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  1. #1
    Player
    Zanarkand-Ronso's Avatar
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    Mar 2019
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    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    People love to talk about the Budget and Resources, not even knowing what it is, or how it actually effects development.
    Its not always money and manpower, its also from a technical standpoint. Just because you want something or because X game had/has it, doesn't mean every game can or will have it. There are things that go into making and coding a game Im sure none of us understand, so sitting here acting like more money and more people will fix it is just wishful thinking and ignorance.
    No offense.
    (5)

  2. #2
    Player
    Komarimono's Avatar
    Join Date
    Jun 2019
    Location
    Ivalice
    Posts
    385
    Character
    Komari Mono
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Zanarkand-Ronso View Post
    People love to talk about the Budget and Resources, not even knowing what it is, or how it actually effects development.
    Its not always money and manpower, its also from a technical standpoint. Just because you want something or because X game had/has it, doesn't mean every game can or will have it. There are things that go into making and coding a game Im sure none of us understand, so sitting here acting like more money and more people will fix it is just wishful thinking and ignorance.
    No offense.
    The good thing is, Luminous Studio is an in house engine though, so they can freely adapt it over time, as they have several dozens of times now. Why I feel it's more time vs inability. Even when I used to work with that horrible engine called Gamebryo, I could make wonderful things in it. But the time needed was always the kicker, idea to get around certain limits etc and how to implement them.
    (2)

  3. #3
    Player
    yukiiyuki's Avatar
    Join Date
    Mar 2016
    Posts
    302
    Character
    Flame Foxter
    World
    Zodiark
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Zanarkand-Ronso View Post
    People love to talk about the Budget and Resources, not even knowing what it is, or how it actually effects development.
    Its not always money and manpower, its also from a technical standpoint. Just because you want something or because X game had/has it, doesn't mean every game can or will have it. There are things that go into making and coding a game Im sure none of us understand, so sitting here acting like more money and more people will fix it is just wishful thinking and ignorance.
    No offense.
    So you dont know either, heh.
    You could at least bother reading some live letters and articles from Yoshi P. The one guy who worked on Chocobo races went to raiding, so we won't get any updates on that for a long time, if ever. They did head slots for Viera and Hrothgars while overworking, when they could switch that to another team. The bigger project - the more people need to handle it, that's common logic.
    (2)
    Last edited by yukiiyuki; 08-22-2019 at 08:27 PM.

  4. #4
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by yukiiyuki View Post
    So you dont know either, heh.
    You could at least bother reading some live letters and articles from Yoshi P. The one guy who worked on Chocobo races went to raiding, so we won't get any updates on that for a long time, if ever. They did head slots for Viera and Hrothgars while overworking, when they could switch that to another team. The bigger project - the more people need to handle it, that's common logic.
    Yup, the issues he raised all ultimately resolve to resources. He stated they cannot be simply solved by throwing more money or people at them but a lot of people are misconstruing that to mean that they don't amount to problems of that nature. Perhaps the translated statement was not worded too well, but those things he highlighted in section 1 are ultimately resource issues.

    People either are not understanding what he is saying or are being disingenuous in using "This is a complex problem that can’t be solved simply by throwing more money or people at it, as it impacts both debugging and QA" to try infer that it is not a resource problem in its nature.

    Ultimately as a consumer I am interested in the end product and not so much the excuses on why they can't do X, Y or Z, which I can't really verify. At the moment, I am enjoying the game but there are plenty of aspects to it that are less than ideal and in time those may lead me to re-evaluate if the game is worth my time, if they are not resolved.

    In particular, lack of progress in regards to high res textures being the key issue for me.
    (3)
    Last edited by Lauront; 08-23-2019 at 01:20 AM.

  5. #5
    Player
    yukiiyuki's Avatar
    Join Date
    Mar 2016
    Posts
    302
    Character
    Flame Foxter
    World
    Zodiark
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Lauront View Post
    Yup, the issues he raised all ultimately resolve to resources. He stated they cannot be simply solved by throwing more money or people at them but a lot of people are misconstruing that to mean that they don't amount to problems of that nature. Perhaps the translated statement was not worded too well, but those things he highlighted in section 1 are ultimately resource issues.

    People either are not understanding what he is saying or are being disingenuous in using "This is a complex problem that can’t be solved simply by throwing more money or people at it, as it impacts both debugging and QA" to try infer that it is not a resource problem in its nature.

    Ultimately as a consumer I am interested in the end product and not so much the excuses on why they can't do X, Y or Z, which I can't really verify. At the moment, I am enjoying the game but there are plenty of aspects to it that are less than ideal and in time those may lead me to re-evaluate if the game is worth my time, if they are not resolved.

    In particular, lack of progress in regards to high res textures being the key issue for me.
    Thats complex problem, but for fixing any of that - they need bigger team. Maybe even building new engine from the scratch is better idea, than trying to explain new workers how this 1.0 frankenstein works.
    But the real question is why our textures is so bad, modders can give us 2k textures on faces, but devs somehow can't? Maybe its a good idea to hire freelancers outside of Japan?
    (1)

  6. #6
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by yukiiyuki View Post
    Thats complex problem, but for fixing any of that - they need bigger team. Maybe even building new engine from the scratch is better idea, than trying to explain new workers how this 1.0 frankenstein works.
    But the real question is why our textures is so bad, modders can give us 2k textures on faces, but devs somehow can't? Maybe its a good idea to hire freelancers outside of Japan?
    That last thing is potentially what they're trying their best to avoid and why this is such a difficult issue to solve. Reading between the lines, it seems to be an issue of resource availability (as in, they have the money but even so they can't find the requisite manpower given the terms under which they want to hire them.) As to why modders can do it, whereas it presents a challenge for them, well I imagine that is because of the sheer scale of assets that would need to be converted and then made to fit on the existing models. They did not future proof the stuff they created so it is not an easy matter to resolve... but all the same, I'd like to see it happen.

    He keeps semi-joking about how he'd love to take a meteor to it all again. I wish he would!

    The shards and the Source all need to be rejoined, after all >: )...
    (1)
    Last edited by Lauront; 08-23-2019 at 06:52 AM.
    When the game's story becomes self-aware: