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  1. #61
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,176
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by jazo View Post
    What would be the best case scenario revamp to solve with its limitations most of the problems?
    - All spaces used for all types of gear ala glamour
    - Remove belts and merge the lost stats elsewhere (guess will have increase tomes cost of the other gear so takes same effort to be fully geared)
    - Remove 1 ring slot and merge (but let us glamour 2 different rings on each hand so people that likes to look at hands dont be mad about it)
    - Make jobstones key items or something and use that space too and auto change to job at the required level so no more marauders at lvl 50 dungeons
    - If possible as the ring glamour, remove main and off hand and merge them in one (and keep the character gear slot so you can cast different glamours anyway)
    - JUST GIVE MORE SPACE ANYWAY
    It's not that simple.

    There was a dev post a while ago outlining some of the issues they have when working with the game's pre-existing inventory design - specifically expanding it to give players more space.

    Items are handled in groups of 35 - each page of the inventory and each slot in the armoury chest has that many items. It sounds like they can't all just be merged together after the fact.


    On the "take away the second ring / offhand tool but still let people glamour it"... that doesn't work either. The glamour system functions by attaching glamours to specific items. If there isn't a gear piece in that slot, there is nothing to attach it to, and the glamour doesn't stick. You can see this in effect already if you're using the ARR-era gear that covers multiple gear slots, like the hooded cowls that stop you from equipping headgear, but only sit in the body slot. You can then apply a glamour plate that includes a hat, but the hat won't appear because there is no headgear in the slot to apply it to.
    (5)

  2. #62
    Player
    jazo's Avatar
    Join Date
    Sep 2013
    Posts
    370
    Character
    Aliane Redwyne
    World
    Shiva
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Iscah View Post
    It's not that simple.

    There was a dev post a while ago outlining some of the issues they have when working with the game's pre-existing inventory design - specifically expanding it to give players more space.

    Items are handled in groups of 35 - each page of the inventory and each slot in the armoury chest has that many items. It sounds like they can't all just be merged together after the fact.


    On the "take away the second ring / offhand tool but still let people glamour it"... that doesn't work either. The glamour system functions by attaching glamours to specific items. If there isn't a gear piece in that slot, there is nothing to attach it to, and the glamour doesn't stick. You can see this in effect already if you're using the ARR-era gear that covers multiple gear slots, like the hooded cowls that stop you from equipping headgear, but only sit in the body slot. You can then apply a glamour plate that includes a hat, but the hat won't appear because there is no headgear in the slot to apply it to.
    Did not said it would be simple (even the dev response you link says it would be difficult, but they never said inpossible), but it is possible even with those limitations, as a software developer myself I had my share of working with spagetti code on projects that clients like to add more features, thats why I said "best case scenario" as any of those points would require various amount of develper hours

    But, as always, we are looking for solutions to a problem, and maybe all this time there where more important matters to invest developer hours but some things have been an issue for long time now, housing, glamour and inventory space (and they have been trying to solve and work with what they had and implementing more stuff, chocobo saddle bag and glamour practically solved most normal inventory space (I even cleaned renainers and cancel them since I was kinda hording glamour gear and stuff

    Armoury Chest should be the consider a revamp to aliviate more and more gear due increase of jobs people play (battle an craft)

    and my sugestion on glamour could be possible as I said the player slots could not be changed and the item can be mapped same as if the item was there, if you they made merged rings so they only use 1 inventory space but when equiped use the 2 slots (similar to body) and you map the glamour to the item and with a little more code the ring can have a slot 1 and 2 identity (as 2 slots) so it can have a double glamour

    is it much hassle just to have 2 different rings that noone will see? yeah, thats why would be better to just display the same on both hands or whatever but people here want to still have 2 for glamour so I suggested a solution to have: both rings glamourable, and more inventoru space

    Again, Did not say a couple of clicks can solve it
    (0)

  3. #63
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,233
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    Quote Originally Posted by BatLW View Post
    Why remove anything?! There is no need to fix what ain't broken!
    Well sure, if I had my way, belts would be visible, at least when tops don't hang down, we'd have 2 different earnings, bracelets, gloves and feet, the option to "mirror" chest, legs, head, and neck, and the option to be left handed. (I can smell the burning servers now! mwahahaha!)

