Just ran a dungeon with someone named “Butt Nut”
Just ran a dungeon with someone named “Butt Nut”
Ran Expert roulette with one of my friends/FC member earlier, we got The Twinning, which is all good with me, I like the music and the dungeon. I'm tanking, my friend is a RDM. We get to the first trash mob, and everything goes as standard procedure, I use my AoEs, keep aggro of the enemies. But as I'm AoE'ing, every so often, I'm glancing at my HP bar, and I'm noticing I'm dipping below 40k at times, which makes me wonder if the healer is healing. We get through the first mob, move on to the next area, and again, it happens. I'm dipping below 40k HP again, which makes me REALLY wonder if the healer is healing me at all.
We reach the first boss, and this is where everything goes to hell in a handbasket. Healer gives me the minimal heals every time I get smacked by an attack, spends more time DPS'ing, uses their panic heals when they realize I'm at 4 digit HP, while the other DPS plants the marker attacks either smack dab in the middle of the arena, or right beside the glass cages, unleashing an add. Needless to say, with me only being healed enough to keep me alive or have panic heals used on me, we wipe, and the healer immediately leaves. A second healer comes along, and they're much better, but in the process of trying to keep me healed, they break a glass cage, and the other DPS is still doing his thing of planting everything in inconvenient places. As much as I felt for the healer, since they did their best, I ended up leaving after wiping, because the DPS was making the first boss fight 10x harder than it really is.
I have so many horror stories from DF as tank/DPS during this expansion.

Did a dungeon today where the tank and healer were actively battling to see who could be the biggest jerk, then they called each other out after we cleared the last boss. That was fun...


Im in the "Sepulture is a fun fight" camp(though it took me a couple weeks to get there). I ran it blind the first week, cleared with minimal hassle(maybe 1 wipe, 3ish personal deaths). Didnt remember the mechanics correctly the following week and absolutely sucked(again, sorry to the people on my team that week - i was awful... but we cleared without wiping and i got my drop, so my 8ish personal deaths were just an embarrasment). The following week i watched a vid to refresh myself on the parts id forgotten and cleared twice with only one death per run(once due to being greedy on an extra cast, once to standing in a bad spot). Clear the week after was almost perfect(no deaths, only one dodge missed). My problem was that i got 2 of the attacks backwards in my head that i did mostly right the first time, so the second time they killed me repeatedly.Reminds me of my first time in Ghimlyt Dark. I watched a guide so I knew what was coming - in theory.
I warned my party that I fully expect to die during Commence Airstrike and true to my word, I got smashed into the floor during our first try. After reading countless stories about how it's a rite of passage (escpecially for healers) to die from Commence Airstrike during your first run, a tiny part of me hoped I would do better. A much larger part knew I'd fck up and wasn't disappointed.
Now I'm equally looking forward to and dreading Eden.
I wont bother with all the names, but he has a variety of roomwide attacks. None of these is a super big deal, just a normal healthrough. I forget the name of the tankbuster, but you know how to deal with a tankbuster. The rest of his attacks are dodgeable. Most of them have telegraphs - dont stand in the bad should be common sense. The 2 attacks he got me on dont have an initial telegraph, just a secondary one. Massive Landslide and Fault Zone. For Massive Landslide you stand in front of him to dodge the first attack(standing to the side is big damage and a big knockback), then move to either side for the aftershock. For Fault Zone you want to stand to his side - specifically on the wide side of the platform(its a 4 by 4 and this attack always starts in line 2 or 3). In front of him for that attack is death, standing to the side has a knockback so you want to be on the wide side so as not to be knocked off - then dodge aftershocks as they appear on screen. So obviously, the week i dodged Massive on the side and Fault in front lead to a lot of deaths. Usually with me realizing what id done about half a second too late to move to the right spot.
So yeah, fun fight. Not too much to dread.
Had the worst healer of my (only a few months long, admittedly) FFXIV life today. Shisui of the Violet Tides on my DRK, pulled the first two groups and my health keeps going lower and lower.... no heals. Pop my DCDs, still die because no heals. Notice the WHM is just standing there doing nothing! Get a res while the poor DPS get rekt. Die again. Healer chimes in and says they forgot the dungeon is only level 64, didn't realize they were missing a certain ability. I'm a little annoyed but whatever it's no big deal we've probably all done it before.
But they still continue to just... not heal. Every trash pack went mostly the same - they sit there for 2-3 GCDs doing nothing, then cast Holy once or twice. I'll be low on HP, everyone else is full, they cast.... Medica 2! Every. Trash. Pull! Medica 2 on single target!
There's no more wipes but oh my goodness. By level 64 you should know how to play your class. Even a job skip is no valid excuse - I admit I job skipped DRK (to 60) and BLM (to 70, and it's now my first and only level 80 <3) since I despised them at low level - but I spent full hours learning how to play them before jumping into ANY content, even baby dungeons. BLM's rotation and skill descriptions are etched into my brain at this point.
Just... ugh. This is why I'm going to spam trusts to level my tanks. DF healers are so inconsistent.



