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  1. #71
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,975
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by TaiyouSeishin View Post
    According to rdps or pdps? If its pdps that pretty much sucks.
    I think it was meant as a joke, or to point out than NIN now deals more (r)DPS than SAM, seeing as there are only 4 melee...

    But it's not as if "fourth" ever meant anything anyways, unless we're talking about pDPS on a pDPS-only job. It's just whether SAM is 4th in rDPS by a gap of a few, a few dozen, a few score, or a few hundred from the 3rd and 1st...
    (0)

  2. #72
    Player
    TaiyouSeishin's Avatar
    Join Date
    Jul 2019
    Posts
    138
    Character
    Taiyou Seishin
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Shurrikhan View Post
    I think it was meant as a joke, or to point out than NIN now deals more (r)DPS than SAM, seeing as there are only 4 melee...

    But it's not as if "fourth" ever meant anything anyways, unless we're talking about pDPS on a pDPS-only job. It's just whether SAM is 4th in rDPS by a gap of a few, a few dozen, a few score, or a few hundred from the 3rd and 1st...
    *shrug* its why i asked
    (0)

  3. #73
    Player
    Miralyth's Avatar
    Join Date
    Nov 2013
    Posts
    47
    Character
    Miralyth Loxaerion
    World
    Coeurl
    Main Class
    Monk Lv 100
    I have no opinion on changes to job mechanics, so I'll be providing a simple opinion on damage:

    rDPS in categories from highest to lowest:

    NIN/DRG:
    - pDPS tax for damage buffs
    MNK/SMN:
    -pDPS tax for damage buffs
    -rDPS tax for mantra/raise
    -raise is a strong utility, but not spammable as with a RDM, and devotion is very weak compared to brotherhood, hence the same category
    BRD/RDM/DNC:
    -pDPS tax for damage buffs
    -rDPS tax b/c of various utility and mobility (BRD/DNC) (see below)
    -rDPS tax for vercure*** and strongest raise potential in the game
    SAM/BLM/MCH:
    -MCH about 150-250 behind BLM and SAM accounting for mechanics.
    -MCH is lower because of mobility tax, which is a pretty small advantage in modern Savage and can at times be a disadvantage (e.g. raid expects ranged to carry mechanics the furthest, meaning they have a much smaller window to get back in time for AoE healing; melee only go to max melee range to drop mechanics, lots of finger spaghetti when moving for prolonged periods, certain camera type configurations can turn character around when moving away, requiring you to jump while doing rotation).
    -rDPS tax for all three for having the highest pDPS.

    The rDPS difference between NIN/DRG (highest) and MCH (lowest) should be about 500-600 around 90th percentile.

    pDPS order:
    SAM/BLM
    MCH
    MNK/SMN
    NIN/DRG
    BRD/RDM/DNC

    Edit: I'm making an edit because of how many people met with disapproval over my inclusion of vercure. While I think vercure is fine the way it is and doesn't really need to be taxed at all, or perhaps with only 10-20 dps (it's still a targetable, at-will healing ability that can save a party member and therefore wholly superior to second wind or similar abilities), the developers will almost certainly see this differently because of its profound potential to impact casual content such as dungeons or Eureka. Changing vercure to an instant and targetable (including self - I'm looking at you, erase) version of second wind with a lower cooldown (let's say 60s) would help convince them to stop taxing so heavily for it and help RDM keep some of its identity.

    If you want my personal opinion about vercure, I couldn't possibly care less if it's taxed at all. I think it's a fun ability for RDM in non-Savage and I want them to have it. It comes into play only rarely and I don't think it bothers most other DPS job mains for not having something comparable. I just don't think the devs will change their philosophy on its importance, unfortunately. I hope that they do.
    (9)
    Last edited by Miralyth; 09-01-2019 at 02:40 AM.

