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  1. #11
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    I started the expansion adoring the job, but my love for it has reduced over time,

    Saying this, I was never a MCH main, I was brand new to the game at the end of SB and absolutely sucked at MCH.

    It’s weird as I don’t think I’m the only one who began this way, there was another guy who said the same thing.

    Levelling the job felt amazing and to begin with was amazing at 80 but it almost became tiresome.

    Maybe it’s because the job works around a spammy 1 3 2 1 3 2 everytime heated blast was avaliable. Or the fact it’s base rotation is another 1 2 3.
    (0)

  2. #12
    Player
    Ravenecroft's Avatar
    Join Date
    Aug 2019
    Posts
    8
    Character
    Layla Ravenecroft
    World
    Goblin
    Main Class
    Scholar Lv 80
    Quote Originally Posted by TankHunter678 View Post
    .

    Kinda wish we still had the ability to deploy the Bishop turret to give us an AoE Battery Spender. Could have changed it to fire chain lightning given current turret deployment mechanics. Then have it upgrade to a King with mortar launchers and an artillery cannon. I also wish that Grenado Shot came back as an upgrade to spread shot.
    Yeah while i disagree on the 123 combo being the better option the chainges you mention above i could totally get behind, mention an artillery cannon and you can count me in lmao. And adding that would mechanically make the battery gauge a bit more interactive
    And yeah the granado shot needs to come back lol. Maybe a second step to aoe combo to make spread shot spam less stale.
    (0)

  3. #13
    Player
    Ravenecroft's Avatar
    Join Date
    Aug 2019
    Posts
    8
    Character
    Layla Ravenecroft
    World
    Goblin
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Drayos View Post
    I started the expansion adoring the job, but my love for it has reduced over time,

    Saying this, I was never a MCH main, I was brand new to the game at the end of SB and absolutely sucked at MCH.

    It’s weird as I don’t think I’m the only one who began this way, there was another guy who said the same thing.

    Levelling the job felt amazing and to begin with was amazing at 80 but it almost became tiresome.

    Maybe it’s because the job works around a spammy 1 3 2 1 3 2 everytime heated blast was avaliable. Or the fact it’s base rotation is another 1 2 3.

    Oh and yeah same i had a similar degeneration of feelings towards it even outside of me not liking the changes initially. like for a while i was not minding it that much but even in the brief 70-80 leveling window i grew tired of it quickly. It just feels like the job lacks something. It feels like samurai prior to 62 when you get more kenki and ogcd abilities. Like a skeleton on whitch more stuff supposed to be atrached to but just is not, instead it ask you to do that thing more quickly
    (0)

  4. #14
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ravenecroft View Post
    Oh and yeah same i had a similar degeneration of feelings towards it even outside of me not liking the changes initially. like for a while i was not minding it that much but even in the brief 70-80 leveling window i grew tired of it quickly. It just feels like the job lacks something. It feels like samurai prior to 62 when you get more kenki and ogcd abilities. Like a skeleton on whitch more stuff supposed to be atrached to but just is not, instead it ask you to do that thing more quickly
    Yeah, I don’t reducing machinist to 2 OGCDs which have 3 stacks, reducing the output of wildfires impact on dps and taking every ounce of proc based abilities out the job has made it feel really repeatitive. It’s quite easy to fall bored with the job trying to play it every day
    (1)

  5. #15
    Player
    AvenoMatt's Avatar
    Join Date
    Apr 2017
    Location
    Limsa
    Posts
    310
    Character
    Avnus Vabruyt
    World
    Diabolos
    Main Class
    Machinist Lv 90
    I've like mch in all it's iterations. I will say that I had less interaction with HW mch so I'll mostly speak from StB to ShB.