Well I guess there's a first time for everything. Healing The Twinning as a SCH and the tank murdered me by running to my safe spot on the second boss (we both had markers). I was near the edge so naturally I have to run forward about 1/4 of the arena to the nearest open spot. Tank doesn't run left, no, he beelines straight for the other spot closest to him (mine) and stands there. No hesitation whatsoever and didn't budge. Had I anticipated that I might've healed myself up to eat it.
Just had a SCH decide that they were the only person in the party. They healed nothing, waited for no one, and left corpses of allies to rot. But they did find time to complain in the chat about how bored they were a few times? Maybe a role player who took the douchebag roleplay to heart?




Just had a SCH decide that they were the only person in the party. They healed nothing, waited for no one, and left corpses of allies to rot. But they did find time to complain in the chat about how bored they were a few times? Maybe a role player who took the douchebag roleplay to heart?
I'm sorry, I don't know what happened to me, but I started laughing when I read this and I am still laughing at your comment. I haven't had that since certain players in the male viera thread went MIA. I must be in a good mood.
WHM | RDM | DNC
I was struggling on my first run, but the description someone gave in party chart turned it into a trivial fight in an instant:I wont bother with all the names, but he has a variety of roomwide attacks. None of these is a super big deal, just a normal healthrough. I forget the name of the tankbuster, but you know how to deal with a tankbuster. The rest of his attacks are dodgeable. Most of them have telegraphs - dont stand in the bad should be common sense. The 2 attacks he got me on dont have an initial telegraph, just a secondary one. Massive Landslide and Fault Zone. For Massive Landslide you stand in front of him to dodge the first attack(standing to the side is big damage and a big knockback), then move to either side for the aftershock. For Fault Zone you want to stand to his side - specifically on the wide side of the platform(its a 4 by 4 and this attack always starts in line 2 or 3). In front of him for that attack is death, standing to the side has a knockback so you want to be on the wide side so as not to be knocked off - then dodge aftershocks as they appear on screen. So obviously, the week i dodged Massive on the side and Fault in front lead to a lot of deaths. Usually with me realizing what id done about half a second too late to move to the right spot.
So yeah, fun fight. Not too much to dread.
He goes Mega Man: Stand in front, then sidestep
He goes Mario Cart: Stand on side with 2 tiles
That's literally all you need to remember, the other mechanics are self explanatory as soon as you see them.
Tale 1: I join another FC member in cwpt for 50/60 dungeons (Yes, it was a long time ago). We get Quarn Hard, everyone is properly geared & begin. Good? Not.
Tooks us 110 minutes to finish it because the Shire geared WHM went full floor tanking from every boss mechanic.
Tale 2: Keeper of the Lake with Warrior not in Defiance (Yes, this was also a long time ago). Eng speaker, was told multiple times to use it, not a single response. We had enough & kicked it before the last boss. Was it a pricky move? Yes. Was it justified? It was for me.
Tale 3: Copperbell mines Hard. Tank decides to go full Jerkins & pulls Literally everything inside the Boss rooms. The 2 DPS were not any better throwing some auto translates like [Full Thrust] [Rear] [Inner Release]. We wiped around 6 times because of that kind of "playstyle". I threw a kick vote for Harrassment, it failed. Instead, I was kicked before the final boss. I wasn't mad, but I did regret not leaving on my own way earlier.
Tale 4: Haukke Manor Normal. Oh wait, I have 2 tales for this dungeon.
a) The Healer has a lvl1 Glamour chest equipped & only that. When they were told to change their equipment they replied "Yeah, not happening". I don't remember if it was kicked or left on their own.
b) The run goes steadily. Until we reach the 1st boss which takes way longer than usual (like 5~7 minutes long). Out of curiosity I checked everyone's equipment. All of them had pieces variying from lvl5 to 25 with some, let's call them "wrong" class equipment for variety. [Nope] I thought & instantly left.
Tale 5: Queue time pops & before the dungeon even loads, I go the bathroom. It took me barely a minute to return only to see the Tank having pulled almost everything except like 3~5 mobs until the 1st boss. Needless to say, we wiped & then the tank started complaining about me being afk & not saying anything. 1) How am I supposed to write Afk while being afk before the pt even forms is beyond me. 2) You see I'm not moving (so you can at least assume I'm afk), why the hell do you sprint & pull everything?
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