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  1. #51
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Shyd View Post
    I basically think Rare/EX gear should be allowed to be socketed with materia.

    Would actually make repeating the encounter/challenge/event/dungeon/NM whatever more needed. Alot of the rare/ex items i find are really crap compared to a crafted item that can have materia put in it.

    So whats the point of these rare/ex items if they are significantly weaker?

    And with the way materia works you would get an item, put one materia in it, and then try for another to put even more materia in it. Thus 'recycling' (i say loosely) the said encounter/challenge/event/dungeon/NM.

    Instead people get what they need and then never do it again (which really isnt much.)
    heres the way i think of it:

    guys buys gear,
    uses gear to get rare gear,
    turns crafted gear into materia,
    melds u/u gear,
    trys to double meld blows up,
    buys gear again,
    repeat.
    it will stimulate the wards, more gear buying more materia melding, more gear farming. everyone wins.

    oh why are you guys doing ifrit again, because we blew up all our gear. there you have, extended content.(bases on the presumption that you will be able to meld materia soon without trading)
    (3)
    Last edited by syntaxlies; 01-14-2012 at 01:52 AM.

  2. #52
    Player
    Shyd's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Shyd Etine
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Yep thats exactly what im thinking how it should work.
    (1)

    Vicious Linkshell
    www.viciouslinkshell.com

  3. #53
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Shyd View Post
    Yep thats exactly what im thinking how it should work.
    as is now they have strong holds which obviously used a lot of resources to make and no one wants to do them because the rewards are absolute junk. If crafted gear is always better then id rather them just put more resources into making more crafted options since the drops are nothing more then novelty trophy pieces.(but i dont want that obsly, i want he devs to come to their senses and make everything meldable with no wacky limitations) the limitation is if you blow it up you gotta get another.
    (2)

  4. #54
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    .......................
    (0)

  5. #55
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    497
    Quote Originally Posted by TehDon View Post
    Would you really want a tank in sentinel gear if it wasn't able to be melded? I sure would not

    lol...
    Peeps tanking Ifrit in reindeer outfit why not?
    (0)

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