Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast
Results 41 to 50 of 63
  1. #41
    Player
    UmJammerSully's Avatar
    Join Date
    May 2011
    Posts
    250
    Character
    Bam Sully
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    If we're just looking at a soloing perspective, then CNJ isn't too bad as it's MP regen spells have a generous enough cooldown but it's impossible to deny that THM has serious problems.

    Having to stand still to regen MP more than actually fighting is a horrible gameplay mechanic, and it boggles my mind that there's so many people defending it. If you're trying to solo leves then it's inevitable that you're going to be waiting on your MP to regen at some point.

    Arguably an even worse issue is when you hit 0MP mid-battle. At that point you are boned as the enemy will be hitting you and preventing you from regenerating any MP, so you have no other option but to flee then come back when you've gained MP. You could argue that "You just have to be smart with MP!" but sometimes this situation is impossible to avoid when you have a continuous assault of enemies, your MP just plummets too fast.
    (3)

  2. #42
    Player
    Katt's Avatar
    Join Date
    Mar 2011
    Posts
    55
    Character
    Katt Trygon
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Estellios View Post
    Maybe the playstyles just aren't for you. I find CNJ to be extremely active if I do everything I can in a group.
    I love playing mages. And I solo play. So with the updates Square Enix has done they've killed that for the most part. And yes I know hoe to play CNJ and THM. There both at LV 50 So I can get the best of both classes together.

    Quote Originally Posted by Dreadnought View Post
    I just dont see extreme MP management as either fun nor strategic since all you do is pace your nukes, quite slowly at that.
    A'MEN!

    Quote Originally Posted by Delmontyb View Post
    The mage changes have been great, and I really enjoy playing both Con and Thm now. I think you might want to hunt down some better gear, add some MP+ materia to it and go on from there.
    I use a Jade Crook+2, Full Harlequin's gear! (Head, Body, Belt Legs) Warlocks Pattens, Boarskin Ringband, plus my Rings, necklace and earring...I think my gear is fine.

    Quote Originally Posted by Mikita View Post
    My humble opinion... The devs may not hate mages, but things are more frustrating now.

    Solo play

    Solo has gotten quite a bit more difficult for mages due to MP and spell changes.

    We quickly run out of MP and then can't do anything except run away, or stand there motionless and get pounded on while our MP slowly trickles back.

    For example:

    To complete the "Alive" quest, as a R50 Conjurer I had to fight R40 Garleans which should be really simple.

    But despite using the disruptor, they would summon more soldiers and I quickly ran out of MP after defeating about 4 or 5 of them (only using the Fire based spells because they are the only AoE attack magic we have left).

    - Sacred Prism's (AoE conversion) recast is too long for solo battles.

    - Having a fully charged Blissful Mind ready also gives 1 or maybe 2 more attack spell casts.

    Unless I'm missing something, what else can we do for MP management in this case?
    I think you hit the nail on the head! I fully agree with you, that solo play for Mages is lacking and has been made harder. And despite what others say about MP management and strategy .... There isn't any.
    (0)

  3. #43
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    I fail to see how solo play for mages is lacking, mostly due to the fact that when they pore out the damage burning through MP they can cream anything even several levels over them so fast the only take minimul damage at best.

    As far as your comment about there not being any stratagy about MP management. Well, thats why you have so much trouble with solo play. While so many others know how to use the sleep abilities and CC to manage time to regen MP or take on multiple enemies, or use the MP regen abilities we have, your not doing that.

    With yor comments about how you loved playing mages having been "killed by SE for you" It sems more applicable that the comments others made for you may apply. Seems strange for you to state how much you love playing mages in this game to state they game play is killed for you and to see how many issues you have with them. It appears more likely that the playstyles previously were for you and the ones now may not be. Perhaps the Jobs will again change that for you in a posotive way.
    (0)

  4. #44
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Conradus View Post
    Wow. You so thoroughly don't understand your own class that it's difficult to take any of your complaints seriously.

