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  1. #331
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by SaitoHikari View Post
    On that note, I see the switch from total DPS to raid DPS as something that's highly interesting in how it altered community mindset
    I don't think it's switched all that much. It's "How gud I am". Seems like a pretty sour outlook, but fact of the matter is, the raid scene in any game is competitive, and having a ranking system provides impetus, wherever it's rooted (Self competition, inter-competition, end result, ego, whatever), to rank higher.
    (1)

  2. #332
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kabooa View Post
    I don't think it's switched all that much. It's "How gud I am". Seems like a pretty sour outlook, but fact of the matter is, the raid scene in any game is competitive, and having a ranking system provides impetus, wherever it's rooted (Self competition, inter-competition, end result, ego, whatever), to rank higher.
    Well, the 'how gud I am' mindset hasn't changed at all, that isn't something I intend to dispute.

    What I was saying is that the reasons behind taking specific classes (and the community perception of said classes) changed. Again, if the old display was still in use, I guarantee you that people would still be calling Dancers overpowered for community-enforced reasons beyond SE's original intent, and that would have made it difficult to argue for adjustments to Dancer even if said adjustments could have been for non-raiding quality of life reasons. The 'raw DPS' classes also wouldn't be as readily accepted as they are now either - the way I see it, classes like Black Mage are actually in the same spot now as they were back in SB, what changed is that people are putting less emphasis on taking classes for their ability to inflate everyone else's numbers (since that doesn't really exist anymore outside of speed kills, and that's closer to a player skill metric rather than class balance).
    (4)
    Last edited by SaitoHikari; 08-23-2019 at 05:29 AM.
    "Consider this old adage: When a Bard sings alone in a desert, and no one is around to hear him... Is he truly singing?"

  3. #333
    Player
    CrashofZenki's Avatar
    Join Date
    Feb 2016
    Posts
    82
    Character
    Ruri Chan
    World
    Twintania
    Main Class
    Ninja Lv 80
    Whatever they do with NIN, I just hope they dont touch our ogcd ninjutsu.. oof... Just the thought of it scares me. They already put so many nails in the coffin. GCD Ninjutsu gonna be the last nail to a dead class Imo. Probably great for casuals tho. Yay...
    (1)

  4. #334
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by CrashofZenki View Post
    Whatever they do with NIN, I just hope they dont touch our ogcd ninjutsu.. oof... Just the thought of it scares me. They already put so many nails in the coffin. GCD Ninjutsu gonna be the last nail to a dead class Imo. Probably great for casuals tho. Yay...
    Well given everyone on the forums is a casual, it sounds great to me.
    (1)

  5. #335
    Player
    FuzzyFur's Avatar
    Join Date
    Jun 2014
    Posts
    5
    Character
    Fuzzy Fur
    World
    Exodus
    Main Class
    Arcanist Lv 80
    I'm going to pipe up because I hope SE pays attention to these things.

    From my perspective as a 2.0+ SMN main; I look at the state of difference between BLM and SMN and I'm in shock. The justifications for it are complete and utter crap.

    DPS raise is a heavy tax to see a few more mechanics or maybe get that once in a 1000 savage clear because of a raise. Eden savage right now is so tight that a SMN or RDM having to complete the raise at all is probably a grounds for enrage. So what's the point. I say take it, I don't want it. I hardly even use it unless both healers go down and when that happens it's likely a wipe anyway. And in truth, this has always been the case to various degrees in raid/savage content.
    No. Just No. Raise is given too much weight as a non-direct rDPS contributing metric. It's a novel "oh crap" button that usually results in not much of anything in high level encounters. If it's a high enough tax to send SMN to the bottom 3rd, I surrender that BS. You can have it.
    It's value is in casual content, like Eureka and dungeons. Even then it's just a community QOL skill, nothing more.

