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  1. #1
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Jasmyne View Post
    Anyway I can go on forever, but the point is that none of these jobs are really that unique in anything beyond aesthetics. It's strange to me that they are so desperate to get every class perfectly balanced that they didn't realize that they just managed to make all the jobs exactly the same... or maybe they did realize that and that's their ultimate plan, who knows.
    Define what you mean by unique; Tell me exactly how the jobs are exactly all the same. So far, I've only seem people over generalizing.


    Quote Originally Posted by Jasmyne View Post
    I have tons of ideas to make these jobs unique, but I won't go into that.
    Why not, it would prove your point and maybe your ideas are going to have enough traction to inspire the designer.


    Quote Originally Posted by Jasmyne View Post
    For now I'll just say that I don't see a problem with minor imbalance. I don't mind seeing paladin as the staple, easy mode tank class that it started off being, because when you think "Tank" in any game it's usually paladin or Sword+Shield. It would be cool to see paladin being the tank class with the highest defense and best damage mitigator.
    I don't mind seeing Warrior become the highest damage, highest self healing and highest HP tank in the game the way it originally was. Warrior was difficult, but when people played it right it was admirable and fun to see.
    How is that addressing the uniqueness concern? You could achieve the same by adding a on/off stance that would either give you high (A) defense + damage mitigating trait to your normal combo or (B) high DPS + healing trait to your normal combo.
    (0)

  2. #2
    Player
    Jasmyne's Avatar
    Join Date
    Aug 2019
    Posts
    32
    Character
    Jasmyne Vi'ela
    World
    Mateus
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Ardox View Post
    Define what you mean by unique; Tell me exactly how the jobs are exactly all the same. So far, I've only seem people over generalizing.




    Why not, it would prove your point and maybe your ideas are going to have enough traction to inspire the designer.




    How is that addressing the uniqueness concern? You could achieve the same by adding a on/off stance that would either give you high (A) defense + damage mitigating trait to your normal combo or (B) high DPS + healing trait to your normal combo.
    Sure, same 123 combo. Same role abilities.
    Different variation of the same buff/debuff to maintain (Paladin goring blade, Warrior storm's eye, Dark knight darkness).
    Same defense mitigating buffs (Paladin sentinel, Warrior Vengeance, Dark Knight Shadow wall, Gunbreaker Nebula)
    Same variation of warrior's Inner release/fel cleave combo (Paladin, warrior, dark knight)
    Different variation of the same invulnerability buff (some are better than others, but still fundamentally do the same thing)
    Same tank buster mitigation ability (Paladin Shelltron, Warrior Raw intuation, Dark Knight TBN, GNB Heart of stone) However TBN is pretty great I gotta admit
    Same 2 button AOE rotation.

    Anything else? I mean, I think I just covered all the abilities that fundamentally make each tank that's not some small niche bonus ability. I do think GNB is pretty unique in general, but I already said that so you're clearly not referring to them.

    As to your second point, I'm not really that interested in discussing my ideas to make each job unique with you, because it's clear you don't agree with my fundamental argument that they're all generally the same so... what's the point?

    Also your last point... I really don't know what you mean by that. Your solution is the complete opposite of the purpose of this post. How does it address it being unique? I mean, it would make paladin the high defense and best at damage mitigation, and would make warrior high in dps and self heals. I think that makes them pretty unique to one another no?
    (6)