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  1. #10
    Player
    Fiorinol's Avatar
    Join Date
    Aug 2017
    Posts
    75
    Character
    F'iorin Rhiri
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by HyoMinPark View Post
    It’s one fight that is more challenging and carries more weight than the four you are progressing through currently. And it certainly took the best players in the game longer to clear than any Savage tier since Midas (UCoB took about 13 days; UwU took about 6 days—for comparison, Creator took about 36 hours; Deltascape, Sigmascape, and Alphascape took about 18 hours; and Eden took less than that).

    Shrugging off Ultimate because “it’s just one fight” isn’t really a decent excuse not to acknowledge the content.
    IDK about Ultimate. Many of my friends just "raid log" nowadays. For those who don't know what that is, it's when you only login to do your raids for the week. The game just has nothing else to offer them when they're done with MSQ.

    There are many things I find lacking about this game's endgame. In North America, you're required (we can argue of course) to play on a schedule with a static to do the harder content, Party Finder is bad and party leaders don't have much control over their parties, for instance, there's no way for me to ensure that players have seen up to a certain phase, or that they're able to put out a certain amount of dps for a given fight. I can't say I enjoy Party Finder, I don't know whether it got worst or if my patience is growing thinner this expansion. I also don't find the rewards from ultimate to be incredibly interesting either especially given the prevalence of RMT groups selling the content. "Legend" players are a dime a dozen on my server, and I've seen more people getting harassed over using the title than people being wooed over it.

    As for other content:

    - Gathering and Crafting has a bot problem on Gilgamesh, many marketboard listings are dominated by players who bot and the updates to Shadowbringers just made crafting even more reliant on macros than before. I'm looking forward as to how that factors into the restoration of Ishgard.
    - Extreme trials only last so long
    - The post MSQ dungeon experience is very lacking. The fastest roulette by far to gear up is Expert, and there all you do is play the same 3 dungeons over and over for 6 months. When 5.1 rolls around, you will have an extra dungeon and will still be playing the other two dungeons that you've played for months prior to that.
    - Eureka and diadem-type content feels like busywork with rewards that aren't exactly riveting. If I wanted to do busywork, I'd go play Oldschool Runescape. The relic was behind other weapons for ages in Stormblood.
    - Housing doesn't get that many updates with each patch. It gets a few items here and there, yet you're expected to keep paying for a sub to keep a house. To add insult to injury, one player on my server owns an entire ward, and wrote a dissertation about it on his personal blog, bragging about how he's doing a good service for our server. Many players are completely locked out of housing outside of owning an apartment.
    - Maps feel like an interesting concept, but a majority of the time, you're awarded with trash.
    - I genuinely don't understand how people enjoy PvP in this game. It feels like a very lacking game mode.
    (5)
    Last edited by Fiorinol; 08-12-2019 at 03:18 PM.

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