Quote Originally Posted by Atamis View Post

Aetherflow given 3 stacks again. Energy Siphon usable out of combat to give you three charges, when used in combat it preforms its usual duty. Alternatively give it a long (4s) cast time and it gives you 3 aether every time its used and has no cooldown, allowing the SMN to stack up out of combat and gain aether during transitions. Cooldown independent from energy drain so it would not supersede drain during normal rotations. - This opens up aether usage to be far more reliable, allowing pre pull preperations, and makes downtime in fight feel like a boon.
I think the point of shifting Aetherflow that way was to avoid the lengthy pre-pull requirement (for both SCH and SMN), and we all agree that is was a bit annoying to wait one minute before each pull.
Couldn't we work around that by simply deleting Energy Drain / Siphon, and just making Fester and Painflare oGCDs with charges? Because Aetherflow is just an old charge system somehow.It would take care of the rigid timer on Energy Drain, but keep the freedom of using Festers whenever you have time (and resources) to weave them, while making sure we don't lose uses.

Similarly, I'd make Earthen Armor an oGCD with a longer CD, because it's clunky as you need to make sure you have a charge, summon Titan, use it, hope for not too much delay, summon back Ifrit, cry on that lost Ruin IV.

I agree that Deathflare is almost incidental now. For me it's almost just used as a "thing to weave before Summon Bahamut".

Devotion is better than nothing, while quite underwhelming (and as you say, we can lock ourselves out of it in Bahamut / Phoenix moments). Would it be OP to have an added effect to Bahamut, similar to Everlasting Flight for our team ? (Something like 2% dmg or 5% crit up).