Page 1 of 2 1 2 LastLast
Results 1 to 10 of 16
  1. #1
    Player
    dhellfox's Avatar
    Join Date
    Aug 2019
    Posts
    9
    Character
    Heidi Fox
    World
    Tonberry
    Main Class
    Samurai Lv 80

    Sinner/ Sin eater job idea [Possible spoiler Warning]

    I know this wont be seen by the devs and someone has most likely already thought of it before me but ill put it out there for feedback and improvements.

    Sinner/ Sin eater: Pet DPS.

    Gimmick; summon sin eater minions while trying to keep the light in check. the stronger the light, the more powerful the abilities however the more danger you put yourself in that can lead being KO'ed. nothing ventured, nothing gained right?

    possible pet summon mechanics;
    version A) kills of non boss enemies change them into a sin eater for a short time before dying.
    version B) abilities that unlock as the light gauge increases. having them on the field hastens light contamination over time in proportion to what sin eaters are summoned. (so it becomes a balancing act between sin eaters to deploy at once at any time)


    Light Contamination Gauge;
    as mentioned above the main thing you need to be aware of is your light level. as it increases through abilities or summons the more potent your abilities become, however the flip side is the more detrimental effects such as becoming more susceptible to damage, paralysis effects. when it hits max the player transforms [either by ability which leads to death if not unlocked/used or automatic transformation] into a playable warden form for set time that results in instant death at its conclusion.

    light contamination depletes over time.

    clarification edit(s):
    1)unlike sum/sch, sin eater minions can sustain damage and be destroyed.
    2)trying to keep spoilers to a minimum, as far as i interpreted the "light contamination" was in check but plausibly still there as long as we remain there. version A of the pet mechanic was thought up to was a mechanically explain away its use (and brief life) in the source though B was more focused more on interesting gameplay over logic
    2.5) Spoiler Warining!!!! though the WoL/WoD aether is back in balance and returned to safe levels at the end of the msq they did still absorb every warden into them to break the light's hold on the first. many jobs and their questlines have you drawing in on yourself or something else to conjure various mcguffins or abilities into existence. focusing on the warden side of your aether, the summoning of/ infecting other creatures into becoming sin eaters or relying on light based abilities cause a feedback loop of corrupted light [would be everyone around them but that would just be an excuse just to grief mechanic wise] End of Spoiler Warning!!!!

    if the job was ever implemented i would expect it only be started once the expansion's MSQ is completed like every job's 80 quest

    3)the way i thought of the playstyle, the whole point of it is normally you shouldn't be aiming to even go beyond 75% as you deploy and dismiss the various minions and abilities. pushing beyond and the transformation is there for a last desperation attack to win a match when nearly all the rest of the party has been wiped and there's around 5-10% of the bosses hp left.

    so any thoughts?
    (2)
    Last edited by dhellfox; 08-18-2019 at 10:22 PM.

  2. #2
    Player
    Fredco191's Avatar
    Join Date
    Dec 2013
    Location
    Within your device
    Posts
    1,654
    Character
    Nahctyrn Bhaldornnsyn
    World
    Jenova
    Main Class
    Viper Lv 100
    That actually sounds kind of cool.
    (0)

  3. #3
    Player
    dhellfox's Avatar
    Join Date
    Aug 2019
    Posts
    9
    Character
    Heidi Fox
    World
    Tonberry
    Main Class
    Samurai Lv 80
    thanks!
    again shame devs will never see it.
    (0)

  4. #4
    Player
    odym82's Avatar
    Join Date
    Jul 2019
    Posts
    97
    Character
    Onmyo Shugo
    World
    Siren
    Main Class
    Paladin Lv 66
    Yeah this is a very creative idea! And it would give us a pet job that didn’t just make us sad and disappointed (summoner >.>)
    (0)

  5. #5
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    Doesnt make any sense for this being added no offense.The Sin eaters are something that exists on the first but not from our home world.
    Yoshi also stated in the live letter about housing that we still didnt know what was going to happen on the first when someone asked about housing there.This leads me to believe that somewhere along the 5.0 storyline the first will get destroyed despite our best efforts or it becomeing a barren wasteland through some further catastrophe.
    The only way i could see sin eater being viable is as a limit job
    (2)

