Quote Originally Posted by Wayfinder3 View Post
RDM succeeding in casual content isn’t really saying anything when all jobs are designed to be capable of it with the least amount of effort possible. You could very well get carried in a group as a Ice mage instead of a BLM. My problem with verraise is that the gap between RDM and BLM is too high, RDM works nearly as hard as BLM to perform well (if there is a fight with high uptime and low mobility, both benefit from it. When there is a fight with high uptime but high mobility BOTH suffer for it.) when compared to BLM(a job touted as the most difficult by those who are intimidated by the turret playstyle despite all the QoL it’s gotten over the years) but their rewards are night and day, RDMs reward is saving trash parties and that’s not good job design.

Jobs shouldn’t be made to prepare for the worse and as I’ve said. Nobody in the community can properly access the value of Verraise and how much rdps RDM needs to miss out on for its presence. All they know is that it should be low but, how low is someone else’s problem. This is why Verraise is a problem and should be removed as we went through the entirety of SB with this problem. Now SHB is here and the problem has actually gotten worse even though RDM got no new utility to compensate for it. it's like verraise is a void for rdm's potential rdps and the disparity between BLM and RDM is justified purely by the fact that RDM can rez and BLM can't(BLM can get so much more tools and damage while rdm gets nothing but it's ok because verraise is here. completely ignorant to the fact that we got no additional utility). never mind the specifics that a good BLM is leading his party to a clear and a equally good RDM is salvaging one by tanking his own performance. Janitor isn't a fun profession, RDM should provide more damage or more proactive utility
NO, Veraise should never be removed. It´s a great spell for all content, except savage...