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  1. #1
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Xenosan View Post
    Current Rampart on PLD doesn't even have the animation it use to have when it was PLD-specific. The weapon-up animation it currently has was pulled from something else, I think PVP skills?
    Quote Originally Posted by SummerScorcher View Post
    [...] Also, Low Blow on DRK had unique sound effects and particles as well, so that would be nice to have- although, that'd also be getting into the too-impactful-no-damage zone I feel.
    Thank you for the insight. I started FFXIV during the last few patches in 3.x, and I even tho my first job was PLD, I can barely remember the differences in the animation of 3.x Rampart or Low Blow (DRK my 2nd/3rd most played job).
    I will edit the entry post.

    Quote Originally Posted by SummerScorcher View Post
    [...] visual flavour is probably the next thing you could assign a job it's "feel" to.
    Quote Originally Posted by Tizzy_Tormentor View Post
    I always appreciated the extra flavour each job had in its own way, having different animations for essentially the same skills, certainly made them feel more unique, would like to see them return to this.
    I can somewhat understand SE decision changing Rampart and Low Blow to role actions, just as Esuna for healer role actions. Giving players the freedom to chose between actions based on duty.
    Their first problem was, they probably felt to force themselves to do 10 role actions, and you can choose 5 of them. Similar to HW cross class/job system, every class/job had 10 actions to choose from - while classes could take them all, jobs only could take 5. But most weren't mandatory and just a bonus.
    FUN FACT: Classes could take all 10 role actions before 4.4 hit, too.
    The second problem was that many role actions were mandatory, e.g. Rampart (a must-have! no exceptions), Protect, and Esuna in certain duties. It destroyed the whole concept of role actions, because there were so few to actually choose from.
    It's good they changed it 'back' in 5.0, but they should have gone further in re-introducing old 'role actions' for job aethetics.
    If they had the time, they could do complete new actions/animations with the same effect because we are not limited. We actually wouldn't need role actions anymore.

    Imo I am not fond of the idea of actions glamours just yet. It might work for some tank and healer actions because they got their kits changed by a lot more than DPS job' ones. And... well, yeah, that's the problem... DPS jobs wouldn't make use of this glamour system because there aren't any (or many) skills that were removed or reworked. e.g. SMN Outburst vs Tri-bind, but none for NIN.
    On the other hand... yeah, I miss old Delirium and Butchers Block weapon animation

    Quote Originally Posted by Decraven View Post
    Peloton already has different animations based on class, I don't see why other role abilities can't, especially if it helps add more unique flair to the jobs.
    Peloton animation on MCH is actually the old 'Place turret' animation, Tactican also uses that very same animation. DNC uses a unique animation for Peloton (...I think?!?) Shield Samba has a unique one for sure!
    They did rework MCH gameplay-wise, but since 4.0 they are still missing actual (new) animations!
    (1)

  2. #2
    Player
    Tizzy_Tormentor's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    627
    Character
    Tizzy Tormentor
    World
    Omega
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ArianeEwah View Post
    Imo I am not fond of the idea of actions glamours just yet. It might work for some tank and healer actions because they got their kits changed by a lot more than DPS job' ones. And... well, yeah, that's the problem... DPS jobs wouldn't make use of this glamour system because there aren't any (or many) skills that were removed or reworked. e.g. SMN Outburst vs Tri-bind, but none for NIN.
    On the other hand... yeah, I miss old Delirium and Butchers Block weapon animation
    NIN had a really cool combo finish called Dancing Edge, it was really nice and I would love to use that instead of Aeolein Edge, a couple of other cool abilities like Mutilate also got axed off, you could use that to replace the animation of something like Mug.
    For MCH, you could bring back cool skills from HW like Rend Mind and Suppressive Fire to replace stuff like Gauss Round or Heatblast, I remember people preferring the old unheated shots too, could bring those back for the 1-2-3 combo.
    Just a few idea off the top of my head, I feel as though its a thing that should be explored, we have a lot of cut actions, many of which looked fantastic, would be nice to see them return in some way.
    (1)

  3. #3
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Tizzy_Tormentor View Post
    NIN had a really cool combo finish called Dancing Edge, it was really nice and I would love to use that instead of Aeolein Edge, a couple of other cool abilities like Mutilate also got axed off, you could use that to replace the animation of something like Mug.
    Oh yeah, I forgot about that one skill that no NIN wanted to use - ever
    (and that's why they wanted to have a WAR in party)
    Mutilate instead of Mug is an interessting idea. While they were never used for the same purpose, it could work.

    It might only be accessible to 'old' jobs (for now) - tho it would make them more appealing and interessting.

    Quote Originally Posted by Joshieboy View Post
    snip
    My favorite was Ring of Thorns ( ͡° ͜ʖ ͡°)

    Quote Originally Posted by Brightmore View Post
    Gawd, how I miss mch grenade! Would happily overwrite that nonsense aoe for the granade.
    Aww man, MCH Grenado Shot... and BRD Wide Volley - they had it right there - AOE rotation for BRD and MCH... such a missed opportunity.
    (0)

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