  6. #6
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Metalwrath View Post
    Doesnt make any sense for this being added no offense.The Sin eaters are something that exists on the first but not from our home world.
    Yoshi also stated in the live letter about housing that we still didnt know what was going to happen on the first when someone asked about housing there.This leads me to believe that somewhere along the 5.0 storyline the first will get destroyed despite our best efforts or it becomeing a barren wasteland through some further catastrophe.
    The only way i could see sin eater being viable is as a limit job
    To be fair, Yoshida says that about a lot of things ("We still don't know what's going to happen to X"). If anything, it's avoiding spoilers. I don't think it inherently means the First will get destroyed. Especially because the Housing comment is probably to just avoid talking about housing in general. They've avoided it when Ishgard Restoration is brought up every time.

    That said, I'm not sure if they'd ever implement a job utilizing Sin Eaters. Especially because they aren't native to the Source, which is where our story primarily takes place. Short of locking the job behind traveling to the First, it would make little sense. And they'd never lock the jobs behind an area due to the backlash they got about the HW jobs being locked to Ishgard access.
    (1)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  7. #7
    Player
    dhellfox's Avatar
    Join Date
    Aug 2019
    Posts
    9
    Character
    Heidi Fox
    World
    Tonberry
    Main Class
    Samurai Lv 80
    thanks for everyone's feedback it makes me happy that people took the time to look at it.

    trying to keep spoilers to a minimum, as far as i interpreted the "light contamination" was in check but plausibly still there as long as we remain there. version A of the pet mechanic was thought up to was a mechanically explain away its use (and brief life) in the source though B was more focused more on interesting gameplay over logic
    (0)

  8. #8
    Player
    BlitzAceRush's Avatar
    Join Date
    Dec 2013
    Posts
    471
    Character
    Xeorran Kalia'shearra
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    It's a cool idea but I don't see them ever giving us a job with a gimmick that ends in death, the only job that can kill itself using it's skills is BLU and its limited, the job would have to be borderline OP, putting BLM's to shame in order for anyone to want to use a job that making a mistake kills you, more so if the cool transformation of the job also kills you.
    I think a way to kind of keep the effect of "death" without i being just something that happens is the whole point is to transform but the longer you remain you keep gaining Vul up stacks so good players will try to stay in the form as long as they can but you need to turn it off or you'll eventually get one shot.

    Though I agree with HyoMin, I doubt they's ever make a job based around the Sin eaters, they're just too focused on the first and even if they showed up on the source somehow I just seems odd, more so when the Voidsent would make a lot more sense, a true Warlock type job could easily take this theme just change light containment to consuming too much dark, plus this could free up SMN to be more Summon focused so it accomplishes two things
    (1)

  9. #9
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by dhellfox View Post
    I know this wont be seen by the devs and someone has most likely already thought of it before me but ill put it out there for feedback and improvements.

    Sinner/ Sin eater: Pet DPS.

    Gimmick; summon sin eater minions while trying to keep the light in check. the stronger the light, the more powerful the abilities however the more danger you put yourself in that can lead being KO'ed. nothing ventured, nothing gained right?


    clarification edit: unlike sum/sch, sin eater minions can sustain damage and be destroyed.


    Light Contamination Gauge;
    as mentioned above the main thing you need to be aware of is your light level. as it increases through abilities or summons the more potent your abilities become, however the flip side is the more detrimental effects such as becoming more susceptible to damage, paralysis effects. when it hits max the player transforms [either by ability which leads to death if not unlocked/used or automatic transformation] into a playable warden form for set time that results in instant death at its conclusion.

    light contamination depletes over time.

    so any thoughts?
    Lore wise, this just seems like an inversion of the Dark Knight.
    (1)

  10. #10
    Player
    manamoppet's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    197
    Character
    Astral Thalia
    World
    Odin
    Main Class
    Sage Lv 90
    Interesting idea! Maybe it would be easier to implement if SqE implemented the concept with a tabletop rpg boardgame? I could see the concept working for something like the tabletop rpg boardgames like "Betrayal at House on the Hill", "Mansions of Madness", and "Arkham Horror" for example. Homebrewing a pen and paper campaign could be done maybe (I don't know)?
    (0)

Page 1 of 2 1 2 LastLast