Delirium = Spin to win


Delirium = Spin to win
If said direction included the spam of DA still, then it was a direction I'm glad they stopped. That was not fun, it was never fun to spam one button over and over again between multiple attacks. DA in HW was better because of how much of a risk it was to use it due to your MP degen, and it was used with defensive cooldowns as well as attacks. SB cut out the defensive cooldown usage of it for the most part, and it turned into a spammy mess that was a disgrace to its original HW state. DRK needed to lose DA at that point due to all the complaints about how unfun the spam was, combined with them having dropped the pool of defensive cooldowns we can use for ShB. It was a pipe dream to think they'd keep DA usage amidst the complaints.I was happy with DRK in SB and this isn't "in hindsight" - I've already been saying back then that the job didn't need a big revamp, just some tweaks and improvements in the direction it was already going, you know, what expansion updates are supposed to do.
Same with WAR btw, only started complaining about it once the 4.2 "fix" happened.
From an outside viewpoint, I actually really like healing DRKs now. They used to be my absolute least favorite as they seemed to take huge hits far too often and required a lot of babysitting. I'm not sure if this is just how the class was, or perhaps it required more skill to play properly, but my DF experiences made me strongly dislike DRK tanks.
Since ShB, I've actually been quite happy with the DRKs I run across. I'm not sure what all has changed, but I'll take it. PLDs, which used to be #1, have dropped to my least favorite. :X



DA never was a problem in terms of desing, they could easily keep the skill if they removed the DA effect of syphon and bloodspiller and add a new combo like in HW making DRK still being unique, combined with edge/flood as dinamic use of you MP or many other ways to manage it, remove it was unjustified.
SE remove DA bcs they are lazy with DRK form some reason, they has been always lazy with DRK, 1 year to buff a job that has been screaming buffs since 4.0 and now removing all his gameplay and the sustained nature of the job to make it a WAR burst clone instead of keep it unique and more fun without all the problems of SB as we ask
Last edited by shao32; 08-28-2019 at 05:50 AM.




I'll explain you what has changed:From an outside viewpoint, I actually really like healing DRKs now. They used to be my absolute least favorite as they seemed to take huge hits far too often and required a lot of babysitting. I'm not sure if this is just how the class was, or perhaps it required more skill to play properly, but my DF experiences made me strongly dislike DRK tanks.
Since ShB, I've actually been quite happy with the DRKs I run across. I'm not sure what all has changed, but I'll take it. PLDs, which used to be #1, have dropped to my least favorite. :X
TBN was buffed from a 20% to a 25% shield.
DRK lost AoE blind
DRK lost his spamable AoE selfheal
DRK lost mana regenration, wich means he can use TBN a bit less often now
DRK lost his selfheal from Sole Survivor
DRK lost 10% damage reduction from Dark Mind (wich doesn't matter most of the time since it's magic only)
My cousin likes paladin he calls it the god tank, he didn't like that they took flash away but he worked it out with other skills, he says as long as it works he will always be paladin he hasn't tried gunbreaker yet but he wants to.From an outside viewpoint, I actually really like healing DRKs now. They used to be my absolute least favorite as they seemed to take huge hits far too often and required a lot of babysitting. I'm not sure if this is just how the class was, or perhaps it required more skill to play properly, but my DF experiences made me strongly dislike DRK tanks.
Since ShB, I've actually been quite happy with the DRKs I run across. I'm not sure what all has changed, but I'll take it. PLDs, which used to be #1, have dropped to my least favorite. :X


We didnt lose some of these things so much as they got displaced by reworks due to TP and tank homogenization. We dont have the blind, per se, but we got arms legth with a slow (so less RNG in that regards). There are nice changes that happened that were good for DRK, but those changes were a matter of addressing tank role changes generally. Overall, yes, DRK does feel heavily peared down. TBN with 25% mitigation is amazing. Not gonna deny that. But if thats it really, well, It just doestn feel super worth it, especially since this change was a bigger benefit to other targets before us (we got what...5% increase, where another target got 15%). All they did with Dark Mind is split it into two CDs now, and make one an AoE. So its like having a second reprisal for magic specific damage (nice length admittedly). AoE combo is cool but SBs aoe management was much more fun and interesting. Doing it just right meant you were pushing out good damage and getting great mitigation. This is now just spam the 2 CD AoE combo, fill it with FoS between GCDs, and use Quietus when you can on 3 or more targets.I'll explain you what has changed:
TBN was buffed from a 20% to a 25% shield.
DRK lost AoE blind
DRK lost his spamable AoE selfheal
DRK lost mana regenration, wich means he can use TBN a bit less often now
DRK lost his selfheal from Sole Survivor
DRK lost 10% damage reduction from Dark Mind (wich doesn't matter most of the time since it's magic only)
It's just kinda...meh. There's nothing that makes it feel like it's own class anymore. Its a mish mash of War and PLD dumbed down to a very low skill ceiling. Im not saying it should be super hard to play DRK, but it doesnt feel like I ahve to do much thinking at all to do well with it. Nothing in its kit stands out as unique. Its all filler or reskins. It really is a killjoy for me.




That's a role skill wich every tank has, so it doesn't matter for comparing tanks against each other.
But when we dip into role skills we also lost Anticipation, Convalescence and Awarness.
However, all what I wanted was to make some fun about the fact that Skivvy thinks SB DRK was squishier than ShB DRK >.>
Last edited by Tint; 08-28-2019 at 02:48 AM.
They should just bring back the Heavenward of Dark Knight. Current version of DRK is trash.
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