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  1. #21
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,489
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Garten View Post
    Maybe i expressed myself badly.. i have not done thousands games, i was saying that Is what It seems It Will take.. but yeah, maybe Just Do It without thinking too much Is the healthier approach. One day i will make It..

    I figured you hadn't done a thousand games. Just people with that many games are closer to the 33% is all. It evens out the more you play was all I was getting at.
    (1)

  2. #22
    Player
    Emeke's Avatar
    Join Date
    Sep 2015
    Posts
    52
    Character
    Phinn Lorebrand
    World
    Faerie
    Main Class
    Machinist Lv 90
    No one cued in PvP. Cues sometimes was over an hour. So they gave reasons for people to cue that normally wouldn't and cue times dropped conciderably and you want to reverse it?
    (8)

  3. #23
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    By golly am I glad you don't work at SE. I think this is an awful idea.
    (9)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  4. #24
    Player
    Shinklet's Avatar
    Join Date
    May 2018
    Posts
    273
    Character
    Sors Tyche
    World
    Phantom
    Main Class
    Samurai Lv 90
    If it makes people more likely to improve themselves and learn, do it.
    (1)

  5. #25
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Shinklet View Post
    If it makes people more likely to improve themselves and learn, do it.
    People will literally just go and pay for wins and rewards via RMT. You thought Savage and Ultimate would get people to git gud? Ha! I think an UWU clear is $40. 20k wolf marks considering the time it may take would go for probably the same price.
    (2)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  6. #26
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    The pvp crowd in this game is already small and niche enough as it is, an idea like that is completely asinine.
    (4)

  7. #27
    Player
    Pepsi_Plunge's Avatar
    Join Date
    Nov 2018
    Location
    Limsa Lominsa
    Posts
    927
    Character
    Pepsi Plunge
    World
    Lich
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Moonlite View Post
    I figured you hadn't done a thousand games. Just people with that many games are closer to the 33% is all. It evens out the more you play was all I was getting at.
    Looking at my own statistic, out of nearly 100 fights I have 32.2 % on first place. So yeah, 1/3 is pretty accurate.
    (3)
    Pepsis Eorzea-Tagebuch:
    https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/


  8. #28
    Player
    Kemiko's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    285
    Character
    Kemiko Oyung
    World
    Faerie
    Main Class
    Dancer Lv 100
    I don't enjoy people queueing to lose anymore than the next guy, but removing participation rewards is not the way to go. Even if you lost a PvP match you still spent time there and should still get some currency for it. Nowhere near as much for winning but something. After all there's no PvP to be had without a loser and without incentive for time spent you lose players. Even PvP focused games, like mobas or battle arenas, have reduced rewards for losing players.

    When you consider non feast PvP too, there's always two losing teams per match, 0 rewards for losing teams is just a disservice to your playerbase. People would rationalize their time would be better spent elsewhere.
    (8)

  9. #29
    Player
    Saintly's Avatar
    Join Date
    May 2015
    Posts
    134
    Character
    Saintly Gallowmere
    World
    Odin
    Main Class
    Fisher Lv 64
    Can we drop this "everyone must feel like a winner" mentality already?
    Here's another suggestion to give people to join.

    Completely remove the "participation rewards" and greatly increase rewards for the winning team.
    That way you reward good players and discourage leechers.
    (1)

  10. #30
    Player
    Kaiserdrache's Avatar
    Join Date
    Aug 2018
    Posts
    305
    Character
    Merridyll Cailleach
    World
    Shiva
    Main Class
    Bard Lv 80
    Things that need to happen for better Pvp

    1) Remove Mounts, rework the Maps and add other means for mobility.
    2) Remove 1 Hit Kill Limit Attacks, no freaking Pvp in gaming history of MMO Pvp has been ever good nor fun with any instant kill mechanics, the only thing this creates is frustration and massive toxity among players.
    3) Rebalance the Health Values for all Jobs individually! When will game devs in Pvp finally learn it that shoehorning health values in PvP for Role types is a freaking TERRIBLE idea and leads mor to game imbalances than it does balance anything at all. Only because Bard n Machinist are both ranged jobs, doesn't automatically mean that both jobs are balanced only because they share the same health pool, just believing in such a theory is already as retarded as its ridiculous and just shows how inexperienced SE in regard of Pvp is. Its something els do do Offline RPGs for that this company is known for and MMOs with PvP gameplay, where the enemy is no dull A.I but in fact a much more intelligent real player that responses to your actions more precisely.

    4) No Trinity in PvP and if that needs to exist, then at least also with clear Trinity Balance as in DPS > HEAL > TANK > DPS, meaning, dps needs always be strong enough in an 1v1 scenario, that the healer can't retardedly simple outheal forever the DPS, a healer is stronger than a tank, because they are weak enough to be outhealed and tanks must be effective versus DPS
    This way needs to have each role it's strenghts n weaknesses to clearly define the plaer what exactly your main targets should be, asside of supporting others every now n then.
    But it can't be that healer in pvp are so blatantly overpowereed, that if they are played well, can completely outheals the damage of like 5 people !!!
    Already seen this more than once.. also in a 1v1 siuation you dont even need to try fighting heals because they will outheal you just in a matter of seconds n wait till help comes - just ridiculous
    5) Let the Invincibility end immedeately when a player reaches after restarting from main base, nothing is more annoying than to get interrupted by a restarted enemy that is still invincible for like 5-10 seconds upon reaching you, basically forcing you to retreat, other than trying your risk to fight for it to flip the base to your side.
    6) Remove the retarded Death Penalty timer that keeps on increasing each death that leads only to player ganking
    7) Redesign all pvp modes from that AvBvC style to a classic modern AvB PvP Style with larger groups of 36v36 instead of 24v24v24, makes alot more fun to see 2 bigger groups crush into each other, than 3 smaller groups where always 1 antisocial side waits on it until the other two fight to draw the advantage out of it to make a sandwich with the weaker of the two.
    (0)

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