The part in bold is a big reason why.It is so frustrating that everything has become focused on Raids and what is necessary for that content, that jobs are being homogenized and changed so that there are no discrepancies between the jobs. Changes to healers and other jobs have made a majority of the content less exciting. What is the point of a class that is only exciting to play for a small portion of the content? Also, why do you have to have a perfect group for a specific set of numbers for raid content? To me the content is more exciting with a level of unpredictability; that is the point of a MMORPG, you are playing with other people and DO NOT control everything. Excluding people because of the jobs they play. Why even have multiple jobs if they all end up being the same? Healers have become very boring due to the changes and lack of individuality with the jobs. I hardly see MU's in dungeons any more, especially RDM and SMN. I hope the people who are so focused on the perfect raid group are happy because I know a ton of people who play for the broader portion of the content and are not. I loved the storyline of the expansion, but I feel like I am watching this game go downhill just like SWTOR, Perfect World, and other games where everything gets made more simplistic and homogenized.
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