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  1. #111
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Makeda View Post
    Ah well, no spoiler tag...?
    it's hb for these forums (for hide button)
    boop


    [HB ][/HB ]
    (1)

  2. #112
    Player
    Rivxkobe's Avatar
    Join Date
    Dec 2015
    Posts
    536
    Character
    Carmine Altair
    World
    Zalera
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Makeda View Post
    the MT disconnects or refuses a rez...

    Being an OT is literally like getting a dunce hat put on you and sent to timeout in the back corner of the class. You have no tasks, your DPS is too low to matter, and it just feels miserable...
    Well, yes...ish but mostly no. Especially not for "99% of content".

    If the MT falls the OT should grab the Boss and become the new MT. If you don't then the boss will just run around killing your team. Then the old MT rezzes without full health and a debuff. Really doesn't make sense to just let them continue to MT. Also OT should, usually, be the one grabbing Adds to not cleave the party with the boss.

    Also, as an OT you have abilities you can use to support your MT. Use them. I'd honestly rather OT than MT, I have more freedom this way.

    There are also some mechanics that the OT directly has to deal with or has to help the MT deal with.
    (2)

  3. #113
    Player
    Hazama999's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    640
    Character
    Momoida Jojoida
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    8-man raids being just the boss fights.

    The 24-man raids feel more like raids to me because there is a certain feeling of cohesion to them. You are in a particular place which you traverse as you fight a series of bosses with some trash mobs in-between. I was doing MSQ roulette the other day and it occurred to me that I wouldn't mind a similar style of instance as applied to a raid setting. That is to say, not only going through trash mobs but completing certain objectives, some of which have a bit of flair to them (like riding the magitek when in Praetorium). Of course, this is easier said than done, as the devs would have to have incentives in place and objectives and sections of a raid would have to be tuned to a proper "raid difficulty." On that last point, I am curious as to how non-boss encounters could be tuned to "raid difficulty." The difficulty of raids has always centered around the fights themselves, the boss encounters, so we have zero experience with... well, anything other than that.

    I realize that FFXIV's raid culture has little concern for that kind of experience, however, and it seems to me that most are quite content with the present style of raids (that is, just having the boss fights), as can be seen with... well, their current design. This is just a personal wish with vague and ill-defined parameters.

    There will always be the 24-man raids, at least.
    (5)


    Family Medicine doctor.
    Constantly learning.

    Signature art by @simanokoB on Twitter. Thank you!

  4. #114
    Player
    Rivxkobe's Avatar
    Join Date
    Dec 2015
    Posts
    536
    Character
    Carmine Altair
    World
    Zalera
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Hazama999 View Post
    8-man raids being just the boss fights.
    This brings up something I've been wondering for a while.

    At this point what is the difference between a "Trial" and a "Normal Raid"? Other than the loot, obviously.
    (1)
    Level 80: SAM | SCH | PLD | DNC

    Leveling: AST | WAR | MCH

  5. #115
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Dogempire View Post
    Dying through no fault of your own and pug healers taking forever to either heal you after you get rezzed, or just rez you.

    I especially get this issue on trials like The Dying Gasp since I'm always the first one to take autoattack damage after a tank screws up and dies, and usually at that point I don't get healed through the autoattacks and just have to accept dying.

    I especially hate dying because someone screwed up, getting rezzed but not healed, dying again to unavoidable damage, and then having to wait a few minutes while the healers screw around doing god knows what while I'm waiting for a rez and then eating the 30% weakness.
    Correct me if I'm wrong but you sound like you're playing a dps, right?
    In trials, there's 2 tanks, so if both the tank are dead, the healers going to raise them first making them unable to quick raise you for at least a minute. Also, you should time when you accept your raise so you don't reappear just before a raidwide AoE.

    Over all, your rant seems about a very poor run in general..
    (1)

  6. #116
    Player
    JWag12787's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    277
    Character
    Kaiya Nakamura
    World
    Zalera
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Rivxkobe View Post
    This brings up something I've been wondering for a while.

    At this point what is the difference between a "Trial" and a "Normal Raid"? Other than the loot, obviously.

    Aren't Raids multiple levels/bosses, while trial is just the one?
    (0)

  7. #117
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Makeda View Post
    Ah well, no spoiler tag...?

    Anyway...

    My frustration is that while this game has some of the nest maintank content out there, in 99% of content the other tank only exists in case the MT disconnects or refuses a rez...

    Being an OT is literally like getting a dunce hat put on you and sent to timeout in the back corner of the class. You have no tasks, your DPS is too low to matter, and it just feels miserable...
    the spoiler tag if [HB] for some reasons
    (0)

  8. #118
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Rivxkobe View Post
    Well, yes...ish but mostly no. Especially not for "99% of content".

    If the MT falls the OT should grab the Boss and become the new MT. If you don't then the boss will just run around killing your team. Then the old MT rezzes without full health and a debuff. Really doesn't make sense to just let them continue to MT. Also OT should, usually, be the one grabbing Adds to not cleave the party with the boss.
    So basically what I said... if your MT refuses a rez, you take over. But if that’s happening, if your MT is even dying outside if savage+extreme, you need to replace your MT or your healers or both...

    Savage+extreme... where an OT actually has something to do beyond just casting a single buff every 73 minutes... is basically less than 1% of the game...

    Because it’s always the compare point... WoW tanking sucks... but at least they got rid of OTing. Both tanks have an equal role, even in trivial content. If the content requires 2 tanks both are equal. Either split bosses apart in pulls with 2+ bosses, or constant adds that need to be at a distance from the boss, or a debuff on the tank that if it hits 2 stacks wipes the tank or even maybe the whole raid, so taunt swap every X seconds as mandatory.

    Everything else about WoW tanking sucks but at least they got one thing right: At all levels of content every player in the group needs to have something to do that is equally important to everyone else of the same role as them.
    (1)
    Last edited by Makeda; 08-10-2019 at 03:23 AM.
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

  9. #119
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by JWag12787 View Post
    Aren't Raids multiple levels/bosses, while trial is just the one?
    24 man raids, yes, and some regular HW raids were set up that way. These days, 8 man raids just tend to be trials w it'll th slightly more difficult mechanics. Honestly, I'm fine with it. I hate 24 mans because of how long they take, and I'd hate for regular trials to become the same thing.
    (0)

  10. #120
    Player
    Hazama999's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    640
    Character
    Momoida Jojoida
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Rivxkobe View Post
    This brings up something I've been wondering for a while.

    At this point what is the difference between a "Trial" and a "Normal Raid"? Other than the loot, obviously.
    I would say that functionally, they are similar enough so as to make the distinction arbitrary. A series of separated instanced encounters that fall within a semi-contained narrative. In the end, the answer will always be "SE deems it a raid so that's what it is."
    (0)


    Family Medicine doctor.
    Constantly learning.

    Signature art by @simanokoB on Twitter. Thank you!

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