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  1. #11
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    I'd like to see 2 things done to dragonsight. 1, select a target who will always get dragonsight when you cast the ability (similar to dancers) and 2, increase the range of dragonsight to, like, 25 yalms, so that it's friendlier to use with black mages and just DPS who don't know how to stack up in general.

    Dragonsight is largely fine, it just needs some QoL buffs.
    (0)

  2. #12
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,523
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Renkei View Post
    I don't think Pressing Circle + Down + Right Trigger + Button + Circle + X is going to be any faster.
    You'd be surprised. Considering you can manage to do that within the GCD, the skill will queue properly.
    (2)

    http://king.canadane.com

  3. #13
    Player
    Imbrium's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    70
    Character
    R'khenna Tommo
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Taranok View Post
    I'd like to see 2 things done to dragonsight. 1, select a target who will always get dragonsight when you cast the ability (similar to dancers) and 2, increase the range of dragonsight to, like, 25 yalms, so that it's friendlier to use with black mages and just DPS who don't know how to stack up in general.

    Dragonsight is largely fine, it just needs some QoL buffs.
    I'm going to be the person that goes negative.

    We don't need a larger radius. 15 yalms is plenty, and if a dps is out of range of tether, they're probably out of range of most aoe heals. I've played with plenty of blm's who were able to be within 15 yalms and be the turret SE meant them to be. I'll tether a tank or healer over the blm in the corner making the whm decide if they want to let them die or if they should start gcd healing.

    I'd also prefer to not have a set tether partner. Nin is a good choice for opening burst, but would I choose to tether them the rest of the fight? No, I'm going to swap between the mnk/sam/brd/etc. If the blm just died and has weakness am I tethering them or swapping to the mch? I'd rather it was not an auto-use. Do I want to stop and manage whatever this new ability SE would give me to auto-set who the tether partner is mid fight whenever I needed to change it? No. It sounds like a hassle and like I'd be frantically clicking the party list when people screwed up to adjust next tether.
    (1)
    Don't tell me I've had enough, there's loot to farm!

  4. #14
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Imbrium View Post
    I'm going to be the person that goes negative.

    We don't need a larger radius. 15 yalms is plenty, and if a dps is out of range of tether, they're probably out of range of most aoe heals. I've played with plenty of blm's who were able to be within 15 yalms and be the turret SE meant them to be. I'll tether a tank or healer over the blm in the corner making the whm decide if they want to let them die or if they should start gcd healing.

    I'd also prefer to not have a set tether partner. Nin is a good choice for opening burst, but would I choose to tether them the rest of the fight? No, I'm going to swap between the mnk/sam/brd/etc. If the blm just died and has weakness am I tethering them or swapping to the mch? I'd rather it was not an auto-use. Do I want to stop and manage whatever this new ability SE would give me to auto-set who the tether partner is mid fight whenever I needed to change it? No. It sounds like a hassle and like I'd be frantically clicking the party list when people screwed up to adjust next tether.
    There are numerous mechanics that force people further apart than 15 yalms through no fault of anyone involved, a BLM can be within 15 yalms of the healer but not of the dragoon just due to how the party positions unless you're doing absolutely tight groups, which isn't always advantageous to the BLM to stack up in, and this isn't even accounting for a lazy BLM in the corner. Hell, you technically can have a BLM 30 yalms away from the dragoon but still in range of healing with proper healing placement, and fights might legitimately make this the desirable outcome.

    As for selecting a target in advance, I'd just make it so it wasn't a toggle off toggle on mechanic to change it like dance partner is, it would purely exist as an aid to make it easier to target someone mid-battle without resorting to macros, especially if you want to target one person specifically. It would make it slightly clunkier if you want to swap it around (much more than slight if you have to cycle it), but if you target one person specifically it will be better overall.

    And saying you want to change targets because people die is fine, but you shouldn't design job mechanics around people dying when the current iteration is already cumbersome. You want to ease the system not keep it bad.
    (0)

  5. #15
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    I think Dragon Sight should work like Dance Partner does. You turn it on at the beginning of a fight and it stays on the whole fight reguardless of how far away you are from the person. No need for a red teather effect either.
    (2)

  6. #16
    Player
    Schan's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    585
    Character
    Schan Starfall
    World
    Moogle
    Main Class
    Dragoon Lv 100
    I don't really have issues with it. except when people are not in range or i DC and my pary list gets messed up
    (1)

  7. #17
    Player
    Imbrium's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    70
    Character
    R'khenna Tommo
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Taranok View Post
    There are numerous mechanics that force people further apart than 15 yalms through no fault of anyone involved, a BLM can be within 15 yalms of the healer but not of the dragoon just due to how the party positions unless you're doing absolutely tight groups, which isn't always advantageous to the BLM to stack up in, and this isn't even accounting for a lazy BLM in the corner. Hell, you technically can have a BLM 30 yalms away from the dragoon but still in range of healing with proper healing placement, and fights might legitimately make this the desirable outcome.

