Results 1 to 10 of 152

Hybrid View

  1. #1
    Player
    Laphael's Avatar
    Join Date
    Nov 2018
    Posts
    330
    Character
    Laphael Lanelar
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Wayfinder3 View Post
    RDM succeeding in casual content isn’t really saying anything when all jobs are designed to be capable of it with the least amount of effort possible. You could very well get carried in a group as a Ice mage instead of a BLM. My problem with verraise is that the gap between RDM and BLM is too high, RDM works nearly as hard as BLM to perform well (if there is a fight with high uptime and low mobility, both benefit from it. When there is a fight with high uptime but high mobility BOTH suffer for it.) when compared to BLM(a job touted as the most difficult by those who are intimidated by the turret playstyle despite all the QoL it’s gotten over the years) but their rewards are night and day, RDMs reward is saving trash parties and that’s not good job design.

    Jobs shouldn’t be made to prepare for the worse and as I’ve said. Nobody in the community can properly access the value of Verraise and how much rdps RDM needs to miss out on for its presence. All they know is that it should be low but, how low is someone else’s problem. This is why Verraise is a problem and should be removed as we went through the entirety of SB with this problem. Now SHB is here and the problem has actually gotten worse even though RDM got no new utility to compensate for it. it's like verraise is a void for rdm's potential rdps and the disparity between BLM and RDM is justified purely by the fact that RDM can rez and BLM can't(BLM can get so much more tools and damage while rdm gets nothing but it's ok because verraise is here. completely ignorant to the fact that we got no additional utility). never mind the specifics that a good BLM is leading his party to a clear and a equally good RDM is salvaging one by tanking his own performance. Janitor isn't a fun profession, RDM should provide more damage or more proactive utility
    NO, Veraise should never be removed. It´s a great spell for all content, except savage...
    (3)

  2. #2
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Laphael View Post
    NO, Veraise should never be removed. It´s a great spell for all content, except savage...
    tbh i agree it shouldnt be Removed, Just nerfed.

    Imho, a CD of 30secs on Verraise with 2 Stacks Would hold its Utility to a good level, (in a Raid u generally are only Weighed on for rezzs once Healers are dead, and u could still Double Rezz them and u can still get out a Instant rezz on a Target during a Group)

    i disagree with it being a great spell tho, today in Casual content i've Never used Verraise, no one dies to warrant it lol, it falls out of use even in more casual Settings.
    (0)

  3. #3
    Player
    Laphael's Avatar
    Join Date
    Nov 2018
    Posts
    330
    Character
    Laphael Lanelar
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Drayos View Post
    i disagree with it being a great spell tho, today in Casual content i've Never used Verraise, no one dies to warrant it lol, it falls out of use even in more casual Settings.
    I guess, you are only running this content as premade? I cannot understand that statement otherwise... there are many death in casual content.
    (1)

  4. #4
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Drayos View Post
    tbh i agree it shouldnt be Removed, Just nerfed.

    Imho, a CD of 30secs on Verraise with 2 Stacks Would hold its Utility to a good level, (in a Raid u generally are only Weighed on for rezzs once Healers are dead, and u could still Double Rezz them and u can still get out a Instant rezz on a Target during a Group)

    i disagree with it being a great spell tho, today in Casual content i've Never used Verraise, no one dies to warrant it lol, it falls out of use even in more casual Settings.
    30 second cooldown with two charges means it would serve zero difference between what it is now and what it would be. I prefer the idea that red mages and summoners simply have all their potencies buffed, but they get a weakness debuff whenever they raise someone else (and brink of death debuff if we raise again while weakness is still active). Punish our damage when we have to raise, but allow us to do more damage once a fight is learned and that utility skill is no longer needed.
    (1)

  5. #5
    Player
    ChaoticCrimson's Avatar
    Join Date
    Aug 2017
    Location
    Subspace
    Posts
    963
    Character
    Crimson Law
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    Quote Originally Posted by wereotter View Post
    I prefer the idea that red mages and summoners simply have all their potencies buffed, but they get a weakness debuff whenever they raise someone else (and brink of death debuff if we raise again while weakness is still active). Punish our damage when we have to raise, but allow us to do more damage once a fight is learned and that utility skill is no longer needed.
    To be frank, that sounds silly. People dying in a fight for any duration is already a significant loss in group DPS. Why then punish SMN/RDM players further for surviving and covering for a rez, particularly when the mistake wasn't theirs? That seems backwards to me. Also, rezzing as a DPS caster for any reason at all is already a risk in personal DPS as it is, between taking the time to cast the rez and the relatively steep MP cost.
    (5)

  6. #6
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by ChaoticCrimson View Post
    To be frank, that sounds silly. People dying in a fight for any duration is already a significant loss in group DPS. Why then punish SMN/RDM players further for surviving and covering for a rez, particularly when the mistake wasn't theirs? That seems backwards to me. Also, rezzing as a DPS caster for any reason at all is already a risk in personal DPS as it is, between taking the time to cast the rez and the relatively steep MP cost.
    I mean, sure.... I would prefer for Square not to punish caster DPS for simply having raise. But we all know that's not how this is going to go down. So at least if the job only gets a damage penalty when they actually have to use that action seems a fair traide off with what Square is realistically going to do with the skill. We already know that they said that summoner and red mage should be really far behind black mage because raise.

    So if that's the mindset they're in, then if you never have to raise someone in a fight, then you should be doing more damage, and losing one GCD and the mana isn't really a big enough impact on having the caster DPS raise as opposed to the healer.

    This might not be the best compromise solution to what Square has stated and what the player base wants.... but it's the best one I could come up with.
    (3)