Quote Originally Posted by Marxam View Post
I like this idea but it falls short in multi-hitting tank busters/mechanics and cheese strats where the point is to out last the mechanic. The possibility of loosing the clone on the first hit and dying to the second hit could be its biggest downfall. Maybe change it so that the clone has a higher percentage based of your hp (ex. 150% HP) but takes 90% of the dmg and you take 10%? It kinda fits lore-wise harnessing your life energy but still being tied to it. They can even re-use the DA animation, which defined DRK for me in 3.0 and 4.0.
Having it come in at 150% health should let it handle most cheese mechanics - Survive the first hit, get blown up on the second. I think the only one that might cause problems is long 4 hit ones, but I think only...Titan has that this tier?

Quote Originally Posted by Absimiliard View Post
People would start using that as a DPS tool instead of an oh shit button. It would be popped on CD so that healers could maximize their DPS output during its window.
I sincerely doubt this. You're going to lose more down the line by using it this way than by using it to mitigate damage that takes more than HoTs to heal.