    As for selecting a target in advance, I'd just make it so it wasn't a toggle off toggle on mechanic to change it like dance partner is, it would purely exist as an aid to make it easier to target someone mid-battle without resorting to macros, especially if you want to target one person specifically. It would make it slightly clunkier if you want to swap it around (much more than slight if you have to cycle it), but if you target one person specifically it will be better overall.
    Snipped a little

    I've already said I've had blm's that stayed within 15 yalms and were the turret SE meant them to be, that was mechanics and all. That lazy blm in the corner you mentioned? Yeah if they can't be bothered to move closer forget them. Dragonsight was originally what, 5 yalms? 7? It was meant for our melee partner and SE gave us 15 for everyone. I do not want to up this to 25 to reward the bad/lazy ranged. Groups don't need to be in the boonies.

    If we're spreading for mechanics there's a decent chance you, as the melee are missing a bit of uptime and want to wait a moment to pop eye anyway. Fights this tier have been pretty buff friendly. I'm failing to think of ones so far in 5.0 where I've been spread out and sitting on eyes, even E2S was pretty drg friendly.

    I want to tether whichever dps I think is doing well that moment. Is the mch bursting? Did the brd just pot? It's not just death.

    Macro macro macro. I do not use them, I just pick my target from the list and click. So I think I'm having trouble understanding this clunkiness and pain you guys are talking about. SE didn't really design macros for battle tmk, so of course they're going to be clunky. Even trying to get a text macro on divine veil makes the ability a pain. I don't think SE should design an ability around being able to macro it. You want another button to swap perma- partners at any time, that's STILL another button for tether management. Dancer is a sustained buff through the fight, sight is every 2 minutes. Edit: If it was an optional use I'd be fine with it, but not enforced.

    They could give sight the ability to be assigned to a partner outside the 15 yalm radius, as the other person is coming in. I'd be fine with .5 seconds of lost left eye, but not permanent set partner.
    (1)
    Last edited by Imbrium; 08-11-2019 at 03:32 AM.
    Don't tell me I've had enough, there's loot to farm!

  8. #18
    Player
    Renkei's Avatar
    Join Date
    Sep 2013
    Posts
    205
    Character
    Renkei Fukai
    World
    Midgardsormr
    Main Class
    Dragoon Lv 80
    The ability can still be weaved since only the first ability can be queued at 1.25gcd so any ability used second In a double weave executes without queue. There exists a macro for targeting nearest target with it but sometimes it can be a pain. It's more of an issue for players who use controllers with keyboard and mouse you can click tab. Dragon sight is also one of the shorter animation softlock abilities. You can't queue abilities when double weaving. Any ability used after 51% of the gcd isn't queued it'd not the queuing that's the issue with it.

    It should still select a target even if they are out of range and buff you alone if they aren't it does that when the selected target is dead why doesn't it also do it when they are out of range? There was no reason for them to really replace power surge with this ability besides the fact that it shared icons with life surge practically.

    Id just like to see it get a minor change to it that makes it proc even when a target is outta range. Just like how it's invisibly tethered to them while they leave the range how come it doesn't just behave like that all the time?
    (1)
    Last edited by Renkei; 08-11-2019 at 09:51 AM.

  9. #19
    Player
    Atamis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    321
    Character
    Cassandria Everfree
    World
    Balmung
    Main Class
    Miner Lv 90
    This is the macro i use for it. It casts on your target if there is one, otherwise whatever your mouse is hovering over. Bit hard to use at times but at the very least you can tag the tank if the other dps is busy being wild and free. You can add a <tt> line below the mo one if you just want to default to the tank if none of the other options are viable.

    micon "Dragon Sight"
    macroerror off
    ac "Dragon Sight" <t>
    ac "Dragon Sight" <mo>
    (0)

  10. #20
    Player
    Gokuhan's Avatar
    Join Date
    Sep 2013
    Posts
    358
    Character
    Gokuhan Kai
    World
    Siren
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Canadane View Post
    It feels clunky because you’re using a macro.
    Macros were specifically designed not to be great in battle.
    No, it's just plain clunky. (though yeah, the macro doesn't help)

    If you are mid rotation, target the other dps and then use the skill, if the other dps is out the range not only does the skill fail to activate, but your targeting reticle remains on your party member instead of switching back to the mob. So if you don't notice right away and try to continue with your rotation then your attacks fail to activate and your rotation lags behind.

    It's nice that it doesn't require a target anymore, but the OP has the right idea. If it is going to continue to work as-is, then they either need to increase the ACTIVATION range but NOT the tether, OR they need to allow the skill to activate solo if the target is out of range.

    This skill is one reason I abandoned my DRG main during SB.
    (2)

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