isn't a practical example of what actual Tanking gameplay will look like most of the time. Unless you're one of these fellows who wants to pretend they're a "blue dps" and only cares about maximizing damage as if that's all there is to this game.

    Secondly, you are paying attention to your MP. I'd assume the answer to your question would be obvious, since in Req's tooltip it clearly states that it only works under that condition. If you want to play like a machine and totally rely on your movie script for managing your MP, then go right ahead. But just know that the MP reqirement for req will always be there, so you need to be extra cautious to not screw anything up in that script. It's annoying that I even have to go into such length about something like this and that you choose to pretend that this extra layer of gameplay doesn't exist. There is literally an added element of gameplay exclusive to PLD that only works under certain conditions and you want to honestly try and tell me it basically doesn't exist just because of a certain way you chose to play. Incredible.

    Unlike PLD, your Dark Knight is a flawed, and uninspired class. You're free to like it but don't try to minimize PLD and its design because you're unwilling to accept it is objectively the more intricate and engaging class.
    Erm what? Pld is in no way more intricate and engaging then the other 3. Mp management is actually far easier on PLD then DRK beceause everytime I've needed mp on pld i have it. On DRK not so much.
    (4)

  10. #50
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by TheForce View Post
    Lol. Once again, what a dull outlook. Firstly, things will rarely ever be this precise. From being an actual Tank (I didn't see a TE, Prom, or Clem, or any other non - damage focused skills in this movie script you typed), dodging aoes, dealing with mechanics, and other elements of the various fights in this game, you're realistically not going to be in an enemy's or boss's face doing nothing but damage heavy combos the entire time. Meaning that this sequence you typed up isn't a practical example of what actual Tanking gameplay will look like most of the time. Unless you're one of these fellows who wants to pretend they're a "blue dps" and only cares about maximizing damage as if that's all there is to this game.
    It's almost like having room for error is why your -bare minimum- restores far more than your -maximum capacity-.
    (4)

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