    If you take raise away (but I think even with it), there is ZERO reason my rDPS on SMN shouldn't be equal to or even greater than BLM whatsoever. And in terms of "knowing the fight" or "being a turret" I'd argue that with SMNs current rotation and sh--show of broken pet/demi mechanics, we have it harder than BLM ever did.

    For the first time ever (and there were some low points), I feel like abandoning my all time main. And I'm not alone. I've put a lot of energy into being as exceptional at SMN as I can and I cannot be asked to do the same from the ground up on another job. Most importantly, I shouldn't feel like I need to.

    So yes, at least from the caster perspective either BLM is to over-tuned or SMN is to under-tuned. And doing less DPS on dungeons trash pulls then most fells bad (I mean at least we had the AoE king title in the low times), but that's a whole different story.
    (12)

  6. #336
    Player
    TcomJ's Avatar
    Join Date
    Dec 2015
    Location
    Gridania
    Posts
    101
    Character
    Genji Jouchi
    World
    Tonberry
    Main Class
    Archer Lv 90
    Welcome to the game state where all utilities are nerfed and combo removed to non-existent. Everything is homogenized into damage ditching dps number and guess who become OP and who become unwanted.....-_-
    (1)

  7. #337
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by FuzzyFur View Post
    snip.
    Smn never should have even been close to where it has been in the past. You should never have provided equal damage contribution while having a raise, and especially not greater damage. Raise is valuable, it always has been, and it shouldn't have been free to have.

    If you honestly believe it doesn't have value, where were you in stormblood when rdm did substantially less damage than smn? By your logic, you think they should have the same, sometimes "EVEN GREATER" damage than smn if things were reballanced to what you want, but you don't agree with that last bit, do you? You just want your Mary Sue smn back to being the best prog, speedrun, and open world/solo job and pretending it's balance.
    (6)
    Last edited by Zerathor; 08-24-2019 at 07:59 AM.

  8. #338
    Player
    TcomJ's Avatar
    Join Date
    Dec 2015
    Location
    Gridania
    Posts
    101
    Character
    Genji Jouchi
    World
    Tonberry
    Main Class
    Archer Lv 90
    Quote Originally Posted by Siccoroa View Post
    Can we talk about how monk, dragoon, black mage, and, to a lesser extent, samurai are overpowered right now?

    Currently i think that smn, mch, nin, brd, rdm, and dnc are all well balanced number wise, no matter which of those you choose to play they all bring roughly the same raid dps. The difference in dps between smn, the highest dps, and dnc, the lowest dps, is less than 300 raid dps.

    For comparison, sam does 500 more raid dps than smn. Drg does 900 more raid dps than smn. Blm does 1000 more raid dps than smn. Mnk does a whopping 1200 more raid dps than smn.

    In my opinion it would be much better for the balance of the game if every dps brought roughly the same amount of raid dps.

    Source for dps numbers: https://www.fflogs.com/zone/statisti...unt&dataset=90

    Edit: Explanation for raid DPS vs personal dps
    Great...even more homogenization. That will totally make the game more fun like what happen right now....not!
    (1)

  9. #339
    Player
    Umsche's Avatar
    Join Date
    Mar 2019
    Posts
    29
    Character
    Umschor Nighthaven
    World
    Phoenix
    Main Class
    Red Mage Lv 73
    Quote Originally Posted by TcomJ View Post
    Great...even more homogenization. That will totally make the game more fun like what happen right now....not!
    Having all dps classes do the same damage does not necessarily mean they're all the same, they can be all different in terms of gameplay but all equally viable.
    (2)

  10. #340
    Player
    Noctisnine's Avatar
    Join Date
    Mar 2018
    Location
    Limsa
    Posts
    111
    Character
    Winter Valentine
    World
    Twintania
    Main Class
    Gunbreaker Lv 90
    I don't think any of those jobs need nerfs, samurai, ninja and summoner need buffs and some adjusts. Asking for nerfs is never the correct decision while buffing the rest will make everyone happy.
    (1)
    Last edited by Noctisnine; 08-24-2019 at 07:14 AM.

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