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  1. #1
    Player
    Nova_Rox's Avatar
    Join Date
    Aug 2014
    Posts
    303
    Character
    Eternal Arcadia
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Moonlite View Post
    It is not arena it is objective based PvP. This is so weird a complaint. You don't need to kill players to capture the flag, you don't need to kill players when you hold a base, you don't need to kill players when doing some other objective game. Not that PvP is sport, but other games have you doing other stuff that is secondary and just as important to winning. FFXIV also does have a kill centric PvP.


    Let us also take into consideration a player saying that. Probably has a pug, kind of a shitty team composition, proteams earlier that day got stomped, seen enough dps that can't focus on the healer while a competent control is going on a second healer. The best option and lowest common denominator is focus the objective and hope for a little luck as it is a 1vs1vs1. You have a premade or a bunch of quality players you have seen and trust stomping is way more fun. I haven't pvped in 2 years, but I see very few pvp titles or players that I would think have even 300 games. Getting the masses to hit giant blue glowing shards isn't a bad idea.
    You do realize that the other players are also an objective, right? You gain high/fever which gives you an advantage. You gain points / they lose points. You REMOVE enemy players from the field making it easier to capture the big objectives.

    So yeah, you don't NEED to kill players to capture a base...but it will be a halluva lot easier to take a base when your enemy is dead and they're getting longer and longer respawns.

    Your second paragraph proves what I've been saying for YEARS now; the biggest issue with PvP is the community and the fact that they don't want to improve. Not sure how to fix that. SE pls nuke Eorzea again so that we can be reborn as a more PvP focused MMO.
    (4)

  2. #2
    Player
    Aramyth's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    239
    Character
    Ara Myth
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Nova_Rox View Post
    You do realize that the other players are also an objective, right? You gain high/fever which gives you an advantage. You gain points / they lose points. You REMOVE enemy players from the field making it easier to capture the big objectives.

    So yeah, you don't NEED to kill players to capture a base...but it will be a halluva lot easier to take a base when your enemy is dead and they're getting longer and longer respawns.

    Your second paragraph proves what I've been saying for YEARS now; the biggest issue with PvP is the community and the fact that they don't want to improve. Not sure how to fix that. SE pls nuke Eorzea again so that we can be reborn as a more PvP focused MMO.
    It's very peculiar to see the "PvP" mentality of the community in FFXIV.

    Maybe SE needs to explain to people that killing others and taking points away from them is a way to win.

    Many times I have seen the scores (approximately and /800 for simplicity) 720 vs 690 vs 680 and the two losing teams will give up because it's "pointless" even though the two teams that are "losing" could kill enemy players on the winning team, take their points and have a shot at the win.

    It sucks.
    (0)

  3. #3
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,504
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Aramyth View Post
    It's very peculiar to see the "PvP" mentality of the community in FFXIV.

    Maybe SE needs to explain to people that killing others and taking points away from them is a way to win.

    Many times I have seen the scores (approximately and /800 for simplicity) 720 vs 690 vs 680 and the two losing teams will give up because it's "pointless" even though the two teams that are "losing" could kill enemy players on the winning team, take their points and have a shot at the win.

    It sucks.

    This happened all the time in shatter in 3.0. Both teams camping the first place team as they had no big ice and couldn't win with an objective. In a 72 man and with all the randoms to get 48 people move in the right direction now. You are way more optimistic. I scream at my monitor when you can't get 24 moving in the right way. With a score that close teams should be evenly matched. But if the score was 720vs690vs300 the 300 team has no point in helping second place. I call that Hand of Mercy farming time look for good spots to get decent kills.


    Quote Originally Posted by Nova_Rox View Post
    You do realize that the other players are also an objective, right? You gain high/fever which gives you an advantage. You gain points / they lose points. You REMOVE enemy players from the field making it easier to capture the big objectives.

    So yeah, you don't NEED to kill players to capture a base...but it will be a halluva lot easier to take a base when your enemy is dead and they're getting longer and longer respawns.

    Your second paragraph proves what I've been saying for YEARS now; the biggest issue with PvP is the community and the fact that they don't want to improve. Not sure how to fix that. SE pls nuke Eorzea again so that we can be reborn as a more PvP focused MMO.

    We had a more tight knit community. With a much higher quality of player 2.X to 3.X. We all remember the 2 hour ques during prime time, I will take the bad players and games over only getting a couple games a week in.


    Players not wanting to improve is a truth, but also a scapegoat (IMOP). Three team PvP is poorly designed. At least in feast you can ask after why aren't we improving. Work on things to help. Some poor team the other day got all spawns inside caves right at the start of shatter. The only choice they had was to go to one spot and bunker down for the first wave. Instead they got stomped by both teams since they split after that they had 0 points and never recovered. Randoms are never going to be able to handle 1vs1vs1 and the pure randomness of it.



    Also I notice people with certain titles that imply a certain level of PvP skill never try to get people to do the smarter thing. Just an observation, maybe its just to get what enjoyment you can from frontlines good or bad.
    (1)
    Last edited by Moonlite; 09-04-2019 at 04:48 AM.