Well, yes...ish but mostly no. Especially not for "99% of content".
If the MT falls the OT should grab the Boss and become the new MT. If you don't then the boss will just run around killing your team. Then the old MT rezzes without full health and a debuff. Really doesn't make sense to just let them continue to MT. Also OT should, usually, be the one grabbing Adds to not cleave the party with the boss.
Also, as an OT you have abilities you can use to support your MT. Use them. I'd honestly rather OT than MT, I have more freedom this way.
There are also some mechanics that the OT directly has to deal with or has to help the MT deal with.



8-man raids being just the boss fights.
The 24-man raids feel more like raids to me because there is a certain feeling of cohesion to them. You are in a particular place which you traverse as you fight a series of bosses with some trash mobs in-between. I was doing MSQ roulette the other day and it occurred to me that I wouldn't mind a similar style of instance as applied to a raid setting. That is to say, not only going through trash mobs but completing certain objectives, some of which have a bit of flair to them (like riding the magitek when in Praetorium). Of course, this is easier said than done, as the devs would have to have incentives in place and objectives and sections of a raid would have to be tuned to a proper "raid difficulty." On that last point, I am curious as to how non-boss encounters could be tuned to "raid difficulty." The difficulty of raids has always centered around the fights themselves, the boss encounters, so we have zero experience with... well, anything other than that.
I realize that FFXIV's raid culture has little concern for that kind of experience, however, and it seems to me that most are quite content with the present style of raids (that is, just having the boss fights), as can be seen with... well, their current design. This is just a personal wish with vague and ill-defined parameters.
There will always be the 24-man raids, at least.
Family Medicine doctor.
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Signature art by @simanokoB on Twitter. Thank you!
Correct me if I'm wrong but you sound like you're playing a dps, right?Dying through no fault of your own and pug healers taking forever to either heal you after you get rezzed, or just rez you.
I especially get this issue on trials like The Dying Gasp since I'm always the first one to take autoattack damage after a tank screws up and dies, and usually at that point I don't get healed through the autoattacks and just have to accept dying.
I especially hate dying because someone screwed up, getting rezzed but not healed, dying again to unavoidable damage, and then having to wait a few minutes while the healers screw around doing god knows what while I'm waiting for a rez and then eating the 30% weakness.
In trials, there's 2 tanks, so if both the tank are dead, the healers going to raise them first making them unable to quick raise you for at least a minute. Also, you should time when you accept your raise so you don't reappear just before a raidwide AoE.
Over all, your rant seems about a very poor run in general..
the spoiler tag if [HB] for some reasonsAh well, no spoiler tag...?
Anyway...
My frustration is that while this game has some of the nest maintank content out there, in 99% of content the other tank only exists in case the MT disconnects or refuses a rez...
Being an OT is literally like getting a dunce hat put on you and sent to timeout in the back corner of the class. You have no tasks, your DPS is too low to matter, and it just feels miserable...


So basically what I said... if your MT refuses a rez, you take over. But if that’s happening, if your MT is even dying outside if savage+extreme, you need to replace your MT or your healers or both...Well, yes...ish but mostly no. Especially not for "99% of content".
If the MT falls the OT should grab the Boss and become the new MT. If you don't then the boss will just run around killing your team. Then the old MT rezzes without full health and a debuff. Really doesn't make sense to just let them continue to MT. Also OT should, usually, be the one grabbing Adds to not cleave the party with the boss.
Savage+extreme... where an OT actually has something to do beyond just casting a single buff every 73 minutes... is basically less than 1% of the game...
Because it’s always the compare point... WoW tanking sucks... but at least they got rid of OTing. Both tanks have an equal role, even in trivial content. If the content requires 2 tanks both are equal. Either split bosses apart in pulls with 2+ bosses, or constant adds that need to be at a distance from the boss, or a debuff on the tank that if it hits 2 stacks wipes the tank or even maybe the whole raid, so taunt swap every X seconds as mandatory.
Everything else about WoW tanking sucks but at least they got one thing right: At all levels of content every player in the group needs to have something to do that is equally important to everyone else of the same role as them.
Last edited by Makeda; 08-10-2019 at 03:23 AM.
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24 man raids, yes, and some regular HW raids were set up that way. These days, 8 man raids just tend to be trials w it'll th slightly more difficult mechanics. Honestly, I'm fine with it. I hate 24 mans because of how long they take, and I'd hate for regular trials to become the same thing.



I would say that functionally, they are similar enough so as to make the distinction arbitrary. A series of separated instanced encounters that fall within a semi-contained narrative. In the end, the answer will always be "SE deems it a raid so that's what it is."
Family Medicine doctor.
Constantly learning.
Signature art by @simanokoB on Twitter. Thank you!
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