The date for the live letter has been announced, so here's hoping this "unique and challenging" content is talked about and not just the Nier raid for 5.1. I don't know what they could do to make me not want BLU as a real job though.
I am not a fan of limited jobs, at all. Just make it viable for normal play and add the minigame option with all skills or whatever separatly for the job, like the music instruments for bard.



I think "limited" anything is bad. Limited shouldn't even be a word we are using to describe a job. While I prefer Black Mage for my mage character, I would have liked a job that used monster abilities that could still go through the story and do dungeons with. Instead of releasing limited jobs, I would rather wait for them to devote more time and release full jobs instead.


I wish this thread would get as much likes and support as the male viera thread. This is a serious issue, they released a useless job.
I think it speaks volumes of the playerbase that there is vastly more concern over what gendered ass youre staring at rather than actual playable content.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
There can be support for both. We just need to stay diligent and not get fussy.



Anyone remember this?
It was their plan all along I'm supposin'!Jest aside.
They need to fix BLU ASAP. It IS possible for them to make them join our DPS ranks.
They do not have to make it 100% like it is on the other games, they can make their very on iteration of it.
I also suggest them to never do this again. Please don't disappoint people with half-baked jobs like this.
I'm sure most people would rather of not had this job at all, than how it is now.
I don't like BLU in any FF games, personally, but I really feel bad about how this was played out
for those who actually really adore the BLU's in the series, it's a big slap in the face. :c



There's very little they can do to elicit any sort of interest for the job out of me. I realize that it had a unique playstyle in XI but good gods, would I have sacrificed some of that for the ability to play current content with other people in some semblance of a compromise. I wonder if the dev team will feel a twinge of regret when the new BLU content isn't as successful as they expected... assuming, of course, that such content doesn't hit whatever threshold numbers they use to deem it a success.
I've said this before, somewhere else, maybe in this thread, but... the whole concept of "limited jobs" will taint job reveals in future expansions, at least for me. Before the introduction of limited jobs as a potential system going forward, the only thing I was "wary" of was the role a job was going to fall under. I bolded the quotation marks because I have preferences as to which role I'd like to see a specific job under, but that's all they are: preferences. I would've liked to see SAM be a tank, but we got a DPS. Would've been interested in seeing DNC work as a healer somehow, but we got a DPS. In the end, that didn't matter. I played them for the jobs, not the roles. SAM was the first job I took to 70 in SB and took DNC to 80 with ShB (it is what I main now). This is going to change going forward, since job reveals will prompt a different question in my mind. It will go from "huh, I wonder if X job will be a tank/healer/DPS?" to "gosh, I wonder if X job will even be playable in current party content."
Will we ever get BLU as an "unlimited" job? I sure hope so, though I think the rework would be the kind you see in a new expansion, being a complete retooling of the job and all. I feel like they'd sooner drop "limited jobs" as a thing going forward rather than rework BLU to make it party-ready. Would remind me a bit about branching jobs with SMN/SCH and how SE went all "yeahhhhh.... let's not do that again."
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Blue Mage is a job that players had been wanting for years, and during the Las Vegas Fanfest in 2018, it was announced by the president of SE, dressed up as a Blue Mage, that they would be adding the job to FFXIV. The next day it was announced that it would be a “Limited Job” to much dismay. BLU was released on January 7th, 2019 and saw a large portion of content starved players dive in and grind out its spells. After that it nosedived just the like person quoted in the OP predicted.
While Shadowbringers development was the obvious priority, as of this writing it has been nearly 9 months without a single update, and it’s likely that there will be no updates for another month or two at least. Was this what they believed players wanted? A job that is basically a Gold Saucer mini-game that gets updated maybe once a year? I don’t think they will ever add another Limited Job because not only would it be difficult to develop separate “Masked Carnivale”-type content for each Limited Job and keep them all updated, but also because of all the negative feedback Blue Mage received from the player base and media sites upon its announcement and release.
BLU needs to be made a regular job instead of wasting more time and resources trying to make Limited Jobs work. They will never work.
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Jest aside.




