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  1. #1
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90

    'Retro' aestethics on role actions

    TL;DR: Bring back our old unique role actions/animations! Add new ones to GNB.

    Since patch 4.4 role actions were not limited, and since 5.0 role actions have been revised as normal leveling abilities - well, more or less... essentially.

    Now that this limitation has been lifted, I wonder why not just revise them to the old abilites, e.g. Shadowskin instead of Rampart on DRK?
    I will be honest... Rampart doesn't fit the other tanks, Low Blow doesn't fit PLD either. Also, I miss those cool old animations on WAR and DRK.

    What I would like to see...
    ...for
    WAR:
    Foresight instead of Rampart

    Brutal Swing instead of Low Blow

    DRK:
    Shadowskin instead of Rampart

    Low Blow old icon and animation (apparently used more effect particles)

    GNB introduce new animations and/or icons. e.g. a hit with the stock/grip of your gun as a stun, and an aether-impured shot for 'rampart' (similar to HoS).

    PLD:
    use 3.x animation on Rampart (apparently used different animation, the current one is a removed PvP skill animation)

    Shield Bash instead of Low Blow?
    They could revise Shield Bash into an oGCD stun. I don't see any use of Shield Bash as a GCD right now. Is is needed in a quest or in certain encounter? It feels like a noob trap skill, as it breaks your combo, spaming it way too often causes the target to get immune to stun, and it has hilarious low poentcy. Am I mistaken? Please prove me wrong!


    Shield Swipe instead of Low Blow

    It could be a more 'unique' stun with 6s duration on 25/30s recast.

    With the exception of PLD stun, nothing would effect balance.
    Those are only aestethic changes I would like to see.
    Have you any more suggestions for changes? Would you welcome such changes or rather keep the current one?

    Bonus for healer actions Esuna:

    SCH:
    Leeches

    AST:
    Exalted Detriment
    Luminiferous Aether instead of Lucid Dreaming?

    WHM:
    Esuna old Icon (and animation? - current Esuna simply uses Leeches icon in blue)
    Shroud of Saints instead of Lucid Dreaming?
    (They are essentially the same with different coloring... did it use a different animation, too?)


    Bonus for melee stun: (17th Sep)

    MNK:
    One Ilm Punch
    or
    Steel Peak
    Both actions used to stun before they got changed/removed. One Ilm Punch even used to remove a buff from the target, so I think Steel Peak would be more suitable for a stun? No clue which animation would be better.

    NIN:
    Jugulate
    In 3.x Jugulate used to stun or silence depending on your current weapon buff. In 4.x it just silenced. Fitting for it so get revived as a stun, right?

    DRG already had Leg Sweep to begin with, SAM would need a new action (Ageha?).
    (19)
    Last edited by ArianeEwah; 09-18-2019 at 12:12 AM. Reason: Added melee stun, range dps may follow, changed PLD stun

  2. #2
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    I want the old Howling Fist instead of Hadouken.
    (1)

  3. #3
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Current Rampart on PLD doesn't even have the animation it use to have when it was PLD-specific. The weapon-up animation it currently has was pulled from something else, I think PVP skills?
    (1)

  4. #4
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    The whole point of role actions is so that every time they make a new job they don’t have to make the same mandatory skills again with a new animation. If anything they should take it a step further and make sentinel and raise tank and healer role actions.

    If these moves were to come back it should be as a new move with unique effects not just copy paste of the same move again. Make the role actions a foundation for all jobs of the role to have necessary skills for the job and have job actions be things that add unique flavour to the job.

    For example if they removed vengeance and made sentinel a role action then vengeance could come back as a move that just adds counter attacks feeding into wars dps tank identity, bulwark could come back as a move that doubles block strength feeding into plds mitigation tank identity and so on.
    (0)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  5. #5
    Player
    SummerScorcher's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    149
    Character
    Lilla La'aurora
    World
    Phoenix
    Main Class
    Dancer Lv 98
    I completely agree and fully support this! Gods, Rampart's been bugging me since the start of Stormblood when it was introduced for all tanks. It's so akward!

    There's probably a couple of other skills that should be glammable, another one I can think of would be old Reprisal for DRK (Though I'll admit, it's animation and sound effect would definitely be too chunky and satisfying for a skill that does no damage). Also, Low Blow on DRK had unique sound effects and particles as well, so that would be nice to have- although, that'd also be getting into the too-impactful-no-damage zone I feel.

    Quote Originally Posted by Cabalabob View Post
    The whole point of role actions...
    I disagree. Some role skills (Ahem Rampart) feel very akward in my opinion. The jobs are already quite similar (ahem Dark Warrior :I) with only slight differences in gameplay, visual flavour is probably the next thing you could assign a job it's "feel" to. Also, since these animations and sound effects already exist and are unused, it'd be little work for SE to get them back in- you could call it unfair for GNB if they were available for use, but it (was) kinda the same thing for SMN/SCH, since Scholar couldn't use the carbuncles glamours. What I mean is, something is better than nothing.
    (3)

  6. #6
    Player
    Tizzy_Tormentor's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    627
    Character
    Tizzy Tormentor
    World
    Omega
    Main Class
    Machinist Lv 100
    I support this, I always appreciated the extra flavour each job had in its own way, having different animations for essentially the same skills, certainly made them feel more unique, would like to see them return to this.

    I would love to see a lot of cut actions make a return in some way as well, whether by some sort of "action glamour" system or gradual reintroduction of old skills refurbished for the games current state.
    (0)

  7. #7
    Player
    Decraven's Avatar
    Join Date
    Aug 2019
    Posts
    1
    Character
    Gerard Leloup
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Peloton already has different animations based on class, I don't see why other role abilities can't, especially if it helps add more unique flair to the jobs.
    (1)

  8. #8
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Xenosan View Post
    Current Rampart on PLD doesn't even have the animation it use to have when it was PLD-specific. The weapon-up animation it currently has was pulled from something else, I think PVP skills?
    Quote Originally Posted by SummerScorcher View Post
    [...] Also, Low Blow on DRK had unique sound effects and particles as well, so that would be nice to have- although, that'd also be getting into the too-impactful-no-damage zone I feel.
    Thank you for the insight. I started FFXIV during the last few patches in 3.x, and I even tho my first job was PLD, I can barely remember the differences in the animation of 3.x Rampart or Low Blow (DRK my 2nd/3rd most played job).
    I will edit the entry post.

    Quote Originally Posted by SummerScorcher View Post
    [...] visual flavour is probably the next thing you could assign a job it's "feel" to.
    Quote Originally Posted by Tizzy_Tormentor View Post
    I always appreciated the extra flavour each job had in its own way, having different animations for essentially the same skills, certainly made them feel more unique, would like to see them return to this.
    I can somewhat understand SE decision changing Rampart and Low Blow to role actions, just as Esuna for healer role actions. Giving players the freedom to chose between actions based on duty.
    Their first problem was, they probably felt to force themselves to do 10 role actions, and you can choose 5 of them. Similar to HW cross class/job system, every class/job had 10 actions to choose from - while classes could take them all, jobs only could take 5. But most weren't mandatory and just a bonus.
    FUN FACT: Classes could take all 10 role actions before 4.4 hit, too.
    The second problem was that many role actions were mandatory, e.g. Rampart (a must-have! no exceptions), Protect, and Esuna in certain duties. It destroyed the whole concept of role actions, because there were so few to actually choose from.
    It's good they changed it 'back' in 5.0, but they should have gone further in re-introducing old 'role actions' for job aethetics.
    If they had the time, they could do complete new actions/animations with the same effect because we are not limited. We actually wouldn't need role actions anymore.

    Imo I am not fond of the idea of actions glamours just yet. It might work for some tank and healer actions because they got their kits changed by a lot more than DPS job' ones. And... well, yeah, that's the problem... DPS jobs wouldn't make use of this glamour system because there aren't any (or many) skills that were removed or reworked. e.g. SMN Outburst vs Tri-bind, but none for NIN.
    On the other hand... yeah, I miss old Delirium and Butchers Block weapon animation

    Quote Originally Posted by Decraven View Post
    Peloton already has different animations based on class, I don't see why other role abilities can't, especially if it helps add more unique flair to the jobs.
    Peloton animation on MCH is actually the old 'Place turret' animation, Tactican also uses that very same animation. DNC uses a unique animation for Peloton (...I think?!?) Shield Samba has a unique one for sure!
    They did rework MCH gameplay-wise, but since 4.0 they are still missing actual (new) animations!
    (1)

  9. #9
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I can understand that it takes extra work to come up with new animations and names for abilities that functionally do the same thing. But when you invest effort into creating an animation like Shadowskin, making ARR's Rampart standard feels like a downgrade. Shadowskin and Shadow Wall are beautiful to watch. Imagine replacing Shadow Wall with Sentinel's animation out of a desire to standardise the 30% DR cooldowns. No thanks.

    When you have better looking, newer animations already in game, don't replace them with ugly 7+ year old ones.
    (7)

  10. #10
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Can anyone remember what the bloodbath animation was back when it was a WAR action?
    (0)

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