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  1. #151
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    • Mob return distance is based on their distance from the center of their domain, rather than their distance from you. This is especially annoying when their domain center is at the edge of a FATE or even beyond that, such that they're resetting from being dragged even to the middle of the FATE now that the return distance has been shortened. It also means that it can be nearly impossible to deaggro something that's now attacking someone or something else which is not fleeing from its domain center.
    • "Unable to execute command while occupied." I can understand it some cases, but I've never seen a more UI-restricted game.
    • Loot roll check procedure. If someone rolls Need and no one else even can roll need, they should get the item, rather than having to wait until the afker returns to roll.
    • Server tick skills, be it Meditate, Anatman, or old Umbral Ice. First tick should be instant, then at a % of GCD.
    • Leaving the MP gauge tied beside the HP gauge despite half of all jobs not using MP at all. (And half of those who do use it merely keeping it a gauge to excuse bloat via LD and/or a permanent rez tax.)
    • Macros being purposely handicapped via lack of queue function to ensure players can't circumvent button bloat even if they so desire. We should either (my preference) have gameplay that cannot thus be reduced to a rigid sequence without losing performance or (lesser of evils) be free to combine those rigid sequences as we like.

    Edit: Whoops, misread the OP. From players specifically...
    • Incompetence resulting from active negligence.
    • "Prince/Princess healers".
    • Tanks who hold their parties hostage.
    • "You don't pay my sub" (but I can force my preferences onto 3-7 others with impunity) players.
    • *Counts down from 20 despite only having a Monk to possibly wait on and that the Monk is already in Coeurl stance. Pulls at 7 (when said Monk has been forced back to Opo-opo or Raptor).*
    (7)
    Last edited by Shurrikhan; 08-12-2019 at 09:44 AM.

  2. #152
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Ready check before we pull a boss.

    YOU SAW ALL OF US WALK INTO THE BOSS ZONE. YOU KNOW WE ARE READY
    (4)
    I'm just some guy...

  3. #153
    Player
    Eldevern's Avatar
    Join Date
    Sep 2013
    Posts
    2,009
    Character
    R'lileen Min'enoth
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Endariel View Post
    Waaay too many confirmation windows
    sometimes even confirmation window of confirmation window
    Blame Microsoft Windows double check school (Search the reply from GM to Microsoft critics about automobile)
    (1)

  4. #154
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by zcrash970 View Post
    Ready check before we pull a boss.

    YOU SAW ALL OF US WALK INTO THE BOSS ZONE. YOU KNOW WE ARE READY
    For dungeon bosses I agree. It is not needed. For trials and normal raids though it never hurts to check to see who is or isn't afk before it begins.
    (9)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  5. #155
    Player
    NekoNova's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    470
    Character
    Olivar Starblaze
    World
    Ragnarok
    Main Class
    Summoner Lv 80
    • The RNG factor in crafting. Shit's already hard enough to get crafted, really don't need RNGesus to help me fail at them
    • The housing situation on pretty much every server
    • People that feel the need to comment because you're not adhering to their standard
    • Inventory management
    • The interface : everything needs to be done in specific steps, e.g can't perform an action while in crafting mode etc.
    (11)
    Olivar Starblaze
    Onion Knight - Lalafell Carbuncle Retainer
    <TASTY>
    Ragnarok Server

  6. #156
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by NekoNova View Post
    The RNG factor in crafting. Shit's already hard enough to get crafted, really don't need RNGesus to help me fail at them
    This for all eternity. There's a reason why crafting feels so high stress, and the RNG is the culprit. It's also why I really dislike regular fishing, there's not many ways you can manipulate things into your favor.
    (2)

  7. #157
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    • Tank that are impatience, have to pull the boss even someone miles away
      Tank start blaming other when a wipe happen
      Healer that forget their primary job
      Healer that forget they have Esuna
      Anyone that think healer will pull their HP up so they could comfortable sit in avoidable AOE
      DPS that are so impatience have to pull next pack of mob or boss without first talking to the group
      Rage quitter who quit after just 1 wipe
      quitter who quit before the run even start
      Fail my touch even it is 90% success
      Fail my touch twice in a row even it is 90% success
      Fail my touch 3 times in a row even it is 90% success
    (8)

  8. #158
    Player
    ParadoxHealer's Avatar
    Join Date
    Feb 2018
    Posts
    27
    Character
    Embyrr Wynter
    World
    Diabolos
    Main Class
    Astrologian Lv 70
    That so much of the jobs and the changes to skills appear to be based on the raid players and content, when there is a large portion of the population who play this game more casually, enjoying dungeons, and other content. Seeing jobs get gutted, left out of content, played less because now people who do raids have decided that the job is not effective enough is super frustrating. The fact that Social Media players who have a large following can have a significant level of influence on jobs that they admittedly barely play while the players who main those jobs disagree with the changes but are not heard. Why focus on only one area of content when you have a huge game that offers multiple opportunities for play? Isn't that supposed to be one of the great things about FFXIV? I have played and enjoyed raid content, but I also enjoy other areas of the game, and I have many friends who do not do that content at all. I also see the focus of discussions becoming about how individuals need to play their job most effectively...Isn't part of the point of an MMO and the challenge that you cannot control everything because you are playing with other individuals? If I wanted to control everything and not have to deal with other players, their style, or enjoyment of the game, I would NOT be playing a multiplayer game. As much as I may get frustrated, I also enjoy the challenges of group dynamics and having to adjust to the level and quality of the individuals I am playing with, it is part of what challenges the game.
    *dismounts soap box at least temporarily*
    (7)

  9. #159
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by NekoNova View Post
    The RNG factor in crafting. Shit's already hard enough to get crafted, really don't need RNGesus to help me fail at them
    As much as I see people saying this, it's really only an issue if you're trying to craft items with absolute bare minimum required.

    If properly geared not even the latest ShB crafts have a meaningful amount of RNG involved with them aside from getting a Reuse proc.
    (2)
    Last edited by KageTokage; 08-12-2019 at 09:34 AM.

  10. #160
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
    Posts
    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by zcrash970 View Post
    Ready check before we pull a boss.

    YOU SAW ALL OF US WALK INTO THE BOSS ZONE. YOU KNOW WE ARE READY
    I see your ready check and add an 18 second timer before pull after it
    (7)

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