No more selfish than the people asking for this. We're both advocating for development time to be used in a way that benefits us to the exclusion of others.Yes but the amount of resources and time that would be put towards this would be utterly inconsequential. Plus, usefulness is subjective. So, you're kinda just coming off selfish here. Like, I don't really do savage raids, so they aren't "useful" to me. So should I be running around yelling for the devs to stop working on savage raids? Nah, cause others like savage and others would like this system and expansions upon it.
I mean, yes, but also no. If we went by allocating dev time to only the things that benefit the most people, then...we'd only get MSQ and MSQ dungeons. Everything else would just fall to the wayside because everything else is niche to some degree or another. Again, I don't really do savage raids, but I'm not gonna call for dev time for savage raids to be diverted elsewhere just because it isn't useful to me. Because I know that others dig savage. But what we have with you, is a blanket statement that the feature would be useless (which is a subjective opinion.), and therefore should not be considered in any form. There's a key difference there.
Folks in this thread are not calling for dev work to be halted on something else in order to fulfill this request ASAP. They're more just calling for "Hey, when you have time, maybe consider this?" Which is why, from my perspective, the "This will take dev time away, so no." response, is pretty selfish. Dev time is not as cramped as everyone thinks it is. It's not crunch time 24/7, a request like this would likely only need two people tops and probably wouldn't even take a full work day and would likely be done at a point where all the big projects have been done and dusted, or are close to being done to the point they don't need as many bodies on that one thing.
I'm not interested in how you rationalize your bias. Opportunity cost is always a thing. For any addition, countless other things must be sacrificed.I mean, yes, but also no. If we went by allocating dev time to only the things that benefit the most people, then...we'd only get MSQ and MSQ dungeons. Everything else would just fall to the wayside because everything else is niche to some degree or another. Again, I don't really do savage raids, but I'm not gonna call for dev time for savage raids to be diverted elsewhere just because it isn't useful to me. Because I know that others dig savage. But what we have with you, is a blanket statement that the feature would be useless (which is a subjective opinion.), and therefore should not be considered in any form. There's a key difference there.
Folks in this thread are not calling for dev work to be halted on something else in order to fulfill this request ASAP. They're more just calling for "Hey, when you have time, maybe consider this?" Which is why, from my perspective, the "This will take dev time away, so no." response, is pretty selfish. Dev time is not as cramped as everyone thinks it is. It's not crunch time 24/7, a request like this would likely only need two people tops and probably wouldn't even take a full work day and would likely be done at a point where all the big projects have been done and dusted, or are close to being done to the point they don't need as many bodies on that one thing.
This ain't rationalization. It's reality. It's not bias, it's knowing how the system works. A request like this, would be like a single drop of water falling into the ocean. That's it, plain and simple. Nothing would be sacrificed because it would not take that long to do. The major groundwork is already there, they'd just be tweaking it. They don't have to make some point of no return choice of one thing or another, they can very likely do both...at the same time or set one thing on the side burner while working on the other. Eventually, you'll get both. That's not sacrifice that's just priorities.
It is literally impossible for it to not require anything be sacrificed. You would have to rewrite reality to change that.This ain't rationalization. It's reality. It's not bias, it's knowing how the system works. A request like this, would be like a single drop of water falling into the ocean. That's it, plain and simple. Nothing would be sacrificed because it would not take that long to do. The major groundwork is already there, they'd just be tweaking it. They don't have to make some point of no return choice of one thing or another, they can very likely do both...at the same time or set one thing on the side burner while working on the other. Eventually, you'll get both. That's not sacrifice that's just priorities.
Sure I can quote some dictionaries if you want.
The team has pre-existing models and animations but we need to sacrifice stuff and rewrite reality? Okay then. The only thing that would be sacrificed is time. And even if I don’t know much about game development, I think it’s reasonable to say it wouldn’t require a huge amount of time for a simple bonus. Bonus that would be focused on after the most important parts of development were dealt with.
Time is arguably the most valuable of all resources and, unlike most other important resources, is not fungible. Time spent doing project A means time not spent doing projects B, C, D, etc. Literally anything implemented must come at the cost of all other possible ways that time could have been spent. Why is this so hard for you two to understand? What I've said here isn't exactly some profound revelation; it's a basic fact of life that you unconsciously plan around on a daily basis. Do you think that if you use specious arguments to appeal to people who already agree with you that you'll get what you want?Sure I can quote some dictionaries if you want.
The team has pre-existing models and animations but we need to sacrifice stuff and rewrite reality? Okay then. The only thing that would be sacrificed is time. And even if I don’t know much about game development, I think it’s reasonable to say it wouldn’t require a huge amount of time for a simple bonus. Bonus that would be focused on after the most important parts of development were dealt with.
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