Quote Originally Posted by Lambdafish View Post
I honestly don't know what you want PLD to be tbh, nor do I understand what has changed in ShB that makes it suddenly ruined after SB, its pretty much the same theme-wise with some extra DPS and QoL abilities.

Seriously dude, you are going around in circles.

- You have said you both want it to be unique and you also don't want it to have spells (something that makes it unique)
- You have said it should be healing and support based, despite all of its utility being healing and support based
- And you have straight-up misunderstood how crap PLDs utility used to be and how powerful it is now.

Oh and what hasn't been mentioned to debunk a claim that PLD has been neutered: PLD was straight up broken in SB, you complain about cover being worthless now, but cover was busted, and that needed to change. I'm speaking as someone who loved cover for being busted.

TLDR: PLD is literally the same but with a more fun rotation and some much-needed skill pruning/balancing, and literally everyone disagrees with you.
Ugh... You all win, I give up. You either can't or don't want to understand what I want PLD to be... I will write it last time and get out:
- I want it to be unique and properly themed. Like the warrior who uses blessings, protective magick and debuffing enemies. I want it top use his shield PROPERLY and more often, not like the dumb wall! The shield is a weapon!!! He SHOULD have spells, but not the damaging ones. They are not fit to the theme of PLD.
- Yes, healing and support based is what I wanted. But also - I wanted PLD to use counterattacking actions. It's DUMB, that WAR have his vengeance (when he's the damaging tank) and PLD has nothing to counter! BULLS**T. The utility of PLD should be in healing, protection and debuffing/buffing abilities for party. For example: 1 - PLD could have the trait that after every block of attack he deals 100 potency counter to attacker. 2 - PLD, instead of having Confiteor, could have the counterattack action on low CD: PLD block incoming atacks for 3 seconds and strikes in return with X potency, applying debuff, that reduces enemy's defense to x%. This would be much better thematicaly and will not low PLD's DPS output. In contrary it would be more usefull for the whole party to apply such defense debuff for DPS windows.
- I didn't misunderstood how crap his utility was and how good Clemency and Divine Veil are now. SE did good to replacing cross-class actions with those. But despite them being more potent PLD in ARR had more utility and debuffs and feeled more paladin-like.
- PLD's rotation now is not fun. We could be so much better than spamming Holy Spirit/Circle till the mana drops to 0, refill it with Riot Blade/Prominence - repeat.