Quote Originally Posted by Seraphor View Post
Woah what?
There's less RNG punishment than the old system.
The difference in damage output between Balance and Arrow, was way bigger than the difference between a full 6% Divination and a 'failed 4% Divination. If you even managed to get a Balance/Spear/Arrow in your first two cards anyway...
The keyword is optimally,the entire point of new AST is that you're supposed to never get a bad card, no fishing, and it's supposed to be better for optimization, so why is the seal system here? Isn't fishing for seals to get that increase the exact same thing as fishing for balance? The only purpose of the seals is to frustrate you when you can't get 3 different ones within 4 GCDs so it can line up with the other buffs. And attempting that on a controller? Jesus Christ, that sounds dreadful.