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  1. #31
    Player
    Arale's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    298
    Character
    Aylaine Gray
    World
    Midgardsormr
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Side-Eye View Post
    Yeah just read the notes. Disappointed, but not surprised. I knew they weren't going to do anything complex like reworking cards; however, I had hoped that they would either increase potency on Collective Unconscious, or add the stun back to Celestial Opposition -- either of those would have been easy adjustments.

    It's so weird to have an ability whose very name indicates offense, be neutered to have no offensive capacity at all. Again though, not surprising considering the hack job devs did on cards, where they no longer fit the lore, and the old names don't even match up sensibly with the role/types they're meant to benefit. Honestly it's one of the laziest job reworks ever. Maybe it was assigned to an intern who hadn't played the game yet.
    All we can hope for is 5.1. More drastic changes will probably happen then. It's sad we got nothing from 5.08 but as Hyo said, they never explicitly said we we're getting anything either.
    (4)

  2. #32
    Player
    Sloprano's Avatar
    Join Date
    Oct 2014
    Posts
    282
    Character
    Quilia Labro
    World
    Cerberus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Side-Eye View Post
    Yeah just read the notes. Disappointed, but not surprised. I knew they weren't going to do anything complex like reworking cards; however, I had hoped that they would either increase potency on Collective Unconscious, or add the stun back to Celestial Opposition -- either of those would have been easy adjustments.

    It's so weird to have an ability whose very name indicates offense, be neutered to have no offensive capacity at all. Again though, not surprising considering the hack job devs did on cards, where they no longer fit the lore, and the old names don't even match up sensibly with the role/types they're meant to benefit. Honestly it's one of the laziest job reworks ever. Maybe it was assigned to an intern who hadn't played the game yet.
    For each passing day and patch with nary a word from the developers is starting to become impressive considering the huge reworks that happend in 5.0. So much stuff seemed to be sacrified in the name of the balance patch. I'm sure if the goal was for the numbers to look right and jobs easier to understand they are happy, but I know for example the job of old scholar was having almost unlimited potential since you often couldn't manage to use everything in one pull or bossfight. The fun was trying to.

    Will keep on waiting on 5.1 and visiting here in hopes of a community manager one day asking for feedback on healers or a chance presents itself to again bring up concerns.
    (5)

  3. #33
    Player
    Nhala_Levee's Avatar
    Join Date
    Feb 2018
    Location
    Hungary
    Posts
    37
    Character
    Sin Faye
    World
    Louisoix
    Main Class
    Astrologian Lv 80
    HY there

    As was an astrologian main, i can tell i loved the old astrologian far more. It was perfect. The feeling to play with it was far sperior and far much unique than any class even worldwode not just in FF. Now astrologian is nothing... can do nothing, and its buff dont do anything compared to the real astrologian what it was in stormblood.
    Astrologian is something like prophetess. Fate guides you nothing else. If the fate gives you The Bole card, go and find a use for it. It have so many way to use that card. The new astrologian, well, i wont call those things cards anymore, much more a piece of paper with some low lvl enhancement, nvm, so the real thing, this astrologian is not astrologian anymore.
    The real astrologian was the old one, what was guided by fate (RNG cause fate is probably is that) and followed by luck and creativity, to find use for what fate choses for you.

    But to take aways from the "RP" side of the class, astroologian old card system was far superior and enjoyable in every way. Every card has its own use. For me, as a not that professional gamer, ewer was everything. Free mana? Jesus, need.
    But for other options, with AOE + Bole combo + aspected helios with nocturnal was a great boss aoe mechanic blocker. What is main priority in this game afterall. Yet its gone.
    Other realy useful thing was for me in dungeon runs, it was pretty much helpful The Arrow card, for faster recasts and such.
    In other situations, a +50% buffed The Spear card was a very nice buff for a dragoon or other high dmg dps to melt even bosses in no time.
    So please, peoples... The Balance is not the only card. As that it is most worthless card in the whole deck. Yes, the combination effect to gives +50% to the effect of the next used card was good. But realy... still that was the lowest card in the deck.
    Cause as a healer, my role is not dmg buff but saveing the group. And well, dmg dont gives defense nor anything else. For dps boost, there is many support class like Bard for example or now Dancer.