    Things I miss
    1) Wildfire feeling amazing to pull off. Because of Reassemble Drill/Anchor Wildfire doesn' feel as satisfying especially since it ends up doing less damage then the formers. I wish that Wildfires potency was higher even if it meant lowering the potency of Guass and Ricochet.
    2) RNG... kinda. So one of the things I loved about StB mch was the 121323 rotation as it made combat feel interesting though I will say that spamming 1 hoping to get a proc when you didn't have ammo felt horrible. I think if they did something like DNC's proc system where you if you pressed 1 you were guaranteed 2 but 1 could proc 3 and 2 could proc 4 or maybe made it so that Drill and Anchor proc'd off of 2 a and 3 respectively though with lower potency. Basically just things to mix up the rotation.
    3) Dismantle, now I know they removed it because they decided to make MCH the BLM of phy ranged dps but I still miss the bit of utility we had.
    4) Speaking of Utility I miss the invuln down debuff from old turret Hypercharge and kinda wish they made kept it as an added bonus to Rook and Queem but I know that it may of thrown balancing off or made MCH do less dmg overall possibly putting it down to nin and dnc dps.
    5) Bishop, I miss my aoe bot yeah it didn't do much but atm using rook/queen on mobs feels weird so having that aoe battery spender would be great.

    Things I like
    1) Rook/Queen burst, though Rook/Queen (mainly rook) are mostly set and forget it's still nice that because of their little burst they give they feel more impactful just wish there was a little more to them.
    2) How easy the job is to play now. MCH in StB really required that you as a player practiced and got your rotation down and really played attention to your heat and Wildfire as nothing else mattered but those two a d if you messed up you lost a lot of dps. A d though I do miss the rng in a way it was overall just a mess and ended up being a detriment to the job.
    3)Heat not feeling like a conflicting mechanic. Heat felt weird in that you wanted to be heated but for your burst you needed to overheat which then caused you to be locked out of heat. Heat felt like it should of been something you try to always maintain by not losing to much or having to much.
    4) Flamethrower/Wildfire, because Flamethrower was based on sever responsiveness of you were having some issues with lag or something you could end up activating Flamthrower and gain little to no heat even though you see the animation going. You also had to keep an eye on your gauge as once you needed to activate wildfire as soon as or just before you overheated to get the most out of it. Then the fact the I couldn ever get 6 hits into old wildfire but I am able to get 6 in now.
    5) Drill,Anchor, BioBlaster, and Queen. I finally feel like a MCH and not a gunner with a little flying gun buddy.

    Overall I am very happy with changes made to MCH, yeah I miss stuff but there is a lot of really like about this new MCH. Will say the only thing I actually want changed is Flamethrower being able to build heat. It feels weird that it doesn't and would make it a clear better choice to use over Spread Shot.
    (0)
    Last edited by AvenoMatt; 08-14-2019 at 10:09 PM.

  6. #16
    Player Rakshazi's Avatar
    Join Date
    Jul 2018
    Location
    Ul-Dah
    Posts
    131
    Character
    Rakshazi Kshatrazi
    World
    Cerberus
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Ravenecroft View Post
    zip
    Welcome to the club. ShB bring to us great story and bad job changes. In my personal list of ruined or wrong developed jobs are: PLD, DRK, MCH.
    (1)

  7. #17
    Player
    Aiscence's Avatar
    Join Date
    Oct 2018
    Posts
    153
    Character
    Aiscence Amano
    World
    Moogle
    Main Class
    Machinist Lv 90
    For me, people saying the old "proc" system was bad are people that wont like rdm/dnc. we had a 60 second rotation, where 20 was "fixed" depending of pre proc but still quite stable. that means, during those 40 seconds left, we had 16 GCD to use, but one was a cooldown and one was the quick reload + proc use pre wildfire, so 14. During that, we were using 2 quick reload and 1 reload, aka 5 ammo that means we were garanteed that 5/14 of those GCD were to proc. So if you were a mch main during SB playing it all the time, you wouldn't have felt frustrated by it, or way less than you would by a rdm/dnc imo.

    The SB mch had some problem (like the flamethrower into overheat, but could have been solved by not making the OH countdown before pressing a cd, make OH 11sec, and 9 sec for the cooldown phase, etc ...), but at least you felt like you were working for something, actually the skill floor is low, but the ceiling is nearly as low, and if you dont have the team with the raidbuffs, your dps wont be much different anyway, whatever you do, which lead to another problem it had in SB, like actually: raid buff dependency.

    Actually, it just feel like my kit is fighting against itself:
    1) Having to overcap heat or it leads to very big brain calculation (and doesnt change -a lot-, in the end)
    2) having to know exact queen timing for each battery gauge, or the last hit isnt in raidbuffs.
    3) One button spam 50% of the time with alternating ogcd isn't a rich experience .... on top of not being a very satisfying gcd like drk/war (those crit dh tho), holy spirit isn't satisfying either on that matter, but we spam it WAY MORE than any of those jobs.
    4) queen having to walk to enemies sometimes, making us lose PB, can I have rook back please? at least it was ranged.
    5) "oh right, that was a wildfire, too much heatblast forgot it was something actually different this time :^)"
    6) flamethrower doesnt generate heat ???
    7) AC not doing anything for the ogcd's ???
    8) +20 potency on single target weaponskills under HC ... having that just for 5 lvl? Make it affect all skills under HC, or even wildfire, leading to some 220 potency for all the weaponskills inside HC
    9) long cooldown GCD feel awful to use, really hard to keep track of and if you miss one, goodbye raidbuffs + making tighter the window where you can hypercharge without causing problem with anchor and drill and not cutting GCD chain ...

    If the pain was worth it, why not, but we have a greedy/selfish dps that is even behind ninja's dps on some fight (i'm letting you check fflog stat's for each fight), or have monk at 10% percentile doing a better dps than mch at 95% ... and dont get me started either on the fact we can move while dpsing, lot of strat are made for the uptime of casters/melee so we have to do all the mechanics, keep a 46/47CPM without drifting or missing anything while they just have to stay still.
    (1)

  8. #18
    Player
    Endariel's Avatar
    Join Date
    Mar 2019
    Posts
    307
    Character
    Riviera Koji
    World
    Coeurl
    Main Class
    Dragoon Lv 42
    The main problem was the double proc

    It's like if they added veraero 3 and verthunder 3, and veraero/thunder gave you the proc with 50%.
    (0)
    Last edited by Endariel; 08-15-2019 at 02:27 AM.

  9. #19
    Player
    Rivxkobe's Avatar
    Join Date
    Dec 2015
    Posts
    536
    Character
    Carmine Altair
    World
    Zalera
    Main Class
    Samurai Lv 80
    I just really want my HW MCH back.

    I know it was RNG reliant but I LOVED it. I miss the "casting", I miss the procs, I miss the DoT and Hot Shot upkeep. I miss the burst window with insta-casting, bullet and reload managment. 5 ammo was a strange number, but it worked out great. I miss Grenado Shot. I miss Blank kills.

    It has always been a ping reliant but it was never too much to handle. SB made it worse and now, while it's more "machinist"-y it's nothing like the original concept of the job.

    I dropped MCH at the start of SB because I didn't like the overheat mechanic. Battery mechanic is really weird to get use too.
    (1)
    Last edited by Rivxkobe; 08-15-2019 at 02:55 AM.
    Level 80: SAM | SCH | PLD | DNC

    Leveling: AST | WAR | MCH

  10. #20
    Player
    Aiscence's Avatar
    Join Date
    Oct 2018
    Posts
    153
    Character
    Aiscence Amano
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Endariel View Post
    The main problem was the double proc

    It's like if they added veraero 3 and verthunder 3, and veraero/thunder gave you the proc with 50%.
    Do you mean like cascade having 50 % of having reverse cascade, them giving 50% of getting a feather .... which give 50% of getting fan dance 3? wiht only one "proc all" every minute? :^)
    (0)

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