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  1. #9
    Player
    KaiKatzchen's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,449
    Character
    Kai Ulric
    World
    Siren
    Main Class
    Dancer Lv 90
    Shhh let them believe that:

    2.0 is merely a graphics overhaul, landscape change and a UI replacement.

    Below are the main content additions planned for after version 2.0. New content announcements will be made via patch notes.

    New primal battles.
    Summoning system that awards the ability to summon primals to Free Companies that defeat them.
    Campaign of battles against the dragon horde in the defense of Ishgard, with participation possible as any of the four Disciplines.
    Two forms of PvP, the Coliseum and the Frontlines, to be released sequentially.
    Large-scale instanced raids of the Crystal Tower and a vast labyrinth. Further expansions planned for
    future patches.
    Wandering Odin primal, who grows in strength and drops greater treasures with each defeat.
    Further details on all of the above to be released in the days leading up to version 2.0 release

    Other planned content:

    Additional in-game community options
    Free Company establishment, growth, and competition
    In-game delivery and mail systems
    Player housing (estates)
    PvP content
    Revamping of the retainer system and markets
    Complete redesign of character creation screens and process.
    Addition of Miqo'te males, Highland Hyur and Roegadyn females for version 2.0.
    Creation of more character customization options (e.g. , hairstyle).
    Ability to walk and view character in game environments and use emotes as part of creation process.
    Expansion of Armory, focused on classes and jobs, prior to version 2.0.
    Jobs to progress by clearing quests rather than gaining EXP.
    New summoning ability available to certain jobs and classes after version 2.0.
    New taming ability available to certain jobs and classes after version 2.0.
    Release timing of the above abilities is to coincide with addition of new jobs and classes.
    Summoned and tamed pets will not count as party members, and will develop over time. Release of a "companion" system for these pet NPCs to fight alongside PCs.
    Incapacitation of body parts for boss fights, encouraging party members to focus on single targets for more engaging battles
    Examination of a system to introduce legacy FINAL FANTASY items.
    Legacy items will have unique graphics and stats.
    Obtainable only by players fulfilling certain attribute requirements after first "applying" for them.
    Requirements for obtaining classic items, as well as their graphics, to be altered in future updates.
    Appearance of items already obtained will change.
    Redesign of all non-instanced areas for version 2.0.
    Planning to convert all dungeons into instanced raids. Release of content finder (see below) to help players find groups quickly and easily.
    Two new dungeons to be added in patch 1.21. More dungeons to follow after version 2.0.
    Release of treasure maps to be discoverable by Disciples of the Land. Planned for after version 2.0.
    Maps to reveal location of chests and dungeons. Dungeons to be new content designed for a combination of classes from all Disciplines. Planned for after version 2.0.
    Release of a feature to replay cutscenes.
    Planned for after version 2.0 due to cutscenes requiring retouching as part of overhauls to all in-game maps.
    In-game voice in all four languages (Japanese, English, French, and German) after version 2.0.
    Seventh Umbral Era storyline to give way to new storyline after version 2.0, and will not be replayable.
    Balance and release of crowd control system with firm control of status timers (e.g., sleep, paralysis, blind)
    after stabilization of battle algorithms.
    Two PvP venues, Coliseum and Frontlines, to be released after version 2.0. Unique zones to be created so as not to affect non-participating players. Release of PvP-specific abilities, gear, and ranking.
    Support for multi-party alliances for large-scale content to be released together with the above.
    Basis of new recipes released in patch 1.19. New additions to continue to be made prior to version 2.0.
    New high-end recipes to have high levels of difficulty, not only in terms of recipe complexity, but also crafting location requirements (e.g., facilities within a kobold stronghold).
    Materia released in patch 1.19, with future plans including release of additional materia slot items, material to mitigate requirements to equip gear, further system expansions, and additional items.
    Release of an item notebook after version 2.0 to log all recipes and crafted items for consolidated, easy viewing.
    Release of a "signature" feature for version 2.0 enabling players to put their names on items they craft.
    Release of in-game player communities known as Free Companies. Planned for version 2.0.
    Free Companies can be formed by as few as 4 players by submitting an application to a Grand Company.
    Free Company-specific content to earn points used to improve company rank, gain access to personal estates, perform cooperative synthesis. Planned for four-phase release after version 2.0.
    Future plans include chocobo gear, rearing, battle, mounted content, and shared chocobos, to be released sequentially after version 2.0.
    Plans to release other forms of transportation.
    Release of a delivery system and mail system for version 2.0.
    Delivery system to enable sending of items to safehouses and other players.
    Items can be sent to other players regardless of their online status.
    Mail system to enable sending of short in-game messages to other players.
    Messages can be sent to other players regardless of their online status.
    PC search function to be completely overhauled, and a search UI added with various functions (e.g., Free Company searches).
    Release of a content finder system after version 2.0.
    Content finder to allow input of information such as class, job, and level, to find other players across all worlds for groups for dungeons, instanced raids, primal battles, etc.
    Achievement system to recognize and reward accomplishments in battle, synthesis, gathering, etc.
    Release of additional achievements in future patches.
    Various types of achievement rewards, such as titles and items.
    Planned release of initial achievement system in patch 1.20, with over 300 achievements.
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    Last edited by KaiKatzchen; 01-13-2012 at 08:07 AM.
    I'm just a bun boy, doing bun boy things.