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  1. #1701
    Player
    gman1311's Avatar
    Join Date
    Feb 2019
    Posts
    156
    Character
    Greg Eugen
    World
    Leviathan
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by BubblyBoar View Post
    It was always really disappointing that the majority of the skills are all 130 pot reskins.
    Because it was made for the carnival and nothing else. And this makes me really doubt they’ll rework the class for endgame content
    (2)

  2. #1702
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    The date for the live letter has been announced, so here's hoping this "unique and challenging" content is talked about and not just the Nier raid for 5.1. I don't know what they could do to make me not want BLU as a real job though.
    (8)

  3. #1703
    Player
    Kling-Klang's Avatar
    Join Date
    Aug 2014
    Posts
    482
    Character
    Kling Klang
    World
    Odin
    Main Class
    Red Mage Lv 90
    I am not a fan of limited jobs, at all. Just make it viable for normal play and add the minigame option with all skills or whatever separatly for the job, like the music instruments for bard.
    (10)

  4. #1704
    Player
    official_coconut's Avatar
    Join Date
    Feb 2019
    Posts
    186
    Character
    Dorothea Titania
    World
    Brynhildr
    Main Class
    Black Mage Lv 60
    I think "limited" anything is bad. Limited shouldn't even be a word we are using to describe a job. While I prefer Black Mage for my mage character, I would have liked a job that used monster abilities that could still go through the story and do dungeons with. Instead of releasing limited jobs, I would rather wait for them to devote more time and release full jobs instead.
    (11)

  5. #1705
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    I wish this thread would get as much likes and support as the male viera thread. This is a serious issue, they released a useless job.
    (11)

  6. #1706
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Brightshadow View Post
    I wish this thread would get as much likes and support as the male viera thread. This is a serious issue, they released a useless job.
    I think it speaks volumes of the playerbase that there is vastly more concern over what gendered ass youre staring at rather than actual playable content.
    (6)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  7. #1707
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    There can be support for both. We just need to stay diligent and not get fussy.
    (7)

  8. #1708
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60

    Anyone remember this?
    It was their plan all along I'm supposin'! Jest aside.

    They need to fix BLU ASAP. It IS possible for them to make them join our DPS ranks.
    They do not have to make it 100% like it is on the other games, they can make their very on iteration of it.
    I also suggest them to never do this again. Please don't disappoint people with half-baked jobs like this.
    I'm sure most people would rather of not had this job at all, than how it is now.
    I don't like BLU in any FF games, personally, but I really feel bad about how this was played out
    for those who actually really adore the BLU's in the series, it's a big slap in the face. :c
    (9)

  9. #1709
    Player
    Hazama999's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    640
    Character
    Momoida Jojoida
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    There's very little they can do to elicit any sort of interest for the job out of me. I realize that it had a unique playstyle in XI but good gods, would I have sacrificed some of that for the ability to play current content with other people in some semblance of a compromise. I wonder if the dev team will feel a twinge of regret when the new BLU content isn't as successful as they expected... assuming, of course, that such content doesn't hit whatever threshold numbers they use to deem it a success.

    I've said this before, somewhere else, maybe in this thread, but... the whole concept of "limited jobs" will taint job reveals in future expansions, at least for me. Before the introduction of limited jobs as a potential system going forward, the only thing I was "wary" of was the role a job was going to fall under. I bolded the quotation marks because I have preferences as to which role I'd like to see a specific job under, but that's all they are: preferences. I would've liked to see SAM be a tank, but we got a DPS. Would've been interested in seeing DNC work as a healer somehow, but we got a DPS. In the end, that didn't matter. I played them for the jobs, not the roles. SAM was the first job I took to 70 in SB and took DNC to 80 with ShB (it is what I main now). This is going to change going forward, since job reveals will prompt a different question in my mind. It will go from "huh, I wonder if X job will be a tank/healer/DPS?" to "gosh, I wonder if X job will even be playable in current party content."

    Will we ever get BLU as an "unlimited" job? I sure hope so, though I think the rework would be the kind you see in a new expansion, being a complete retooling of the job and all. I feel like they'd sooner drop "limited jobs" as a thing going forward rather than rework BLU to make it party-ready. Would remind me a bit about branching jobs with SMN/SCH and how SE went all "yeahhhhh.... let's not do that again."
    (4)


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    Constantly learning.

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  10. #1710
    Player
    Kye's Avatar
    Join Date
    Mar 2011
    Posts
    76
    Character
    Mog Kupo
    World
    Balmung
    Main Class
    Archer Lv 90
    Blue Mage is a job that players had been wanting for years, and during the Las Vegas Fanfest in 2018, it was announced by the president of SE, dressed up as a Blue Mage, that they would be adding the job to FFXIV. The next day it was announced that it would be a “Limited Job” to much dismay. BLU was released on January 7th, 2019 and saw a large portion of content starved players dive in and grind out its spells. After that it nosedived just the like person quoted in the OP predicted.

    While Shadowbringers development was the obvious priority, as of this writing it has been nearly 9 months without a single update, and it’s likely that there will be no updates for another month or two at least. Was this what they believed players wanted? A job that is basically a Gold Saucer mini-game that gets updated maybe once a year? I don’t think they will ever add another Limited Job because not only would it be difficult to develop separate “Masked Carnivale”-type content for each Limited Job and keep them all updated, but also because of all the negative feedback Blue Mage received from the player base and media sites upon its announcement and release.

    BLU needs to be made a regular job instead of wasting more time and resources trying to make Limited Jobs work. They will never work.
    (9)

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