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  1. #1
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    I agree with some of the points; Astrologian is causing SE some major issues just like other ‘support-based jobs’ (Ninja, Dancer, Bard, Red Mage) and they’re pretty much unsolvable without breaking the balance completely. And they should being reinforcing the things that make it different from other healers rather than removing them

    I don’t dislike current cards, but at the same time I don’t think they’re any better than how they were before. I’ve seen others say it’s like a mechanic that should exist on a different job which I totally get; it’d be fun on a different job. But I’m Astrologian something just doesn’t feel right about it. That said, I don’t have issues personally with how we use them mechanically (Draw/play/Arcana/etc), but I’m aware that the majority are very unhappy with it

    I’m not sure I agree about Horoscope being pointless. Timing it properly saves you casting a second Helios or using a different oGCD which conserves resources and gives you more opportunity for pDPS, which is the endgame of any healer (including Astrologian). Horoscope can easily be weaves between Malefic IV too so technically it should take no time out of our rotation. It’s flexible in that it can be used proactively (before Aspected) or reactively (after Helios), not that you should ever be doing reactive healing at level 80. I can understand feeling like it can be clunky to use, but I don’t think it’s fair t call it pointless.

    Collective Unconscious won’t ever get stronger because that would mean having to channel it which nobody would ever do. I think it’s more likely they’ll just remove the damage reduction and channeling, and just keep the Regen. Either that or the effect will change depending on Sect as usual, and it’ll just be a standard oGCD where you shoot out a bubble that remains visible for like .5 of a second so the animation won’t clip with your next spell (effect durations will remain the same of course). I like channeling Collective Unconscious but it’s impossible for them to incentivise it because it’ll be impossible to keep channeling for the full duration (because of the DPS loss). I think there’s an extremely high likelihood they’ll just remove the channeling aspect, because nobody is ever going to use it anyway (no matter how strong it is)

    Edit: Partially agree with Nocturnal Sect too. I do like having the choice of which style of healing, but at the same time I totally feel the same way (if I want to use shields I’ll play Scholar since it’s my main lol).

    Basically, I love the current Astrologian, but even I think it needs a lot of changes to bring it up to the same quality as other jobs
    (5)
    Last edited by Connor; 08-22-2019 at 01:18 AM.

  2. #2
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Connor View Post
    Collective Unconscious won’t ever get stronger because that would mean having to channel it which nobody would ever do.
    CU was pretty strong in SB, but proper play never involved channeling it. Especially after the 4.4 change where its HoT and mitigation were applied instantly (provided people were standing under it when it activated). A buff to its regen potency wouldn’t necessarily mean that it would need to be channeled—it honestly needs one, because both Sacred Soil and Asylum crap all over it.
    (9)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  3. #3
    Player
    Rivxkobe's Avatar
    Join Date
    Dec 2015
    Posts
    536
    Character
    Carmine Altair
    World
    Zalera
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Connor View Post
    Collective Unconscious won’t ever get stronger because that would mean having to channel it which nobody would ever do.
    Lmao wut

    By "channel" do you mean spending time to cast it instead of it going out instantly? Unlike Sacred Soil and Asylum which are both stronger than CU and targeted AoEs?

    You realize that currently even if it is just a buffed Regen without Damage midigation no one would use it still right? The issue with it is that it is insanely weak for the size and restrictions it puts on the AST. If they buffed its heal but kept everything else as is now it still might not be used that often.

    The fact that it requires the AST to position in a good spot and take a full GCD to use effectively (in most situations) AND holds the AST in place means it needs to be buffed. Compare it to Sacred Soil and Aslyum that are used, basically, on CD and there is no way you can say its even close to OP.

    Its best used when it ticks and you can cancel it quickly. But this relies on server ticks and if/when your party gets hit by it.
    (2)
    Last edited by Rivxkobe; 08-24-2019 at 01:40 AM.

  4. #4
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Rivxkobe View Post
    Lmao wut

    By "channel" do you mean spending time to cast it instead of it going out instantly? Unlike Sacred Soil and Asylum which are both stronger than CU and targeted AoEs?

    You realize that currently even if it is just a buffed Regen without Damage midigation no one would use it still right? The issue with it is that it is insanely weak for the size and restrictions it puts on the AST. If they buffed its heal but kept everything else as is now it still might not be used that often.

    The fact that it requires the AST to position in a good spot and take a full GCD to use effectively (in most situations) AND holds the AST in place means it needs to be buffed. Compare it to Sacred Soil and Aslyum that are used, basically, on CD and there is no way you can say its even close to OP.

    Its best used when it ticks and you can cancel it quickly. But this relies on server ticks and if/when your party gets hit by it.
    You’re misunderstanding what I’m saying. I haven’t claimed that Collective Unconscious is OP in its current form. What I’m saying is that the channeling effect doesn’t have much point right now, because you’re never going to channel beyond the initial application anyway. And so the natural conclusion is that they’ll just remove the channeling effect, and turn it into a normal cooldown like Asylum or Sacred Soil, then do whatever to the effects to compensate if necessary.

    I’m not saying there’s anything wrong with the initial application, I’m talking about the feature of holding it beyond that, which doesn’t normally have much benefit because that’s time you could be using on GCDs and Cards. I only suggested removing the damage reduction as a random balancing idea, that doesn’t mean I think it’s too strong as it is. More likely they’d make it the same as Soil/Asylum with exact same effect.

    If CU had some additional effect when channelled, it still wouldn’t be the live up to Sacred Soil and Asylum, because channeling that additional effect would get in the way of GCDs whilst Sacred Soil and Asylum don’t have that restriction, and their additional effects activate regardless. For them to make that feature of holding it for a longer duration worth it, it would have to have a very powerful additional effect (because otherwise you’re better just using normal GCD/OGCD). And since that seems unlikely, developers changing it to be more in line with Asylum/Soil seems the most likely outcome.

    My post essentially said that Collective Unconscious will become more in line with Sacred Soil and Asylum. I’m not sure what the disagreement is about?
    (3)
    Last edited by Connor; 08-25-2019 at 11:39 PM.