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  1. #141
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    @ Sayori

    They are repeating what they did in Stormblood, make multiple changes to every job then I guess we could look at Red Mage.
    (0)

  2. #142
    Player
    XenabelleS's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    216
    Character
    Xenabelle Shadowsong
    World
    Sargatanas
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Wayfinder3 View Post
    I know, nobody truly knows the value of it as it's utility that is inherently rdps negative but powerful in a specific niche scenario and its not the first death of a party. 2 people would need to drop at the same time for caster rez to be better than healer Rez and thats not good enough for me
    Preventing wipes in dungeons when the healer goes down.
    Preventing wipes in 8 man content when both healers are down.

    I see these happen quite often and would not call it "niche"

    I get that the very top end is concerned about the impact the rez makes on the maximum dps you can eek out but would rather that you focus on other methods to fix that imbalance than take away a utility that the non savage raiding majority find very useful and helpful.
    (2)

  3. #143
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by XenabelleS View Post
    Preventing wipes in dungeons when the healer goes down.
    Preventing wipes in 8 man content when both healers are down.

    I see these happen quite often and would not call it "niche"

    I get that the very top end is concerned about the impact the rez makes on the maximum dps you can eek out but would rather that you focus on other methods to fix that imbalance than take away a utility that the non savage raiding majority find very useful and helpful.
    Problem is we get now locked out of PF as top tier play leaks into most people’s heads. Which then conflict.

    I’d imagine we are below ninjas in dps now
    (1)

  4. #144
    Player
    Sayori's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    271
    Character
    Shiro Sakurai
    World
    Odin
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by XenabelleS View Post
    Preventing wipes in dungeons when the healer goes down.
    Preventing wipes in 8 man content when both healers are down.

    I see these happen quite often and would not call it "niche"

    I get that the very top end is concerned about the impact the rez makes on the maximum dps you can eek out but would rather that you focus on other methods to fix that imbalance than take away a utility that the non savage raiding majority find very useful and helpful.
    Jobs shouldn't be balanced around dungeon/normal mode content though. Savage/Ultimate content is where balance (so including utility) really matters, and realistically speaking verraise just doesn't bring much to the table outside of prog. If you have to spam raise people in your savage run then you're most likely going to be wiping anyway. I'm all for keeping verraise and don't mind being penalized for it in the damage department, but the difference shouldn't be a whopping 1k+ rDPS. 200-300 at most.
    (5)

  5. #145
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Drayos View Post
    Problem is we get now locked out of PF as top tier play leaks into most people’s heads. Which then conflict.

    I’d imagine we are below ninjas in dps now
    we actually were already below nin
    (1)
    "This is what lights the darkness. A chance to make everyone happy!"
    —Sora

  6. #146
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by XenabelleS View Post
    Preventing wipes in dungeons when the healer goes down.
    Preventing wipes in 8 man content when both healers are down.

    I see these happen quite often and would not call it "niche"

    I get that the very top end is concerned about the impact the rez makes on the maximum dps you can eek out but would rather that you focus on other methods to fix that imbalance than take away a utility that the non savage raiding majority find very useful and helpful.
    Preventing wipes in normal mode content is meaningless, in Savage mode, RDM can only save a run of a really good group during progression for at least the first 2 and maybe the 3rd depending on when someone dies. week 1 titan wasn't possible with a death and RDMs were switching to BLM because of it. your niche has alot of flaws that come from just looking at how the game performs in the content that jobs should be balanced for primarily. nobody needs a job that can save your normal mode run
    (2)
    "This is what lights the darkness. A chance to make everyone happy!"
    —Sora

  7. #147
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Wayfinder3 View Post
    Preventing wipes in normal mode content is meaningless
    It's all meaningless.
    (0)

  8. #148
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by SaberMaxwell View Post
    In the thread right now that I know of: you, Sora Maxwell, and Sayori lol. Although Sora M. is still working for their orange in Titan lol

    Dualgunner#7456 if you wanted to hit them up on Discord
    Give my regards to your friend, I always nice to see be enthusiastic about the RDM job enough to defend it here. I frequent the balance if you ever have any questions or either just want to say hi ☺️
    (0)

