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  1. #21
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Temjiu View Post
    I don't see why they couldn't have rewards for other playstyles though, and along those lines. Example for RP would be cosmetics, which are a big aspect of RP. materials for crafting, FC rewards for community building, etc. plenty of ways to reward activity types while keeping the rewards along those activity lines. Raiders aren't the only ones that like material rewards. I think that its just more central to a raiders behavior...i.e. they need better gear to do harder content.
    in my opinion, and i may be entirely wrong, is once you attach a material reward to something, you will get lines of people doing that content JUST for the reward whether they care about the content or not. I cant imagine that would be good for those communities, especially the RP community. I do understand that other people would like material rewards but Idk how to help there.
    (0)

  2. #22
    Player
    Machi_Machiavelli's Avatar
    Join Date
    Jul 2019
    Posts
    176
    Character
    Tiberius Caesar
    World
    Gilgamesh
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Nora_of_Mira View Post
    in my opinion, and i may be entirely wrong, is once you attach a material reward to something, you will get lines of people doing that content JUST for the reward whether they care about the content or not. I cant imagine that would be good for those communities, especially the RP community. I do understand that other people would like material rewards but Idk how to help there.
    Honestly, I think that is how it works regardless. I wouldn't say I run my dailies because I love them. I run them because it's how I get my tombs, which I need to get the reward I'm seeking. It wouldn't be any different for them. If RP got some neat glamour I wouldn't rp because I love it. I'd do it because I need to unlock the challenge log or whatever is needed to collect the reward.
    (1)

  3. #23
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by HWalsh View Post
    There are tons of ways. Literally tons.

    There is another game I've played, for example, that had GMs go undercover as newbies. If they ran into a player open world RP'ing they would mark it down.

    Later on the player would get a message that they had an item waiting for them - It was a special sword, the most powerful sword in the game, better than the highest level dungeon content could give.

    Nobody knew who they interacted with to get it, and there were only 3-4 of them on server, but it encouraged open world RP.

    There was another game called Asheron's Call where players could write books in character. Collections of short stories, combinations of reagents for the in-game spells (guides were rare in that game initially) and some books were so popular that they started fetching high prices and some players would manually recreate them, by hand, to sell for in-game gold to other players.

    Every year Microsoft would reward a player who had written the most popular in-game book.
    What game AAA game has every rewarded someone with the best weapon available for a random roleplay? Not only is the very idea completely absurd. It renders Savage utterly meaningless. While roleplaying is a nice activity, it's more than a touch insulting players pushing themselves to play the actual game at its highest level can get a weaker reward than someone who could otherwise use discord or even a forum not unlike this one if they so chose.

    As someone who roleplays themselves. The "reward" is writing a story and developing my character. Getting an i475 weapon for doing such in game would feel incredibly arbitrary since I'm technically not even playing the game.
    (6)
    Last edited by ForteNightshade; 08-15-2019 at 01:50 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  4. #24
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    thats not the same as "harder content", thats just gimping yourself to make the content more challenging.
    This.

    Challenging content shouldnt require you to ignore the last x months of character advancement, it should require you to have done it.

    For me, this is one of the places 14 falls short. Its character advancement is ONLY through gear, and gear is exceptionally narrow in statting.
    (3)

  5. #25
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    This isnt even an min iLvL thing. Some of the people complaining the game is to easy dont even touch EX or Savage. There's already challanging content in the game but people choose not to do it. If youre breezing through EX Savage and Ultimates, then I can see the need to say something. But Breezing through dungeons in max iLVL gear for that dungeon and then saying "This is to simple! Make everything harder!' never made sense to me as a point.
    (1)

  6. #26
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by HWalsh View Post
    Wow.

    You're one of those, "Raiding is the ONLY way to play! If you're not raiding then you're doing it wrong! Only raiders should get stuff! Raiding deserves to be the only badge of honor! Get raiding, get parsed, or GTFO plebs!" Types aren't you?
    You seem to be a huge anti-raider type going off of this nonsense right here, if I’m being honest. I do think that raiders who tackle the hardest content in the game should be rewarded with some of the best gear during the respective tier. It makes zero sense for someone who does easy content to be rewarded with BiS.

    Never considered that other player types deserve special things too did you? Rewards for roleplaying. Rewards for community building. Rewards for teaching newbies basic mechanics. How about a reward for maxing out a retainer or maxing out a crafting or gathering job?

    Oh wait, you don't want those because, in your mind, raiding IS the end game.
    There is a “reward” for being a mentor—technically, if you do 2,000 Mentor Roulettes, you get a special two-seater mount. Unfortunately, this “reward” attracted players to the Mentor role that have very little interest in helping and tons of interest in the shinies. That said, if I want to help someone, I don’t think I should be rewarded simply for being nice to a new player. That’s called being a decent person, which is reward enough for me.

    Rewards for roleplaying? The story you craft when you roleplay should be reward enough. Attaching a reward to this kind of activity seems pointless to me. I enjoy the stories I craft on the occasions I dabble in RP. I don’t need a physical reward tied to it.

    Rewards for maxing out a retainer? That’s not even hard to do—you assign them ventures every hour and they eventually hit level cap. The “reward” you get from that is that they can go out and get you either mob drops (battle retainers) or DoL items (gathering retainers), saving you time of gathering the items yourself.