  4. #74
    Player
    CrashofZenki's Avatar
    Join Date
    Feb 2016
    Posts
    82
    Character
    Ruri Chan
    World
    Twintania
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Miralyth View Post
    snip
    Yes! This SO much! That is balance!
    (0)

  5. #75
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    A tax for vercure? The tax for vercure is using vercure lol. It's Cure 1 at a much higher opportunity cost than White Mage's own Cure 1 lmao
    (3)

  6. #76
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    If we're seriously taxing for Vercure.... what's next, Second Wind tax?
    (4)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  7. #77
    Player
    IruruCece's Avatar
    Join Date
    Aug 2019
    Posts
    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    5.1 Patch Notes:

    "Buffs/greased lightning stacks/stances/whatevers no longer tick down during in-battle cutscenes"

    I'd sacrifice a lot for this.
    (0)

  8. #78
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Miralyth View Post
    I have no opinion on changes to job mechanics, so I'll be providing a simple opinion on damage:

    rDPS in categories from highest to lowest:
    BRD/RDM/DNC:
    -rDPS tax for vercure and strongest raise potential in the game
    Just to leave the "raise potential" discussion alone for a minute:

    There's no advantage in having the RDM use Vercure. It's on the GCD, it has an MP cost and cast time (half the time), every cast is time the RDM is not dealing damage and its output is weaker than a basic Cure/Physick/Benefic.

    Does it have niche uses in raid content? Sure, but not even as frequently as Verraise; you would literally only use Vercure to off-heal if both healers were incapacitated.

    We accept that there's a tax on Verraise because we can most consistently reduce the cast time to a single GCD, rather than its usual 4. To say nothing of the resources it saves healers, or the increased uptime for players who don't have to wait on someone's Swiftcast to come off CD, that's 3 GCDs we personally skip on every cast.

    Using Vercure is its own tax.
    (1)

  9. #79
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Miralyth View Post
    I have no opinion on changes to job mechanics, so I'll be providing a simple opinion on damage:

    rDPS in categories from highest to lowest:
    BRD/RDM/DNC:
    -rDPS tax for vercure and strongest raise potential in the game
    Clemency does double the potency in healing and PLD is highest to 2nd highest in terms of DPS between tanks. The act of casting a Heal on the GCD and not having and OGCD heal is the Tax.

    Vercure (like all potency based healing) received a second handed nerf this expac. With the additional HP granted by accessories now, it heals for ~15% the RDM's HP instead of 20%, putting itself even further behind from Manawards utility.
    (2)

  10. #80
    Player
    zonol's Avatar
    Join Date
    Aug 2013
    Posts
    33
    Character
    Zonol Apocalypse
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Miralyth View Post
    I have no opinion on changes to job mechanics, so I'll be providing a simple opinion on damage:

    rDPS in categories from highest to lowest:

    NIN/DRG:
    - pDPS tax for damage buffs
    MNK/SMN:
    -pDPS tax for damage buffs
    -rDPS tax for mantra/raise
    -raise is a strong utility, but not spammable as with a RDM, and devotion is very weak compared to brotherhood, hence the same category
    BRD/RDM/DNC:
    -pDPS tax for damage buffs
    -rDPS tax b/c of various utility and mobility (BRD/DNC) (see below)
    -rDPS tax for vercure and strongest raise potential in the game
    SAM/BLM/MCH:
    -MCH about 150-250 behind BLM and SAM accounting for mechanics.
    -MCH is lower because of mobility tax, which is a pretty small advantage in modern Savage and can at times be a disadvantage (e.g. raid expects ranged to carry mechanics the furthest, meaning they have a much smaller window to get back in time for AoE healing; melee only go to max melee range to drop mechanics, lots of finger spaghetti when moving for prolonged periods, certain camera type configurations can turn character around when moving away, requiring you to jump while doing rotation).
    -rDPS tax for all three for having the highest pDPS.

    The rDPS difference between NIN/DRG (highest) and MCH (lowest) should be about 500-600 around 90th percentile.

    pDPS order:
    SAM/BLM
    MCH
    MNK/SMN
    NIN/DRG
    BRD/RDM/DNC

    YES SQUARE ENIX LISTEN TO THIS GUY PLEASE DAMN HOW HARD IS IT TO READ AND LISTEN TO THR PLAYERS. This is 100% how the order should be! Sam-blm-mch-mnk-smn. But we all know they won’t listen or care. Specially when yoshi mains blm. Lmao the creator is 2nd to none!
    (1)

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