  9. #149
    Player
    MaraD_'s Avatar
    Join Date
    May 2019
    Posts
    290
    Character
    Hede Devaul
    World
    Mateus
    Main Class
    Fisher Lv 80
    I havent touched RDM in Lv80 savage, only Lv70 Savage in SB.
    VERRAISE
    Some people say get rid of it, or nerf it. And some want it.
    IMO, I say, Why not both?
    Give RDM a new "Stance". While under this effect, you are not able to remove the stance in combat. It raises RDM DPS up to reasonable levels. But locks out Verraise.
    This way you can choose to not use it for casual content, where you feel its needed, or learning a savage fight. When its time to clear, you buff up, and lose verraise.
    (Also possible alternatives, the buff loses its effect while under the effect of Swift Cast. Or the stance is a buff you have to maintain.)

    RNG
    All of the physical ranged DPS were given RNG procs due to having no cast bars, nor any positional requirements. (To try and add some difficulty)
    This has ranged from too frustrating like MCH in the past, to too easy like DNC.
    For reasons I wont go into here, RDM was given RNG to add some difficulty/complexity. Having options to control that RNG is part of the RDM identity.
    That control is also on the "barely notice you're doing it" side of things. So I dont suggest any changes that remove the control you do have. Nor should RNG be removed, due to it being part of RDMs "Keep the balance" theme. (Remove RNG, and balance is even easier than it is now.)

    MOBILITY
    RDM has decent mobility, but tends to not have as much as SMN/BLM when it counts. (But loads more when it doesnt count)
    BLM has on demand mobility, and SMN is like RDM, just happens to have mobility wh
    ile doing their normal DPS rotation.
    My suggestion, add an additional effect to Acceleration. Keep the mana adjusting side of longer casting spells. But for 2.5 cast spells, make them instant, and trigger the dual cast still.
    (This way you're not using the instant cast side to try and do more dmg straight up, and only works on procs spells when they are procced.)

    MELEE COMBO/BURST
    RDM shouldnt have burst in its melee combo. It should only be SLIGHTLY more DPS. (Otherwise its RNG element is acting against it too much, with lining up its CDs, as mentioned by OP.)
    But to clarify, its melee/ranged hyrbid design is part of why RDM has an "easy" playstyle. By changing the difficulty from rotation complexity, to positional complexity.
    But RDM isnt playing with this enough. It needs more mobility, like corps and displacement. And just like them, it also needs to require "aiming" (not click to teleport, or anything easy. Require judging the fields size, and if you should use them or not.)

    FINAL THOUGHTS

    Loved some of the suggestions here, but some of which im not sure how much they effect current RDM, since I dont play it.
    I should mention that Verraise as RDMs utility actually means it should have MORE DPS, not less.
    And as to why someone would want a raise/heal on a DPS.... (both are addressed in the following)

    There are a few different styles of utility that are used solely for the sake of increasing DPS.
    (1) Increase DPS that you never had.
    (1.A) By buff
    (1.B) By debuff
    (2) Increase the DPS that you would have had, but lost.

    And of course the DPS who has no utility outside of pure DPS. (Which can sort of act as utility, if depending on how the game is designed.)

    So out of the 3 primary DPS types, the DPS should be;
    HIGHEST DPS: No utility
    MEDIUM DPS: Missing DPS utility
    LOWEST DPS: Added DPS utility

    RDM falls into medium, since it only raises DPS, if its DPS that should have already been there.
    This is how you turn a raise/heal into an offense.
    Similar to how a tank can turn self healing into a tanking style in some games (depending on design of course)

    But this utility comes at too steep a cost, and is over estimated in quality. Its nearly on par with no utility, and even worse if its a direct DPS loss (on the GCD, uses resources, uses up a dual cast, etc)
    (0)

  10. #150
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    Quote Originally Posted by Duskane View Post
    Sadly RDM looks like it will be like this for another 2 years

    Get ready for aoe displacement,engagement and versleep next expantion
    Yeah baby, I'm stoked for being the baddest sleeper in FFXIV for up to 50 levels!
    (0)

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