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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I can understand that it takes extra work to come up with new animations and names for abilities that functionally do the same thing. But when you invest effort into creating an animation like Shadowskin, making ARR's Rampart standard feels like a downgrade. Shadowskin and Shadow Wall are beautiful to watch. Imagine replacing Shadow Wall with Sentinel's animation out of a desire to standardise the 30% DR cooldowns. No thanks.

    When you have better looking, newer animations already in game, don't replace them with ugly 7+ year old ones.
    (7)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,994
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lyth View Post
    I can understand that it takes extra work to come up with new animations and names for abilities that functionally do the same thing. But when you invest effort into creating an animation like Shadowskin, making ARR's Rampart standard feels like a downgrade. Shadowskin and Shadow Wall are beautiful to watch. Imagine replacing Shadow Wall with Sentinel's animation out of a desire to standardise the 30% DR cooldowns. No thanks.

    When you have better looking, newer animations already in game, don't replace them with ugly 7+ year old ones.
    This. The work was already done. It took additional work to undo it. And for what?

    I suspect at this point it was just to add momentum to the idea of Role Actions as a foil to Cross-class actions, rather than any individually practical consideration.
    "We sincerely apologize for Cross-class actions and for certain jobs' skills being reskins of former tools. From here out we'll be more honest, and just copy the former skills verbatim, all as a part of our new system, Role Actions!"
    (1)

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