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  1. #61
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    Quote Originally Posted by RyuSaarva View Post
    but you can avoid all of those...
    no luck involed.
    (0)

  2. #62
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,325
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by RyuSaarva View Post
    but you can avoid all of those... no luck involed.
    Sure you can somehow learn where the traps are placed and doge them... but come on, they are invisible xD
    (0)

  3. #63
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by RyuSaarva View Post
    but you can avoid all of those...
    Yes if you have the right pomander. But you start with 0 of them and thus no way to see these traps.
    (2)

  4. #64
    Player
    Eldevern's Avatar
    Join Date
    Sep 2013
    Posts
    2,009
    Character
    R'lileen Min'enoth
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    Maybe I'm wrong but :

    chests are random
    mimics are random
    pomanders are random (both the kind and the presence)
    traps are random (both the kind and the presence)

    Is traps placement random too? (I mean, can they be anywhere as in the middle of a room than close from the walls?) I'm still not sure about this question but looks to me the reply is Yes.

    And luck is not involved?
    (0)

  5. #65
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Eldevern View Post
    Is traps placement random too? (I mean, can they be anywhere as in the middle of a room than close from the walls?)
    Yes it is.
    And may be only my personal feeling (or luck), but lately there are more traps hugging the walls. Maybe devs want counter our hugs, lol.
    (1)

  6. #66
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    And luck is not involved?
    Theres a significant amount of luck required in certain places.


    Or, one example I like to use, my last focused HoH run, I got a whole 1 magicite and 2 petrify in 79 floors and time ended up beating me.

    If it were PotD, with similar luck, it would have been a lost run long before that point.
    (1)

  7. #67
    Player
    Kiriezaiku's Avatar
    Join Date
    Jul 2015
    Posts
    77
    Character
    Ayumu Kuroneko
    World
    Malboro
    Main Class
    Dancer Lv 90
    Yes, the rng of pomanders, traps, exit portal placement is brutal. As is the requirement to start over from floor 1 every time, cause even if you do hit the bottom, if you didn't start at 1 you don't get the title :/ Some of us continue to try though, hope that we'll get that one flawless run...

    However the necessity of sustaining potions and locking them behind potsherds is a really horrible flaw. A potion that is pretty much mandatory in large quantities for a solo clear is not a "reward" one should be forced to grind for. I mean bad enough we have to keep starting over at floor 1 every flippin time. As I keep trying to argue in the hopes someone who can change things actually reads this.

    Don't nerf the deep dungeon. Just make the potions purchasable with gold already!!
    (1)

  8. #68
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Alleo View Post
    Yes if you have the right pomander. But you start with 0 of them and thus no way to see these traps.
    I solo'd to about floor 130 and the traps aren't really an issue most of the time, you just can't run around much while fighting, or you have to fight in hallways where traps never spawn.

    The only time traps can mess you up when you know what you are doing is if they go off right as you pull something. That can cause a wipe, but it rarely ever happens and it shouldn't ever happen if you are ranged. .
    (0)

  9. #69
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,101
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    It will happen when it takes a minute to kill a mob, pats can force your movement into the next room.
    You can also be unlucky and pass a mob you try to skip the moment he turns while you run into a trap.
    Opening a treasure that explodes while running over a mine can kill you too.
    A respawning mob while you run over a trap...there are many scenarios where even good people will die.
    In hoh the big hall room, you can't even hug the wall effeciently.
    And yeah, rooms exist with traps at the edge/wall.
    Often intuition pomander and traps share spawn points too, so think twice if the sack is worth it.


    And regarding sustain potions, I don't want to have so many different potions that do the same thing. We have potd, hoh and eureka potions now. They just fill the inventory...
    (0)

  10. #70
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    Quote Originally Posted by Tint View Post
    Sure you can somehow learn where the traps are placed and doge them... but come on, they are invisible xD
    there are no traps next to walls and the hallways between rooms have no traps, heaven on high has the bigrooms but I have always had either trap removal or the one items which shows all traps, so anybody should be able to beat the first 10 floors solo but I had so many people running around in the rooms even after they got told multiple times to not do it in clear parties (they also keep opening treasures during combat, makes me feel like they are trying to wipe the party on purpose but I just let them die alone after they spawn more enemies and don't agro them).
    (0)

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