That would either require thousands of man hours to make current stuff tabletop or severely limit what was available in what style. Seems to me like it would be simpler to re-classify them as wall mounted floors.
The opposite might be true actually. We don't really know how housing and furniture are coded so it may not be a simple thing to make objects act as the default floor does.
It might be much simpler and faster to run a script that goes through all the placeable housing objects and adds the "tabletop" tag to them since there is already coding for the "tabletop" tag. It might be considerably more work to make a placeable/moveable object act the way the static default floor does since that would likely require new code (adding a "floor" tag to moveable objects) whereas just tagging everything as tabletop would not.
Okay that's a fair point.The opposite might be true actually. We don't really know how housing and furniture are coded so it may not be a simple thing to make objects act as the default floor does.
It might be much simpler and faster to run a script that goes through all the placeable housing objects and adds the "tabletop" tag to them since there is already coding for the "tabletop" tag. It might be considerably more work to make a placeable/moveable object act the way the static default floor does since that would likely require new code (adding a "floor" tag to moveable objects) whereas just tagging everything as tabletop would not.
Please SE make this happen... Designers use these glitches to make the houses look beautiful, but it's painful... you mess up the glitch, you need to start over.
It's not a "tag" though, it's a category. Furniture can only be in one category at a time, and it affects how things are arranged in the housing menu - there are furnishings, tables, rugs, etc. and then there are tabletop items which are the one category that will snap to tables/shelves instead of staying at floor height.It might be much simpler and faster to run a script that goes through all the placeable housing objects and adds the "tabletop" tag to them since there is already coding for the "tabletop" tag. It might be considerably more work to make a placeable/moveable object act the way the static default floor does since that would likely require new code (adding a "floor" tag to moveable objects) whereas just tagging everything as tabletop would not.
If you start classifying everything as tabletop, then you start having to look for beds, rugs, tables and chairs under "tabletop" instead of the logical category lists. That's already the case with the assortment of cabinets they've categorised as tabletop so they can go on lofts.
Or not spend dev time tweaking one specific item and just allow us the ability to disable label locks and specify numerical placement values within the confines of the estate box (maybe slightly more so we can wedge stuff into the walls a bit).
You might be right... but unless you've actually seen the code, you might also be wrong. It's reasons like that which make me tend to avoid speaking in absolutes when it comes to suggested changes to games and other programs.It's not a "tag" though, it's a category. Furniture can only be in one category at a time, and it affects how things are arranged in the housing menu - there are furnishings, tables, rugs, etc. and then there are tabletop items which are the one category that will snap to tables/shelves instead of staying at floor height.
If you start classifying everything as tabletop, then you start having to look for beds, rugs, tables and chairs under "tabletop" instead of the logical category lists. That's already the case with the assortment of cabinets they've categorised as tabletop so they can go on lofts.
How many men am I involved with? Well that depends... do you mean men as in males? Or just midlanders?
True, I haven't seen the code. But I don't think I need to - everything does have a single category of item (exactly the same way that gear is categorised by where it would be worn, or weapons by the class they belong to) that reflects how it behaves, and how it's grouped in the housing menu. A loft is "wall-mounted", so it sticks to walls and moves on that vertical axis but can't be placed in the middle of the floor. A rug or a patch of floor tiles is a "rug"; it stays on the floor and won't go up on furniture. A bookshelf is a generic "furnishing", which won't go up on other furniture either. You can observe this from the way things act when you try to place them.
In that same way, all the tabletop items have the item type "tabletop" and are allowed on tables.
The problem is that now medium-sized furniture like the Wooden Showcase and Fruit Stall are being given the item type "tabletop" even though it's not a tabletop item, almost certainly just so it can be permitted to place on lofts.
Continue down that road and every kind of furniture possible could be filed under tabletop for the same reason.
I think they need to look at the item permissions instead. Let more things go up on other things, instead of locking them down and only letting the tabletop category act like that.
Or give us the ability to move all freely items up and down the Z axis instead of just wall mounted items. It's something that many other MMO housing systems have allowed.
I like to make placing the stairs and placing the lofts easier to do. Lofts should be able have any item placed on them. If can put a huge fish tank on them. Why not a bed and other items to. They need to use same control system like the sims have for placing items.
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