I'm not saying it's not bs, but you know your options as well as I do. We all know our options, but for me I don't think quitting is one of them. It's a pay to craft world in Eorzea no denying that.All my crafting classes are 80. I've pentamelded all my gear and am currently working on pentamelding tools.
Paying extra subscription fees just to have adequate storage space is bullshit in a subscription game. Hell it'd be bullshit in a f2p game. Exactly no f2p game I'm aware of makes you RENT your bank space. Virtually all of them make you buy it outright, but none of them keep charging you just to keep it. Whether this guy's crafting classes are leveled or not doesn't make him wrong about this. He's right on the money that this is crap.
I'm actually getting to the point right now where I'm eyeing a fifth retainer because of all the garbage I have to keep in stock all the time. And that's WITH decent inventory management on my part.
We have toooooons of space in this game. Even more than what we used to.
It's absolutely guaranteed you're carrying garbage around if you're been keeping everything. Price check everything, see what's worth keeping, see what's worth dumping, see what's worth selling to lazy people who can't be bothered to get it themselves. That's how you actually make profit as you level, as opposed to draining gil.
The problem is that that takes a huge amount of time and effort. Back when I was trying to get by with just the two free retainers we're allowed without raising our subscription costs, inventory management reached the point where it ate up more than half of my game time. It turns FFXIV into a pretty dull game when it consists mostly of shuffling items around while looking up availability on each one.
Paying for a couple extra retainers cut down the frequency of that requirement, allowing me to spend more time actually playing the game, though of course I still have to periodically stop to sort out the accumulated inventory mess. While without that extra space, it would, strictly speaking, have been possible to play the game, it wouldn't have been a fun enough game to be worth playing. Being able to focus on the game itself, rather than just inventory management, shouldn't incur extra fees in a pay to play game. It should be the normal default state.
^This. And im annoyed they dont care at all and just give us like 50 new mats just for leveling and continue with the alc mat for every role... >_>The problem is that that takes a huge amount of time and effort. Back when I was trying to get by with just the two free retainers we're allowed without raising our subscription costs, inventory management reached the point where it ate up more than half of my game time. It turns FFXIV into a pretty dull game when it consists mostly of shuffling items around while looking up availability on each one.
Paying for a couple extra retainers cut down the frequency of that requirement, allowing me to spend more time actually playing the game, though of course I still have to periodically stop to sort out the accumulated inventory mess. While without that extra space, it would, strictly speaking, have been possible to play the game, it wouldn't have been a fun enough game to be worth playing. Being able to focus on the game itself, rather than just inventory management, shouldn't incur extra fees in a pay to play game. It should be the normal default state.
Two of them.. I suspect three grades of alkahests by the end of the expansion. Oh and you make them in 3s of course, so there's usually some left over.
because treasure maps drop those, I sold/discarded all materials needed for grade I and always sell any extra grade IIs.
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