    Sacred Prism only affects healing and enhancement spells, causing them to hit your entire party. It has no use in solo battles.

    Both Aerora and Stonera are AoE when not used in a combo.
    You're right.
    They changed so much in 1.20 that I still don't understand Conjurer or Thaumaturge very much anymore. And I should study the patch notes better. That's what I get for being too casual a player.

    You're right about both Sacred Prism and Aerora and Stonera.
    Does it make lack of MP management for solo play any better?
    (0)

  5. #45
    Player
    Brigandier's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    212
    Character
    Vile Brigandier
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by UmJammerSully View Post
    If we're just looking at a soloing perspective, then CNJ isn't too bad as it's MP regen spells have a generous enough cooldown but it's impossible to deny that THM has serious problems.

    Having to stand still to regen MP more than actually fighting is a horrible gameplay mechanic, and it boggles my mind that there's so many people defending it. If you're trying to solo leves then it's inevitable that you're going to be waiting on your MP to regen at some point.

    Arguably an even worse issue is when you hit 0MP mid-battle. At that point you are boned as the enemy will be hitting you and preventing you from regenerating any MP, so you have no other option but to flee then come back when you've gained MP. You could argue that "You just have to be smart with MP!" but sometimes this situation is impossible to avoid when you have a continuous assault of enemies, your MP just plummets too fast.
    I was running around as 42 THM the other day getting chain 5 solo against 47 mobs, MP is not as much of an issue as people think. I will support the "You just have to be smart with MP!" argument any day of the week vs. having the spells cost less and be less potent.

    Yes, sometimes you will hit 0 MP, I'm fairly certain that's what SE intended when they made the MP bar go down when you cast spells. It is very easy to take into account though, by knowing your spell costs, how many spells you'll need to succeed.

    Yes, sometimes it will happen in the middle of fighting mobs. I am fairly certain that's why SE added "death" functionality into the game, to let players know "hey, you bit off a bit more than we intended you to there".
    (6)
    Account deactivated. Holding out for Guild Wars 2.

  6. #46
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Sorry Katt, that post was meant for BlackRose, not for you.

    As far as solo MP goes: Use Featherfoot, Second wind, and Sanguine Rite, especially the last one once your Stoneskin wears off. Go into active mode, your shield blocks or staff parries will help quite a bit.

    On CNJ, consistenly use Shroud of Saints whenever it's up and cycle through Blissful mind and use it whenever you've lost at least 500-600 mp.

    Also, gear-wise, Harlequin is fairly poor compared to new crafted gear especially since it can't slot Materia. If you have a dated Jade Crook get a current one and slot some Magic Attack on it for soloing. Pretty much gear up for Magic Attack if you're going to solo, and keep Cleric Stance up at all times. Also make sure to pick up one of the elemental ringbands.
    (0)
    Last edited by Estellios; 01-12-2012 at 04:20 AM.

  7. #47
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Katt View Post
    I use a Jade Crook+2, Full Harlequin's gear! (Head, Body, Belt Legs) Warlocks Pattens, Boarskin Ringband, plus my Rings, necklace and earring...I think my gear is fine.
    What's your Max MP then? I'm just curious because we both play CON and THM at level 50 and I can solo mobs with ease. I really enjoy THM, when one on one, I stick with the first two thunder spells. When fighting a group (So far have taken down 10 mobs at once) I stick with the fire group of spells. I make sure to pop my buffs before I use a third tier spell, and can damage mobs 2500 etc. I typically solo mobs -4/+2 from my level. I'll take some tarts with me to give me a little more MP boost, and ethers in case I need to get off one last spell.

    I enjoy the effects of refresh, but they aren't that dynamic, and I don't have any trouble with MP. If I'm not careful and don't pay attention I can burn though it quite fast, so I make sure to keep using my buffs (which I build as an all in one macro).

    I'm personally looking forward to when they release more mage classes as it will mean more abilities and spells to further diversify the mages. I'm sorry you are having such issues playing the game, but if anything I hope my strategy helps somewhat.