    Rewards for maxing out a crafter/gatherer? Each expansion they come out with special Blessed tools for crafters and gatherers that level-capped DoHs/DoLs can use provided they meet the achievement requirements for them: which usually involve crafting one of every item (crafters) or gathering of one of every item (gatherers). The tools are glowy and shiny, and they have stats on them. There’s also the added caveat of crafting the latest crafted gear, raid food, and potions; and earning money off of that. That seems to be reward enough for people who do max-level crafting/gathering. Myself? I’m fairly content to be self-sufficient in making my own gear/food/pots, being able to meld my own gear, and being able to repair everything on the fly.
    (7)
    Last edited by HyoMinPark; 08-15-2019 at 01:54 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  7. #27
    Player
    galbsadi's Avatar
    Join Date
    Jun 2017
    Location
    Limsa Lominsa
    Posts
    291
    Character
    Galbsadi Nailo
    World
    Halicarnassus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by HWalsh View Post
    Wow.

    You're one of those, "Raiding is the ONLY way to play! If you're not raiding then you're doing it wrong! Only raiders should get stuff! Raiding deserves to be the only badge of honor! Get raiding, get parsed, or GTFO plebs!" Types aren't you?
    No, I'm one of those people who doesn't believe it's justifiable or even reasonable to skip a large portion of endgame content and then complain that there is none, or to avoid the hardest content in the game and then claim it's "too easy." Big difference. Of course, you probably knew that, and are probably trolling.

    Quote Originally Posted by HWalsh View Post
    Never considered that other player types deserve special things too did you? Rewards for roleplaying. Rewards for community building. Rewards for teaching newbies basic mechanics. How about a reward for maxing out a retainer or maxing out a crafting or gathering job?
    Those rewards all exist. Roleplayers can get rewards for dressing up under particular themes each week, community building is its own reward, as is teaching newbies (which I've done on several occasions, I don't need a special shiny for it), and, to boot, there are rewards for doing things as a mentor, including titles, glamour, and even a special mount. There are plenty of rewards for maxing out a retainer (typically in the form of gil and rare items), as well as for maxing out crafting and gathering classes (of which, your trolling might have conveniently failed to notice I've maxed out ALL of).

    Quote Originally Posted by HWalsh View Post
    Oh wait, you don't want those because, in your mind, raiding IS the end game.
    Go troll elsewhere.

    Quote Originally Posted by HyoMinPark View Post
    snip
    Thanks for adding that in. You also bring up some good points that I didn't think to mention.
    (6)
    Last edited by galbsadi; 08-15-2019 at 02:31 AM.

  8. #28
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SerLuke View Post
    So I’m curious here, I’ve seen a lot of people say the game is over all too easy and want more challenging content, my question is, how many of you are actually using the min ilvl setting with pre mades for more challenging runs?
    Tried a few dungeons once but apart from everything taking longer there was no big difference in terms of difficulty.
    Sure mechanics hit a little harder but nothing that would make it problematic as a healer.

    Quote Originally Posted by HyoMinPark View Post
    You seem to be a huge anti-raider type going off of this nonsense right here, if I’m being honest. I do think that raiders who tackle the hardest content in the game should be rewarded with some of the best gear during the respective tier. It makes zero sense for someone who does easy content to be rewarded with BiS.
    It's not just about rewards but also about tuning.

    Giving out gear higher gear in raids allows the DEVs to tune later bosses to said gear and make them harder than they are if the raid would drop no gear at all, giving the elite sth to gnaw on.
    Time and catchup mechanics eventually compensate for that so lesser skilled folks get to see the content too.
    (0)
    Last edited by Granyala; 08-15-2019 at 03:58 AM.

  9. #29
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nora_of_Mira View Post
    all content outside Ultimate and current Savage is relatively easy, which is what, 95% of the content. So they're not technically wrong but I have to assume they don't do the challenging content.
    Content is easy, it's the people that make it hard.
    (3)
    WHM | RDM | DNC

  10. #30
    Player
    galbsadi's Avatar
    Join Date
    Jun 2017
    Location
    Limsa Lominsa
    Posts
    291
    Character
    Galbsadi Nailo
    World
    Halicarnassus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Shougun View Post
    snip
    You're right, I was painting with a bit of a broad stroke on this (specifically referring to a particular thread that keeps popping up on the first page in this forum), and I am by no means saying the current system is anywhere near perfect.

    Currently there are a few places where a skill gap could be filled in with more middle-difficulties of content, and I think that'd be interesting to see.

    Current scale, ascending in difficulty:
    • Lv50/60/70 Dungeons (and lv80 dungeons when Expert eventually evolves)
    • "Expert" Dungeons
    • Leveling Dungeons
    • Alliance Raids (other than CT, which doesn't even belong on the scale)
    • "Hard" Trials / Normal Raids
    • EX Trials
    • Savage
    • Ultimate

    Up to about EX trials, I think the skill build is pretty well designed and flowing. There is a jump between EX Trials and Savage raids, however, and I'd be all for a difficulty level between the two. In terms of difficulty, I would view EX trials as about on par with 'normal' raids in WoW, and Savage as about on par with late-heroic/early-mythic in WoW...and I'd be all for a 'heroic' equivalent difficulty between for players who want more of a challenge than EX but aren't yet ready for savage. This could also fit well into gearing (for example, the 'heroic' equivalent Eden could drop 460 gear, whereas savage currently drops 470).

    (I can't speak as to the jump, if any, from Savage to Ultimate, as I have not yet gotten there [but I will, eventually].)

    That said, even this idea does have a problem, though. From my experience in WoW, 'normal' raids became mandatory when progging heroic, because the gear upgrades were still worthwhile, and heroic was still mandatory while progging mythic, for the same reason. (Actually, it was even worse still, with Mythic+ dungeons also being mandatory for some mythic raid prog groups [like the one I left when I quit WoW {again} back in December].) Of course, I believe we have some great people behind the development of this game, and they could probably figure something out.
    (2)

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