    But IF they must remove something: remove belts, Not Rings!
    (2)
    Last edited by MsQi; 08-21-2019 at 03:37 AM. Reason: oops, Brackets :D
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A

  4. #64
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,176
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by jazo View Post
    (I even cleaned renainers and cancel them since I was kinda hording glamour gear and stuff
    You don't actually have to clean out retainers - they keep their inventory while suspended, so it's possible to treat them as "long term storage" and only hire them on the rare occasion they're needed.

    Still not ideal, but useful within the system as it currently stands.
    (2)

  5. #65
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Removing 2nd ring have sense, because bracelets can be on both arms, earrings on both ears, but we have one only of them.
    (1)

  6. #66
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    I'd say remove the second ring, double the current ring's stats, spread them around the kept accessories evenly or tack the lost ring's stats to belts to make them slightly more attractive.

    For the eternity ring that married players may wear, add it as an option to show or hide; this can be done with a simple text like /band show or /band hide and keep the current ring on the right hand. This solves the conflict of wanting to still glamour the ring and still use the eternal bonding one as well.

    If the issue has to do with pre-existing inventory or item numbering, can they not create a dummy item to reference when a removed item was otherwise supposed to be there?

    IE: Dummy item is coded as 6663. Slot that was removed still requires an item, even if no such item exists. Set the slot to reference dummy item (6663) whenever that slot needs to be filled.

    Quote Originally Posted by Iscah View Post
    On the "take away the second ring / offhand tool but still let people glamour it"... that doesn't work either. The glamour system functions by attaching glamours to specific items. If there isn't a gear piece in that slot, there is nothing to attach it to, and the glamour doesn't stick. You can see this in effect already if you're using the ARR-era gear that covers multiple gear slots, like the hooded cowls that stop you from equipping headgear, but only sit in the body slot. You can then apply a glamour plate that includes a hat, but the hat won't appear because there is no headgear in the slot to apply it to.
    How'd they get special outfits, like ARR Minfilia's one piece outfit to be shown over all of the slots, yet is only one item? Granted, you cannot glamour any of the pieces individually nor can I recall [without a shadow of a doubt] if removing one piece of armor changed your glamour or otherwise broke it. I don't think it did from when I still had it - I specifically recall using it on low level jobs for that specific reason so I didn't go through prisms like crazy and didn't look like hot garbage with different colored armor/armor sets. I think it was tied to the chest piece, didn't factor in the head and still showed hands, legs, and feet with the chest even if no such armor piece was equipped. What you're saying is suggesting that even if I glamour Minfilia's outfit, but wore no pants and boots, pants and boots won't show up.

    Quote Originally Posted by Sub-Xero View Post
    I don't really craft and I still think they shouldn't remove the second ring because of how it would/could affect crafters.
    All that means is this change couldn't come any sooner than an expansion, when everything gets rebalanced anyway.
    (2)
    Last edited by JunseiKei; 08-21-2019 at 12:17 AM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  7. #67
    Player
    jazo's Avatar
    Join Date
    Sep 2013
    Posts
    370
    Character
    Aliane Redwyne
    World
    Shiva
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Iscah View Post
    You don't actually have to clean out retainers - they keep their inventory while suspended, so it's possible to treat them as "long term storage" and only hire them on the rare occasion they're needed.

    Still not ideal, but useful within the system as it currently stands.
    That I cleared some of my retainers to make my inventory more organized was not the point of my response, just an example that the effort and changes they have been implementing have been good. But the armory chest still needs some QoL improvements.
    (0)

  8. #68
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,431
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Keep the ring and just make them not unique items. Rings are important for glamour purposes.
    (1)

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