    But please, be somewhat "realistic". The role of the healer is not to support damage output of the dps's. Its role save them and heal them.

    So anyway, i prefer the old astrologian much more. For player experience and for usefulness too. I hope Developers will see the logic in this and hope they undo this astrologian called charlatan.

    Fate be with you everyone.
    (9)

  4. #34
    Player
    Wawachume's Avatar
    Join Date
    Mar 2019
    Posts
    108
    Character
    Wawachume Popochume
    World
    Balmung
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Side-Eye View Post
    I knew they weren't going to do anything complex like reworking cards; however, I had hoped that they would either increase potency on Collective Unconscious, or add the stun back to Celestial Opposition -- either of those would have been easy adjustments.

    It's so weird to have an ability whose very name indicates offense, be neutered to have no offensive capacity at all.
    I'm not by any means opposed to getting the stun back on CO, but the word "opposition" means something different in this context:

    https://en.m.wikipedia.org/wiki/Opposition_(astronomy)

    EDIT: Of course, to be fair, I'm still not sure what that has to do with a HoT...
    (2)
    Last edited by Wawachume; 08-30-2019 at 02:21 AM.

  5. #35
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,796
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    Sch. is worse off than the ast. At least you have attacks that can hit more than 1 enemy at a time. Very hard to solo now as a sch.
    (1)

  6. #36
    Player
    KanameYuuki's Avatar
    Join Date
    Jun 2017
    Posts
    153
    Character
    Yuuki Kaname
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Wawachume View Post
    I'm not by any means opposed to getting the stun back on CO, but the word "opposition" means something different in this context:

    https://en.m.wikipedia.org/wiki/Opposition_(astronomy)
    That's why I'm baffled with them not making CO AoE CI, CI is great, the best skill that taps into AST both sides, CO should do the same but on AoE, it would fit in real good for gameplay, lore (in game and scientific name) and as a defining lv 60 cap skill.
    (0)
    Last edited by KanameYuuki; 08-30-2019 at 02:27 AM.

  7. #37
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by hynaku View Post
    Sch. is worse off than the ast. At least you have attacks that can hit more than 1 enemy at a time. Very hard to solo now as a sch.
    Art of War. Other then it requiring you being in melee range its superior to gravity in the fact its instant and has more potency.
    (1)

  8. #38
    Player
    Arale's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    298
    Character
    Aylaine Gray
    World
    Midgardsormr
    Main Class
    White Mage Lv 80
    Quote Originally Posted by hynaku View Post
    Sch. is worse off than the ast. At least you have attacks that can hit more than 1 enemy at a time. Very hard to solo now as a sch.
    What about Art of War?
    (4)

  9. #39
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Arale View Post
    All we can hope for is 5.1. More drastic changes will probably happen then. It's sad we got nothing from 5.08 but as Hyo said, they never explicitly said we we're getting anything either.
    I don't understand why anyone was expecting anything for 5.08 and 5.1. It seemed pretty clear from the LL that they wouldn't bring any changes to healers for those two patches.
    (3)

  10. #40
    Player
    IanFrench's Avatar
    Join Date
    Jul 2017
    Posts
    79
    Character
    Ian French
    World
    Behemoth
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by EaMett View Post
    I don't understand why anyone was expecting anything for 5.08 and 5.1. It seemed pretty clear from the LL that they wouldn't bring any changes to healers for those two patches.
    Because the issue with AST is only becoming more obvious as the release of savage content. Nin and AST were bottom two least played jobs in savage contents...
    For E4S, whm and sch were played nearly 10times compared to ASTs. That's something definitely needs a bit attention for the dev. So I still have hopes for 5.1
    (4)

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