    Edit: FYI... Looking up your gear you are getting at most +22 MP from all that gear, (not counting rings since you didn't list what they were) (Mine are Mind+ or INT+ so I'm assuming yours are too) from that fact, you could get some much more MP if you used gear with 1 materia attached. I've even got a lower level robe 31+ that had + 82MP just for the robe itself.

    Consider this, refresh your gear, get some materia MP+ and other status, and add that to your weapon, robe, etc. You could easily increase your MP by 90+ with some high level materia. And also look for gear that already has MP bonus to it. While my Con sits around 2900MP, my THM is at 3200MP (I'll have to double check those numbers, for some reason I logged out as my Carp last night. :S)
    (1)
    Last edited by Delmontyb; 01-12-2012 at 05:10 AM.
    Work To Game on YouTube [Guides, and More]...
    https://www.youtube.com/c/worktogamevideos

    Host on AetheryteRadio... Boom City!
    Petition for Microsoft to allow XIV with cross system play:
    https://www.change.org/p/phil-spence...atform-servers

  8. #48
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    I have no idea how people are saying they have MP issues solo, I've leveled Thaum 10-50 solo/duo and doing the same with Conjurere...MP is the last thing I need to worry about.
    (1)

  9. #49
    Player
    CrystalObsidian's Avatar
    Join Date
    Apr 2011
    Location
    Uldah
    Posts
    248
    Character
    Crystal Obsidian
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by UmJammerSully View Post
    If we're just looking at a soloing perspective, then CNJ isn't too bad as it's MP regen spells have a generous enough cooldown but it's impossible to deny that THM has serious problems.

    Having to stand still to regen MP more than actually fighting is a horrible gameplay mechanic, and it boggles my mind that there's so many people defending it. If you're trying to solo leves then it's inevitable that you're going to be waiting on your MP to regen at some point.

    Arguably an even worse issue is when you hit 0MP mid-battle. At that point you are boned as the enemy will be hitting you and preventing you from regenerating any MP, so you have no other option but to flee then come back when you've gained MP. You could argue that "You just have to be smart with MP!" but sometimes this situation is impossible to avoid when you have a continuous assault of enemies, your MP just plummets too fast.
    Finally someone understands this problem!! Every time I solo or party, doesn't matter, I always run out of mp quickly. I NEVER had this issue before the last update or two.

    MP restoring spells that I have as a THM don't do crap. And I loathe the idea of needing other abilities from other classes in order to help solve a broken mechanic. (which they still don't help much).

    As for that MP management argument, seriously, what the hell are you guys doing to do that effectively? Taking a long break between spells while the monster smacks you, to restore a tiny amount of MP?? As far as I can tell, no one should have to resort to that. It's ridiculous.
    (0)

  10. #50
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,278
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Zeref View Post
    why can't I cast tier 2 Wind and Stone spells without being on a ConJ? that makes zero sense, especially since CONj now is a dedicated healer.
    ...because CNJ is NOT a dedicated healer. WHM is, we just haven't gotten patch 1.21 to unlock it yet.

    Also to those whining about MP management: If SE lowers spell cost, then they will also have to lower the damage they do. Many who have figured out how to play the classes currently on battles like Ifrit and Moogle have realized, Dang! THM blows stuff UP! In order to keep it so that THM/BLM and even CNJ to some extent can keep the high spike damage, they NEED to have to rest MP at times. It's a game balancing mechanic. Lastly, just because you need to stand still to rest mp efficiently, doesn't mean mages can't (or shouldn't) move. Practice playing the classes more and you'll see it's not as bad as you think. Also, the game is STILL being re-developed.

    So you have to take the current classes with a grain of salt and remember, once we get patch 1.21, most party play done post level 30 WILL be done with JOBS not CLASSES. Therefore, Ifrit and Moogle were NOT designed to be done with our rank 50 classes but rather a party with rank 50 jobs. SE just made sure they were doable with classes so we could complete them in the meantime.
    (1)
    Last edited by Kinseykinz; 01-13-2012 at 03:37 AM.

Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast