Page 6 of 8 FirstFirst ... 4 5 6 7 8 LastLast
Results 51 to 60 of 73
  1. #51
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    I think the RNG is the most exciting part of it
    "Exciting" and "learning 95% of the way through a MANY hour run that you have no chance of winning because you ate 5 floors of 0 relevant buffs or get two back to back sets of terrible wanderer patterns 170+" are not, have never been, and will never be the same or similar things.

    Its "throw your mouse into the wall" levels of stupid.
    (5)
    Last edited by Barraind; 08-21-2019 at 03:19 AM.

  2. #52
    Player
    Akonyl's Avatar
    Join Date
    Aug 2013
    Posts
    369
    Character
    Sygglona Ahldfarrwyn
    World
    Adamantoise
    Main Class
    Bard Lv 100
    Would be neat if somehow they could lock the seed(s) used to generate the dungeon at a certain value for solo 200 runs or something (after confirming that it's not an impossible seed), so that you could learn your way through it + be guaranteed to not just waste your time pointlessly on a bad seed, vs just banging your head against it forever. I know it'll never happen, but might be a way to nerf it without actually nerfing the content.

    Though, it being such an exclusive title is pretty cool, but on the other hand I feel like it's the wrong kind of hard to get. Not something I'm personally interested in right now either way though, so w/e
    (1)

  3. #53
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    I dont get why RDMs are able to clear floors more easily than Paladins. Is the Range benefit and kiting that useful at higher floors where a PLD cant tank the damage effectively?
    (0)

  4. #54
    Player
    Nariel's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Quote Originally Posted by Melichoir View Post
    I dont get why RDMs are able to clear floors more easily than Paladins. Is the Range benefit and kiting that useful at higher floors where a PLD cant tank the damage effectively?
    Damage output I think. As good as a PLD can be, a RDM is just so far stronger. PLD wil resist better, but the RDM will kill it that much faster and time is really a problem in this mess of a challenge.
    (1)

  5. #55
    Player
    Mirhd's Avatar
    Join Date
    Aug 2017
    Posts
    392
    Character
    Ellisuur Muur
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Melichoir View Post
    I dont get why RDMs are able to clear floors more easily than Paladins. Is the Range benefit and kiting that useful at higher floors where a PLD cant tank the damage effectively?
    I'd imagine a PLD's durability doesn't mean much when the floor 180 boss is spamming meteors at your face. RDM has fast sustain and damage.

    Anyway, I never bothered going past floor 100 because of the ridiculous RNG nature of it, but it is rather silly that only RDM seems capable of finishing it somewhat consistently.
    (1)

  6. #56
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    Quote Originally Posted by Eldevern View Post
    Yes, that's not the problem. You... probably don't get what "garbage luck" means. You need to experiment it to know what it really means and... there's no fun at all. If... luck is between -5 and +5... I'm... around -4. Hopefully, it mainly applies to games, thought real life isn't really fun.
    how do you even die in the first 10 floors then, by opening treasures when you are low HP?
    (0)

  7. #57
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Melichoir View Post
    I dont get why RDMs are able to clear floors more easily than Paladins. Is the Range benefit and kiting that useful at higher floors where a PLD cant tank the damage effectively?
    Theres points where the lack of damage output or sustained heal potential mean more than being almost there.

    Paladin with level 80 abilities scaling down to 60 would probably be able to meet those checks, but the lack of a real range option would hurt it massively in places where Red Mage has 0 downsides. RM can output a massive burst before a mob can reach them, and theres things you absolutely do not want getting more than one chance to hit you, regardless of mitigation.
    (2)

  8. #58
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Melichoir View Post
    I dont get why RDMs are able to clear floors more easily than Paladins. Is the Range benefit and kiting that useful at higher floors where a PLD cant tank the damage effectively?
    Some mobs have enrages. Pld selfheal is not as sustainable as rdm, you can heal on rdm for a few minutes before running out of MP, on pld way less. Then there is the timelimit, even if you disregard enrage mobs and the 180boss meteorspam, while you probably can beat any other mob easier, the time it takes will force your hand and make you waste pomander early.

    Most runs end early because you have to use pomanders a lot to get your required 8-10min boss fight time. 181-189 could take 100min or more if you save items and play safe, but you aren't allowed ofc-the limit is 60min, so you have to skip a few of them with flight or rage. Woud it be less of an achievement if the timelimit is increased?

    It feels like SE devs accepts it in the current form because a few people managed to do it. It gives them false validation. Some design and rng elements are just flawed atm. To have or not have 40% mitigation(steel pomander) ... It's like tankstance plus a big mitigation cooldown for 8min, to only be able to fight a mob (maybe still die).
    If the exit is already open and you open one treasure chest and get 4 or 5 mimics from the same chest in succession, you will already have lost 10min of the run for literally nothing. The longer you fight a mimic the more likely you get 1shot crit too.


    If somebody would be a god at soloing I would expect him to clear it every time or every second time atleast, in reality, looks like it happens at every ten or twenty serious runs only. Imaging getting into ultimate and then you can't survive the raid aoe right before the end of the fight, because you didn't get your tank lb because it's rng if you get it xD
    (2)

  9. #59
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by RyuSaarva View Post
    how do you even die in the first 10 floors then, by opening treasures when you are low HP?
    Bad luck with spawning traps and explosive traps. It happens. At least it's happened to me once or twice.
    (2)

  10. #60
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    Quote Originally Posted by TheMightyMollusk View Post
    Bad luck with spawning traps and explosive traps. It happens. At least it's happened to me once or twice.
    but you can avoid all of those...
    (0)

Page 6 of 8 FirstFirst ... 4 5 6 7 8 LastLast