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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,905
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I can understand that it takes extra work to come up with new animations and names for abilities that functionally do the same thing. But when you invest effort into creating an animation like Shadowskin, making ARR's Rampart standard feels like a downgrade. Shadowskin and Shadow Wall are beautiful to watch. Imagine replacing Shadow Wall with Sentinel's animation out of a desire to standardise the 30% DR cooldowns. No thanks.

    When you have better looking, newer animations already in game, don't replace them with ugly 7+ year old ones.
    (7)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,029
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lyth View Post
    I can understand that it takes extra work to come up with new animations and names for abilities that functionally do the same thing. But when you invest effort into creating an animation like Shadowskin, making ARR's Rampart standard feels like a downgrade. Shadowskin and Shadow Wall are beautiful to watch. Imagine replacing Shadow Wall with Sentinel's animation out of a desire to standardise the 30% DR cooldowns. No thanks.

    When you have better looking, newer animations already in game, don't replace them with ugly 7+ year old ones.
    This. The work was already done. It took additional work to undo it. And for what?

    I suspect at this point it was just to add momentum to the idea of Role Actions as a foil to Cross-class actions, rather than any individually practical consideration.
    "We sincerely apologize for Cross-class actions and for certain jobs' skills being reskins of former tools. From here out we'll be more honest, and just copy the former skills verbatim, all as a part of our new system, Role Actions!"
    (1)

  3. #3
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Can anyone remember what the bloodbath animation was back when it was a WAR action?
    (0)

  4. #4
    Player
    jetfire117's Avatar
    Join Date
    May 2019
    Posts
    109
    Character
    Rujhezia Zima
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    I want rampart to have different animations for all 4 tanks so bad. You don't know how stupid it is to use and see rampart while on DRK.
    (4)

  5. #5
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,384
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    There are quite a few animations I really liked that were sadly removed. Biggest one is Wide Volley, it was one of my favourite Bard weapon skills lol, so I’d love to see it return someday.

    That said, I get why quite a few abilities were put into the role skills, like Lucid Dreaming or Rampart. It is a bit strange for every job in a role to have different skills with the exact same effect. That said, isn’t this still present in quite a lot of forms? Like the level 38 tank cooldowns, all being the same 30% damage reduction skill with a bit of added flavour. Likewise, Ranged DPS have Troubadour / Shield Samba / Tactician, which all have the exact same effect and even the same cooldown, with the additional effect of being unstackable. Wouldn’t it make more sense for these abilities to just be role skills?

    I feel like role skills should all have different animations depending on the job. I know it would be a lot of work, ranged DPS already have Peleton as a role skill that has different animations depending on the job
    (0)

  6. #6
    Player
    Joshieboy's Avatar
    Join Date
    Aug 2019
    Posts
    15
    Character
    Geo Stigma
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Beside Role actions square seems to take alot of the best looking rotation skills away, like rage of halone(past 60),spinning slash scourge,delerium(heaveansward),powerslash,butchers block, heavy thrust and impulse drive.
    (0)

  7. #7
    Player
    Brightmore's Avatar
    Join Date
    Dec 2013
    Posts
    147
    Character
    Koh'li Mewmore
    World
    Balmung
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Joshieboy View Post
    Beside Role actions square seems to take alot of the best looking rotation skills away, like rage of halone(past 60),spinning slash scourge,delerium(heaveansward),powerslash,butchers block, heavy thrust and impulse drive.
    Yeah it's said that this was done for the grace of making game easier and less skills on hotbar, but instead, I think they should put the combos as it is in pvp (pressing the sequence, same button) and keep the former unique animations.
    Gawd, how I miss mch grenade! Would happily overwrite that nonsense aoe for the granade.
    (1)

  8. #8
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Added melee stun alternatives in the OP.

    I may add range DPS actions next, still not certain 'bout it...

    (yes, this is a push for an edit :x )
    (0)

  9. #9
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Yeah, I miss my neat little sword twirl for rampart...

    Not seeing why that was changed.
    (0)

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