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  1. #1
    Player
    Lagomorph's Avatar
    Join Date
    Aug 2014
    Posts
    116
    Character
    Cruise Chaser
    World
    Balmung
    Main Class
    Scholar Lv 32
    Not saying it's impossible, but I think it is a very difficult task to balance healers into these different archetypes. It would be even harder to balance the archetypes amongst themselves. Why not bring two shield/regen healers? Should the buffer replace the shield/regen healer or the pure healer? Will a buffer be mandatory or be a liability? These would all be concerns if we try to fit healers into these archetypes. At the end of the day, there are two things that matter here:

    1. Can we clear the content? (i.e. can we meet the healing checks and can we survive the mechanics)
    2. What setup that meets the above requirement does the most damage?

    With that being said, I can see why SE wants to make healers the same. In this case, being the same meaning all healers have access to powerful direct healing, mitigation, and regens in some form. I don't like it being done, but I can understand why they are moving in that direction (I completely disagree with the way they've gone about it though, but that's a tangent that isn't for this thread). While I dislike homogenization, it can be done in a way that is healthy to the game. I think the type of job identity players care about most pertains to playstyle, not their role in a raid. Having all the healers do the same thing through different means would be a compromise that I would be willing to accept for the sake of balance. This doesn't mean I agree with what SE did. If I'm just dpsing as a scholar, I'll press 22 broils and 2 biolysis per minute for 7360 potency. Instead of this, I would much rather have multiple DoTs to upkeep, with broil as a filler. The potency on broil or any of the DoTs does not matter too much as long as it adds up to 7360 per minute. I can't speak for everyone, but this is the type of job identity that I want.
    (9)

  2. #2
    Player
    tikiwiki's Avatar
    Join Date
    Apr 2015
    Posts
    155
    Character
    Rebecca Prairillot
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Lagomorph View Post
    Not saying it's impossible, but I think it is a very difficult task to balance healers into these different archetypes. It would be even harder to balance the archetypes amongst themselves. Why not bring two shield/regen healers? Should the buffer replace the shield/regen healer or the pure healer? Will a buffer be mandatory or be a liability? These would all be concerns if we try to fit healers into these archetypes. At the end of the day, there are two things that matter here:

    1. Can we clear the content? (i.e. can we meet the healing checks and can we survive the mechanics)
    2. What setup that meets the above requirement does the most damage?

    With that being said, I can see why SE wants to make healers the same. In this case, being the same meaning all healers have access to powerful direct healing, mitigation, and regens in some form. I don't like it being done, but I can understand why they are moving in that direction (I completely disagree with the way they've gone about it though, but that's a tangent that isn't for this thread). While I dislike homogenization, it can be done in a way that is healthy to the game. I think the type of job identity players care about most pertains to playstyle, not their role in a raid. Having all the healers do the same thing through different means would be a compromise that I would be willing to accept for the sake of balance. This doesn't mean I agree with what SE did. If I'm just dpsing as a scholar, I'll press 22 broils and 2 biolysis per minute for 7360 potency. Instead of this, I would much rather have multiple DoTs to upkeep, with broil as a filler. The potency on broil or any of the DoTs does not matter too much as long as it adds up to 7360 per minute. I can't speak for everyone, but this is the type of job identity that I want.
    homoginization of tools not play style is how i feel it seems to be the direction tanks went in i just wish healers got that treatment too
    (2)

  3. #3
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by tikiwiki View Post
    homoginization of tools not play style is how i feel it seems to be the direction tanks went in i just wish healers got that treatment too
    the identical twins DRK and WAR would like a word with you, but i get what you mean.
    (2)