Quote Originally Posted by Nicodemus_Mercy View Post
You might be right... but unless you've actually seen the code, you might also be wrong. It's reasons like that which make me tend to avoid speaking in absolutes when it comes to suggested changes to games and other programs.
True, I haven't seen the code. But I don't think I need to - everything does have a single category of item (exactly the same way that gear is categorised by where it would be worn, or weapons by the class they belong to) that reflects how it behaves, and how it's grouped in the housing menu. A loft is "wall-mounted", so it sticks to walls and moves on that vertical axis but can't be placed in the middle of the floor. A rug or a patch of floor tiles is a "rug"; it stays on the floor and won't go up on furniture. A bookshelf is a generic "furnishing", which won't go up on other furniture either. You can observe this from the way things act when you try to place them.

In that same way, all the tabletop items have the item type "tabletop" and are allowed on tables.

The problem is that now medium-sized furniture like the Wooden Showcase and Fruit Stall are being given the item type "tabletop" even though it's not a tabletop item, almost certainly just so it can be permitted to place on lofts.

Continue down that road and every kind of furniture possible could be filed under tabletop for the same reason.

I think they need to look at the item permissions instead. Let more things go up on other things, instead of locking them down and only letting the tabletop category act like that.